Left 4 Green: [SteamPowered.com] Sid Meier's Civilization® V Mac Update Released - Left 4 Green

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Hundred2  : (24 May 2012 - 23:31) Good Night.
Hundred2  : (24 May 2012 - 23:31) Probably some mod conflict but I have 40 mods loaded up so too bad for me.
Hundred2  : (24 May 2012 - 23:31) But it seems to work for other people.
Hundred2  : (24 May 2012 - 23:31) It's broken for me.
Dr.Minky  : (24 May 2012 - 23:27) UNLIMITEDD POOOWAAA
Dr.Minky  : (24 May 2012 - 23:19) Hundy, waggling his epeen
Hundred2  : (24 May 2012 - 22:53) nvmlol
Hundred2  : (24 May 2012 - 22:53) http://steamcommunity.com/id/Hundred2/screenshot/576705344517578378?tab=public
Hundred2  : (24 May 2012 - 22:42) I will lead the assault by downloading a BETHESDA. BETA. PATCH.
Hundred2  : (24 May 2012 - 22:42) Skyrim 1.6 beta patch
Dr. Pannenkoek  : (24 May 2012 - 22:31) HOLD UP BOY WHAT CHU DIGGITY DOIN HERE?
Dr.Minky  : (24 May 2012 - 22:12) http://a4.sphotos.ak.fbcdn.net/hphotos-ak-ash4/380184_228472533922767_213017565468264_293754_1651009740_n.jpg
awesomeo_5000  : (24 May 2012 - 22:00) Does it look any good Qror? I got the day one content because I'm a diehard fan. But I wans't impressed...
Qror  : (24 May 2012 - 21:54) http://d24w6bsrhbeh9d.cloudfront.net/photo/4269272_700b.jpg
Quad_Tube  : (24 May 2012 - 21:41) Fine. The horse will die.
Qror  : (24 May 2012 - 21:41) Hell yes, new DLC for Me3 :D
Dr.Minky  : (24 May 2012 - 21:12) No
Quad_Tube  : (24 May 2012 - 20:46) :P
Quad_Tube  : (24 May 2012 - 20:44) Gimme ya water!
Frizzy  : (24 May 2012 - 20:43) And there is no Ocean spray at the moment. Just gently rolling waves.
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[SteamPowered.com] Sid Meier's Civilization® V Mac Update Released

#1 User is offline   Mr. Green 

  • Greens
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Posted 07 February 2012 - 17:21

1.0.1.511 Patch Notes
• Fixed unit icons and borders turning black while in strategic mode for nVidia graphic cards.
• Civilizations’ having the incorrect architecture has been resolved.
• Implemented change to improve stability on the HD 3000 GPU.
Multiplayer
• Significant improvements to general multiplayer stability.
• Significant improvements to Hot-Join stability.
• Multiplayer now using the same AI move caching as single player, improving turn-times significantly.
• Lobby improvements: We now display game details in the lobby list (players in each game, map size, map type, DLC required, etc.)
• Host can now kick players from the staging room when loading a save (if a player cannot return to a game, the game can now be continued by the rest of the players.)
• Found and corrected additional causes of Out-of-Sync.
• Exploit: Corrected an exploit that allowed players on the same team to trade cities back and forth to auto-heal it.
• Exploit: Corrected an exploit that allowed players on the same team to trade cities back and forth to generate endless City Strikes.
• Exploit: Corrected an exploit that allowed a player to “lag” the UI to gain multiple free techs.
UI
• Change “Load Game” save sorting to be “Last Modified” by default.
Bugs
• When scrapping a unit, make sure any “cargo” units are scrapped as well.
• When a unit is destroyed that is carrying another unit, make sure to kill both (missiles sometimes lingered).
• Corrected a bug that was causing eliminated Civ’s to not generate notifications correctly.
• Changed notification language for when a Research or Trade deal is cancelled due to the AI running out of funds to pay for it (per-turn deal), or are eliminated. It was currently displaying a “because of war” notification when is incorrect.
• Corrected an issue that could cause unhappiness from city count and number of specialists to become incorrect over the course of a long game.
• Changed Frigate obsolete tech to Combustion.
• Fixed Korean science building exploit.
• Fixed a problem with City Strike that game the user the impression that they could not end their turn, when in reality city strike was still active.
• Crash: Fixed a crash that could occur in hot-seat when exiting to the main menu.
• Crash: Fixed a crash that could occur when a unit was eliminated by standing too close to a Citadel.



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