This time I have decided to go for something more brightly lit as well as a more unique theme that is not generally used for zombie survival.
The map has a beautiful skybox which is linked with a magnificant sun with the perfect lighting which took hours to get just right. The main "fort" is the temple which is the centre of the map.
There is also some underground work which is also the zombie spawn. On the left side of the temple there is some work in progress pufu scaffolding which will be linked with the top of the temple. Overall there are many entrances and never any deadends as well as a couple of spots to barricade. I tried my best to stick with the correct props to keep the atmospheric feeling.
So Far:
- Most of the lights
- Most of the raw design which is 95%+
- 95% Worked textures.
- Area portals to optimise the map ( few more may be added ).
- Other minor optimising work.
What I'm planning next:
- Develop the scaffolding.
- Tweaking the floodlights so they are not blinding.
- More fitting props and detail.
- Correct some underground lighting.
- Displacements ( Sandy Hills ).
What I'm planning near the end of the map's development, so dont ask me about:
- Sounds
Please feel free to give constructive criticism ( Botervloot ) and minor suggestions
Special thanks to Silkroad and FireWaveZ for getting the egyption textures: http://www.gamebanan...s/textures/3214
This post has been edited by Pufulet: 03 February 2012 - 23:18

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