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Topics I've Started
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[SteamPowered.com] Dota 2 Update - May 24, 2012
Today, 03:32
- Added Ogre Magi!
- New Dashboard! (feedback here)
- New Hero Picker! (feedback here)
GAMEPLAY
- Enabled Treant Protector in Captain's Mode.
- Spectre: Fixed Haunt Illusions having collision.
- Lifestealer: Fixed Rage being dispellable.
- Spirit Breaker: Fixed Charge of Darkness immediately failing when cast on Razor's Unstable Current.
- Bounty Hunter: Fixed a bug that could sometimes allow Jinada to work on buildings.
- Fixed Black King Bar not dispelling Haste and Double Damage.
UI
- Revised performance bar calculation and display.
- Added support for putting bots into individual slots in a private lobby.
- Fixed issue where the camera would recenter when quickly switching between different control groups.
- Fixed incorrect player id when pinging runes.
- Added a short cooldown to the chat message when pinging a rune.
- Added disconnected player icon in scoreboard and top bar.
AUDIO
- The game start horns now play different cues from each team location and are now spatial.
- Added sound when the courier delivers items to you.
VISUALS
- First pass at spectator-only Roshan timer.
- Added overhead healing messages for Warlock and Bloodseeker.
- Fixed a visual hitch sometimes experienced while spectating using Directed view.
BOTS
- Increased bot cautiousness when going to the side shop.
- When invisible, bots will now only use abilities or items that they really want to use.
- Bots are now more likely to roam and gank when invisible.
- Juggernaut bot will no longer offensively use Blade Fury when he's sufficiently powerful (better to just attack).
- Zeus will now use Wrath in teamfights.
- Fixed bug where Vengeful bot could try to swap out-of-range allies.
View the full article -
[SteamPowered.com] Sword of the Stars II: Lords of Winter Update Released
Today, 02:30
r21407b
------
Critical fixes:
+ Fixed a design screen selection crash.
+ Fixed a rare encounter pre-combat crash.
+ Fixed a rare combat related crash.
+ Turn times are greatly reduced.
Other fixes:
+ Fixed duplicate war declaration news events.
+ Addressed some ambiguous wording in war declaration news events.
+ Ship repaired speech events are less frequent.
+ Players can no longer construct remote stations without Deep Space
Construction.
+ Phase Dislocation no longer affects Prester Zuul battle riders.
+ Trade stations are no longer available until FTL Economics is researched.
+ Government shifts no longer occur until station building is complete.
+ AI will no longer attempt to colonize systems with enemy colonies
unless is exempt from this limitation.
+ Fleets will now relocate if their base is eliminated.
+ Naval capacity now takes pending changes into account.
+ New home systems are now automatically flagged as surveyed when
assigned to a player.
+ Fixed a mining station bonus miscalculation.
+ Enemy reserve fleets are no longer visible.
+ Fixed an issue where the game was treating Propaganda ships as Police Cutters.
+ Fixed unending rebellions.
+ Fixed unending trade treaties.
+ Fixed the sensor view bug that caused overlapping spheres to
eliminate each other.
+ Load times are reduced.
+ Reduced UI transition times from some screens.
+ Fixed an issue that was preventing full repair of a ship.
+ Protectorates no longer expire.
+ Admirals now age at the correct rate.
+ Suul'ka now enter combat again.
+ Weapon panels are now cleared when re-entering screens and dialogs.
+ Fixed some design-naming issues.
+ It is no longer possible to break the transition to the station
placement screen.
+ UI now refreshes after retrofitting or repairing ships.
+ Retrofitting will no longer produce two sets of drones for a ship.
+ AI no longer retires ships constantly.
+ AI now redesigns for missing ships, such as gates and bores.
+ The research ring around the tech cube on the star map no longer
disappears at certain camera angles.
+ Mission screens now lock focus on the target system.
Other changes and additions:
+ There is now a two-turn moratorium on AI actions when it takes over
for a dropped player.
+ Clicking a module or weapon icon in the design screen will now close
the associated selector if it is open.
+ Economic and research efficiency maximums have been increased to 200%.
+ Enemy fleet lines are now visible when their destinations are visible.
+ Up and down arrow keys now function in place of the mouse wheel for zooming.
+ Sensor range bonuses are now applied to stations.
+ Large asteroids are now selectable.
+ Added tech requirements for gate stations.
+ Station construction screens now have a Commit button that will
automatically place the new station.
+ Individual ship selection in combat will now yield additional
information about critical issues.
+ Ships losing crew in combat are highlighted to bring attention to the damage.
+ The star map tech cube tooltip now displays technology info and ETA.
