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- Member Title:
- Zombie Meat
- Age:
- 18 years old
- Birthday:
- August 24, 1993
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Male
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Necrossin
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30 Apr 2012 - 17:23
Topics I've Started
-
Questions and Discussion
31 December 2011 - 20:24
Instead of putting everything into one crazy topic just like before - here you can just discuss and if you want - ask me about stuff regarding only new version of zs
So here are few simple rules:
- Dont turn the thread into shitstorm as usual
- Stay on topic (only about new zs)
- Dont post stuff like 'Nerf dis, and this!'
- Be nice and refuse to post stupid posts

- Dont start complaining about current version of zs (the one that is on acttual server)
Oh and wait a bit for suggestion topic that i will make a bit later
Otherwise I will have to give a rescue brofist to Darkstar - Dont turn the thread into shitstorm as usual
-
Zombie Survival Green Apocalypse 2 (About)
31 December 2011 - 20:17
Hmmm... so.
In this awesome subforum (thanks to Clavus) I'll add some stuff about updated Zombie Survival Green Apocalypse
Anyway let me describe whats going on:
Because our current version of zs is quite old even after updating it during whole year - I decided to give it a shot one more time and 'completely' remake it. My goal is to bring back feeling of good ol' zs by refreshing gameplay and making it more teamwork-based.
Some stuff is already done, some needs bugfixing and some still needs to be added
Main gameplay changes
Rounds:
Obliviously instead of surviving X minutes, humans need to survive X amount of waves (6 atm). Of course with each wave shit will be harder and more teamwork-nessesary.
Each wave will unlock more types of zombies, however infliction wont. So no more steamrolling as first zombie, unlocking poison zombies at the very beginning and such.
No more classes:
Screw the idea of changed classes that I posted before. Its hard to balace 5 freakin' classes at same time.
So now you are able to make your own class as you want.
Instead of classes I added global ranking system that includes gaining experience and unlocking higher ranks unlocks and perks.
To fit the new idea I changed current loadout system a bit:
*Primary slot (for primary weapons of course)
*Secondary slot
*Melee slot
*Tool 1 slot (this is where stuff gets real. You will be able to put hammer, turret, medkit and etc here)
*Tool 2 slot (for rare and different tools)
*Perk slot (I'll explain right now about this one)
As you remember each class had 4 (mostly unbalanced) perks that were permament.
Now you have an ability to choose 1 unlockable perk for human that fits more for your playstyle.
For example Kevlar that increases starting health up to 110, perk that Gives you more nails or make nails stronger, increased candies for turret and so on. Perks are easy to implement so expect a lot of them.
To get more tools/stuff and perks - you simply need to get a higher rank. To get a higher rank - you need to gain X amount of experience that you get for killing zombies, surviving waves, helping your teammates and of course (much more xp) for surviving a round.
So now when you join the server at the very beginning - you will see a bit different menu where you can customize your loadout what items that you've unlocked so far and this loadout will be saved each time you change it (need to add multiple loadout support tho). Also at the new menu you can see your progress and rank.
So actually here is the menu itselfs:

Weapons and ammo gaining:
This is gonna be more KF-style.
You still gain SkillPoints for killing zombies, helping teammates... and surviving waves
At the end of each wave Supply crate will appear in almost all possible locations for cading where you will be able to access SkillShop.
I rewrote infamous SkillShop so it should be better and more user friendly than before.
Prices are gonna be more friendly and also I added new feature that adds a chance for random discount for few randomly selected weapons (They will be permament whole round)
Also I removed restriction from weapons where you could buy them only at the certain stage of round and I greatly increased ammo pool for each weapon.
Here is SkillShop preview (current prices are temporary):

More info about two slots for tools:
Obliviously because I wanted more customization.
Tool 1 slot will include almost all common tools that you already know in current zs.
It will include: hammer, turret, medkit, ammo pack...
Tool 2 slot will include tools that you unlock later in the game, and mostly all of all tools are useful in combination with tools from first slot.
Instead of giving a list for all these tools - I will tell about few new toys in that some of you should really like.
New tools:
Torch
Slot: Tool 1
Avalaible: not so late in the game
More info:
This is actually the thing that some of you asked me to add as ability for hammer. However hammer was already overdosed with functions so I decided to make a separated not-nerfed tool as it could be.
Torch lets you repair the nails (not the props) at cost of your patience. It has ~60 clipsize that heals 2hp per one ammo unit + it recharges itselfs. Can be stacked with other player for better repairing rate.
Remote Controller
Slot: Tool 2
Avalaible: almost right after you unlock the turret
More info:
A nice tool for players who know how to properly use turret at 200%. Remote controller lets you to aim and shoot with your turret at your own will. Also it doubles the fire rate of turret to make it more efefctive and it lets you see amount of turret's ammo on your hud. However in cost of balance, turret wont be able to recharge ammunition when Remote Controller is active (you still can switch to other weapon and let the turret recharge ammo)
Other tools that still needs to be (re)done:
Medkit (upgraded version)
Some sort of claymores (almost as current c4 but without ability to place it on walls)
Pack of boards (for Tool 2 slot)
And maybe something else...
Some other gameplay changes:
I also imported few awesome things from usual ZS 2.0
Better propkills - if you hit a human with prop that has high velocity - human will be knocked down for few seconds
Knockdown from fall damage - just as above but when human take a lot of fall damage
Spectating as zombie between waves - planning to add sweet crows later
Wraith no longer can teleport - do I need to explain?
Enchanced dragging - you can drag heavy props and such
Nails no longer scale health - because you can reppair them. Average nail's health is ~400-460
And much more...
Some info about visual stuff:
First of all I changed everything to one dark'n'white style.
Also I still need to remake F4 menu with lots of useful options like: enabling light version of hud, disabling head-bobbing and more...
For humans I made a bit better clear HUD in 2 variations: Usual and Light Version
Usual version includes dark half-transparent backgrounds, Light version of HUD disables them, leaving only outlined text
Added clientside legs and also clientside hands that depends from your playermodel (however hands are bugged a bit and they force player to use left-handed ss models, so I need to add an option to disable them)
Quick screenshot of HUD (this is a Light version):

