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Hundred2  : (24 May 2012 - 23:31) Good Night.
Hundred2  : (24 May 2012 - 23:31) Probably some mod conflict but I have 40 mods loaded up so too bad for me.
Hundred2  : (24 May 2012 - 23:31) But it seems to work for other people.
Hundred2  : (24 May 2012 - 23:31) It's broken for me.
Dr.Minky  : (24 May 2012 - 23:27) UNLIMITEDD POOOWAAA
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Hundred2  : (24 May 2012 - 22:53) nvmlol
Hundred2  : (24 May 2012 - 22:53) http://steamcommunity.com/id/Hundred2/screenshot/576705344517578378?tab=public
Hundred2  : (24 May 2012 - 22:42) I will lead the assault by downloading a BETHESDA. BETA. PATCH.
Hundred2  : (24 May 2012 - 22:42) Skyrim 1.6 beta patch
Dr. Pannenkoek  : (24 May 2012 - 22:31) HOLD UP BOY WHAT CHU DIGGITY DOIN HERE?
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awesomeo_5000  : (24 May 2012 - 22:00) Does it look any good Qror? I got the day one content because I'm a diehard fan. But I wans't impressed...
Qror  : (24 May 2012 - 21:54) http://d24w6bsrhbeh9d.cloudfront.net/photo/4269272_700b.jpg
Quad_Tube  : (24 May 2012 - 21:41) Fine. The horse will die.
Qror  : (24 May 2012 - 21:41) Hell yes, new DLC for Me3 :D
Dr.Minky  : (24 May 2012 - 21:12) No
Quad_Tube  : (24 May 2012 - 20:46) :P
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Frizzy  : (24 May 2012 - 20:43) And there is no Ocean spray at the moment. Just gently rolling waves.
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[SteamPowered.com] Left 4 Dead 2 Update Released

#1 User is offline   Mr. Green 

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Posted 03 February 2012 - 21:00

Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Blood Harvest Campaign:
- Item density revision.
- Several minor bugs fixed.

Blood Harvest 3:
- Fixed a potential exploit where survivors were able to jump to onto the cliff side prior to the train onslaught.
- Added tooltip to prompt players to fight to the safe room when the onslaught begins.

Blood Harvest 4:
- Changed the lights on first large train depot building to be non-solid, to prevent survivors from being able to jump into the upper windows.
- Moved a bookshelf in front of a window on the ground-floor of the last building in the level.
- Adjusted the slope of the concrete that makes up the bottom section of the last building in the map so that players slide off of it. It was previously used as part of an exploit to skip content.
- Doubled the height of the fence that leads around the last building in the map to prevent players from skipping the final building.
- Added tooltip to prompt players to fight to the safe room when the onslaught begins.
- Added new a new spawn location on the final bridge for infected.
- Removed a piece of railing along the final bridge to create an opening for infected attacks.

Blood Harvest 5:
- It should now be much harder to get stuck inside of the APC when it arrives.

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