View the full article -
[SteamPowered.com] Super Monday Night Combat Updated
Today, 02:30
Super MNC Update 7
It's time for Turbocross! Our first new game mode has arrived for all you who want to try much faster, less strategic gameplay. The Rules Have Changed! Turbocross features rebuildable turrets, faster movement, higher lethality, and no passive power improvement with level. The objective remains the same as Super Crossfire; push bots, destroy the Moneyball!
Free Pro Rotation: Assassin, Gunner, Karl, Leo, Support, Veteran
We're also introducing more fan inspired content! Mustaches are now available as flair. There is a new slot of flair that goes on Pro's heads so you can mix and match your staches with your chest flair. We'd love to see pictures of your Pro creations!
As always, feel free to leave us feedback at http://www.uberent.com/forums! If you have issues please email support@uberent.com.
The current version is: 36647. If you don't have this version, please restart your game.
New Rules
• Added new game mode: Turbocross
• Changed "Mute Players" menu option to "Action Menu"
• Added reporting of players to the Action Menu.
• Added new visual effect for health regeneration.
• When choosing item categories in the store, the camera will now focus on the area of the Pro the item represents.
• Flair can now be previewed in the inventory screen.
• Reduced the volume of the game ready horn.
• Selecting a Pro in the store now updates the item store filter.
• Custom games now allow the creator to choose the map.
• Added Long Shot Turrets for Turbocross
• Added Shave Ice Turrets for Turbocross
• Updated turret chooser UI.
• Long Shot turrets now have shells that do not collide with the world during their ascent.
Bug Fixes
• Fixed store filter drop down from appearing when you return to Pro selection from the cart.
• Fixed turrets from targeting enemy shielded turrets.
• Fixed being able to open the skill pick menu while using the Annihilator.
• Fixed music turning itself back on while looking through taunts.
• Fixed turrets being rebuildable when they shouldn't be in Super Crossfire.
• Fixed selecting a Pro in the custom class screen from resetting to default.
• Fixed navigation bar button text from reading "PLAY NOW" if you held the mouse button down over one for a short time.
• Fixed image size for endorsements in the Locker Room.
• Fixed small visual overlap in the bundles screen.
• Fixed the Annihilator ready message from sometimes showing a player's name under it.
• Fixed the "Exit" button from sometimes displaying "Play".
Bundles
• New Bundle: The Stache Stash
Flair
• Added slot for head flair.
• New head flair: My Friend Lars
• New head flair: The Plumber
• New head flair: Dali
• New head flair: Captain Thompson
• New head flair: Motorhead
View the full article -
[SteamPowered.com] Pre-Purchase Now - Indie Game: The Movie
Today, 00:21
Indie Game: the Movie is Now Available for Pre-purchase on Steam. Act now to save 10%.
Follow the creation of the games Super Meat Boy, Braid and FEZ through this Sundance award-winning feature documentary. Critics Pick of the New York Times and declared a Must See by Aint It Cool News. Watch the full theatrical cut in 1080p HD.
After almost two years of painstaking work, designer Edmund McMillen and programmer Tommy Refenes await the release of their first major game for Xbox, Super Meat Boy—the adventures of a skinless boy in search of his girlfriend, who is made of bandages. At PAX, a major video-game expo, developer Phil Fish unveils his highly anticipated, four-years-in-the-making FEZ. Jonathan Blow considers beginning a new game after creating Braid, one of the highest-rated games of all time.
View the full article -
[TF2 Blog] Make It Count
Yesterday, 21:23
Voting on the most recent map contest at TF2Maps.net is now on! Your help is needed to determine the top three of the 27 entries. With all sorts of interesting dynamic elements available in these maps you should download them and give them a play and vote for your favorite. All the details, and a trailer, are available on the contest website.
View the full article

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Comments
Tennisballesser
27 Sep 2011 - 11:54Heinix
14 Feb 2011 - 14:53[Mr. Green STEAM] Events back to private
Posted 12 Feb 2011
?
Ashley
16 Nov 2010 - 02:34Mr. Darkness
05 Jun 2010 - 09:44MiF
27 Apr 2010 - 15:16MiF
27 Apr 2010 - 15:15Messy
21 Feb 2010 - 14:07Holy
26 Nov 2009 - 19:12Donlan
13 Nov 2009 - 09:58Silver Dot
11 Oct 2009 - 12:37Google Hoops
19 Sep 2009 - 15:52Darkstar
21 Aug 2009 - 11:17Hundred2
21 Aug 2009 - 08:29Mr. Darkness
13 May 2009 - 15:15YWA WRITE IN ITS INFORMATION: "Im a bot" lol :V
Ywa
21 Feb 2009 - 18:32