Also this HUD is scalable
Added a nice and clean scoreboard too.
Regarding shop, upgrades and some stuff:
Shop is still here but...
It will contain only hats (and possible IW-style suits) + Title Editor and possibly lady luck
Other upgrades will be refunded in some tools and really useful perks (and possibly suits when I will add them)
So you will be able to use these things right at rank 0.
Also same thing can happen for those who had high level classes.
At the end:
Well right now its done on hmm... 60-75% (31st December 2011)
And here is the point of this new sub-forum:
Proper discussing without turning everything into shitstorm (like-everyone-knows-who-I-am-talking-about)
And of course clean and proper suggestions.
Thats all for now, stay tuned and Happy New Year!
----------------------
Small video by Pufulet that shows some stuff:
-
Zombie Survival Green Apocalypse 2.0
02 October 2011 - 09:03
Before I start writing stuff down here - I gotta warn you:
- This is NOT a topic about bitching "Waaah you 'ruined' zs!" and such
- This is NOT a suggestion topic for current zs
So what is this?
I decided to help our zs once again, however from scratch (using zs 2.0).
Why I wanna do it? Because face it - current zs is kinda old and sadly got overloaded with some useless upgrades :/
However what I am planning to do with ZS 2.0:
- First of all fix all bugs that appeared during GMod updates (broken animations and other crap)
- Add 4 classes and new leveling system (about it read below)
- Import Zombine of course (maybe with some changes), however not sure about Howler (unless Ywa will eat me
) - Add GreenCoins of course
- And some other stuff that is currently undecided...
In theory it should be a nice stable version of zs (with advanced cading and such) with features from good old current zs
About leveling system:
Well any ideas are welcome (but not really complicated)
My thoughs:
- System where you unlock more weapons for kills/rewards tree during your progress (using xp), + you have to unlock some perks that can be used in 1-2 limited slots. +global ranks (yeah sounds like bf
) - System where you have 4 classes again, but each class has 4 same perks that can be progressed by spending gained xp and such (perks are Health, Agility, and need 2 more). This will be a bit different because classes may have dirrefent default health and some other different stuff.
About classes:
Possible idea(that can finally make all classes fair):
- Merge Commando and Medic (make commando less 'fat', give him only assault rifles, make new health kit)
- Leave Marksman (make it more useful)
- Give Support heavy weapons (like m249
, give him nerfed version of mines or something, remove hammer since its shared weapon) - Rework Engineer (remove pulse weapons, give him smgs and such, remove mines, leave turret)
So if you have any ideas - go ahead and post them here (remember, without shitposting like in other zs threads).
Oh and when its gonna be? When I'll gather more nice ideas (however I can start fixing some stuff in zs 2.0 already) and of course when I'll get some free time.
And one more thing - can anyone think about better name than Zombie Survival Green Apocalypse 2.0?
- This is NOT a topic about bitching "Waaah you 'ruined' zs!" and such

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Comments
Shock120
30 Apr 2012 - 17:19Tennisballesser
20 Sep 2011 - 19:10SWEP.Instructions = "An annoying German failcoder/mapper/inpatient spammer"
SWEP.Contact = ""
SWEP.Purpose = "Making random .lua stuff and maps, pissing NECROSSIN off"
SWEP.AdminSpawnable = true
SWEP.Spawnable = false
SWEP.ViewModelFOV = 64
SWEP.ViewModel = "models/weapons/v_t...
Messy
20 Mar 2011 - 11:25NECROSSIN
15 Mar 2011 - 20:49Mr. Darkness
15 Mar 2011 - 14:32get on work.
Mr. Darkness
15 Mar 2011 - 14:32then if true then false if false then true
then if true then false if false then true
then if true then false if false then true
then if true then false if false then true then if true then false if false then true then if true then false if false then true then if true then false if false then true then if true then false if false ...
NECROSSIN
14 Mar 2011 - 19:18NourFreeman
14 Mar 2011 - 18:35lame shot
09 Mar 2011 - 10:26:D
Mr. Darkness
28 Jan 2011 - 13:51Doubleedge
09 Jan 2011 - 11:35Pufulet
25 Sep 2010 - 08:25NECROSSIN
24 Aug 2010 - 15:52Messy
24 Aug 2010 - 15:04NECROSSIN
07 Aug 2010 - 10:54