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Hundred2  : (24 May 2012 - 22:42) Skyrim 1.6 beta patch
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zs_egypt Bring your shades.

#1 User is offline   Pufulet 

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Posted 03 February 2012 - 23:17

Hello Ladies and Gentlemen! I would like to proudly present my latest sdk project which is a zombie survival map based around an egyption idea.

This time I have decided to go for something more brightly lit as well as a more unique theme that is not generally used for zombie survival.
The map has a beautiful skybox which is linked with a magnificant sun with the perfect lighting which took hours to get just right. The main "fort" is the temple which is the centre of the map.

There is also some underground work which is also the zombie spawn. On the left side of the temple there is some work in progress pufu scaffolding which will be linked with the top of the temple. Overall there are many entrances and never any deadends as well as a couple of spots to barricade. I tried my best to stick with the correct props to keep the atmospheric feeling.
So Far:

  • Most of the lights
  • Most of the raw design which is 95%+
  • 95% Worked textures.
  • Area portals to optimise the map ( few more may be added ).
  • Other minor optimising work.


What I'm planning next:
  • Develop the scaffolding.
  • Tweaking the floodlights so they are not blinding.
  • More fitting props and detail.
  • Correct some underground lighting.
  • Displacements ( Sandy Hills ).


What I'm planning near the end of the map's development, so dont ask me about:
  • Sounds

Please feel free to give constructive criticism ( Botervloot ) and minor suggestions

Special thanks to Silkroad and FireWaveZ for getting the egyption textures: http://www.gamebanan...s/textures/3214

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This post has been edited by Pufulet: 03 February 2012 - 23:18

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#2 User is offline   BlueYoshi97 

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Posted 03 February 2012 - 23:23

+1 because I'm half Egyptian.

Oh and it looks nice too.

@ Below: Indeed. I gave you +½ for your post.

This post has been edited by BlueYoshi97: 03 February 2012 - 23:28

+
Posted Image
Made By Legendary Wonder TK.
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#3 User is offline   Raptor 

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Posted 03 February 2012 - 23:24

something new, finally :D
That's what we need on ZS.. we have too many house and bunker maps.

Idea:
Players who are outside of the temple for too long will be set on fire
just like on TTT_lost_temple

View PostBlueYoshi97, on 03 February 2012 - 23:23, said:

+1 because I'm half Egyptian.

Oh and it looks nice too.


seems like Yoshi is cursed like I am..
we have the ability to give 2 + :yeah:

This post has been edited by Raptor: 03 February 2012 - 23:26

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#4 User is offline   Pufulet 

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Posted 03 February 2012 - 23:26

View PostRaptor, on 03 February 2012 - 23:24, said:

something new, finally :D
That's what we need on ZS.. we have too many house and bunker maps.

Idea:
Players who are outside of the temple for too long will be set on fire
just like on TTT_lost_temple

View PostBlueYoshi97, on 03 February 2012 - 23:23, said:

+1 because I'm half Egyptian.

Oh and it looks nice too.


seems like Yoshi is cursed like I am..
we have the ability to give 2 + :yeah:

I was thinking of adding dust storms which will push you around and damage you.
0

#5 User is offline   Tennisballesser 

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Posted 03 February 2012 - 23:57

Looks alright, just doesn´t look like it has any cadeble spots.
+
I am the hero ZS needs, not the one ZS wants.
You will hate me, but I am not your hero.
I'm a silent warrior, a dark knight.
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#6 User is offline   Mr. Darkness 

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Posted 04 February 2012 - 13:28

Pufu, that looks awesome!

But there are actually a few things I didn't really like:

-Picture 12 counting from the bottom, the corridor on left or whatever it is looks kinda too small, not large at all.
-Pictures 19, 23, 24, 25 (counting from the top to bottom) what is the height of the walls? The passages (those like look a square-ish spaces in the walls, which could use doors or shit like that) looks kinda uncommon to me. Those passages should look like that:
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
||||||||||||||| O ||||||||||||
||||||||||||||| /||\ ||||||||||||
||||||||||||||| / \ ||||||||||||


CANT DRAW IT ON FORUMS, I SEE.

Either way, the map looks really nice. Also, maybe a few secrets and traps + my special effects? :')

This post has been edited by Mr. Darkness: 04 February 2012 - 13:32

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You're not an Admin or a Greenie, stop acting like one; it'll never happen. Way to be hypocritical too. - DrainalPosted Image
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#7 User is offline   Pufulet 

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Posted 09 February 2012 - 13:22

Latest Things:

  • Finished raw scaffold design and rotated it so its at an odd angle so it does'nt feel completely blocky.
  • Added smooth sand dunes everywhere ( they made be made bigger )
  • Tweaked some floodlights that were too bright when looked at.
  • Added a couple of extra area portals.

Next:

  • Make the passageways feel more like doorways like darkness suggested ( pictures with the yellow lines )
  • Add more area portals.
  • Suitable props for scaffold.
  • Tweak hdr lighting to stop everything look like white shine.

After That:

  • I will see what I have to do next.

Last:

  • Sounds
  • A little trick to make humans avoid strolling away from the temple (some sort of sandstorm or burning effect).

Attached thumbnail(s)

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#8 User is offline   Reiska 

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Posted 09 February 2012 - 13:24

maybe...just maybe
+
Like a big giant bear that hates people
0

#9 User is offline   Sentra 

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Posted 11 February 2012 - 17:27

The latest thing about burning is very interesting :yeah:

This post has been edited by Sentra: 11 February 2012 - 17:27

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Sentra inside
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#10 User is offline   Luke Nukem 

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Posted 11 February 2012 - 18:06

Sun Stroke :D
+
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#11 User is offline   Pufulet 

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Posted 14 February 2012 - 23:59

After a long stressful time of trying to figure out why some textures were not showing up for testers, I finally managed to fix it. Screw you pakrat you failed your job. The program did not analyse some .vtf files and just screwed everything up in the map.

The map will be released tomarrow morning, after a well deserved rest. and fap

Thanks to mogadon for having to put up with me through this dark time.

Attached thumbnail(s)

  • Attached Image: zs_egypt0000.jpg
  • Attached Image: zs_egypt0001.jpg
  • Attached Image: zs_egypt0002.jpg

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#12 User is offline   Pufulet 

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Posted 15 February 2012 - 10:38

-Release-

http://www.garrysmod...=view&id=128396

"""
An egyption themed map with a temple that acts like the main human fortress.

In the map there are a couple of barricadable spots scattered around.

There is a scaffold on the left side of the temple, and on the right side there is an underground tomb where part of it is where zombies will spawn.

Do not venture too far out in the open because you will fry.

The map is correctly optimised with many area portals.

For more information about the map please visit the following link as that is where my progression of the map started.

http://forums.left4g...6411#entry96411

Special thanks to the following testers:

Mogadon
Sneaky
Weo

"""

This post has been edited by Pufulet: 15 February 2012 - 13:52

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#13 User is offline   Mr. Darkness 

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Posted 15 February 2012 - 13:57

Wanted to play with your map too a bit... adding my own stuff... Posted Image
+
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You're not an Admin or a Greenie, stop acting like one; it'll never happen. Way to be hypocritical too. - DrainalPosted Image
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