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Number of slot on the server

#1 User is offline   Milan 

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Posted 14 January 2012 - 10:08

I think it is urgent to reduce the maximum number of slots on the server, for example, to a maximum of 50 beyond, ca become unplayable, I must not be the only one to think, the 50 players reached , the network trouble and everything is a lag, ca quickly become boring.
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#2 User is offline   Tootao 

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Posted 14 January 2012 - 15:32

i agree with you
50 max
because 70+ is lagging.
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#3 User is offline   hulpje 

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Posted 14 January 2012 - 16:49

map changes take a little longer...

and all those laggers are 5 minutes behind after first checkpoint anyway

don't really have a problem with it.
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#4 User is offline   Milan 

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Posted 14 January 2012 - 16:58

You say anything, it's a real problem!
Before there were 32 slots and worked very well.
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#5 User is online   ALV 

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Posted 14 January 2012 - 18:18

how come there were 70 players before and not a single lag..
recently the server has been lagging, it must be another thing, i dont think its the players

and also the 60-80 players in the game isnt all day, its only a certain hour.. then it goes down...

it is cool how it is
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#6 User is offline   TheMoose 

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Posted 14 January 2012 - 20:10

Crazy Minority lobbies have to stop coming in here ramming ideas in the admins' heads, I mean come on. How long has this bunch been playing on MTA, because slot amount has nothing to do with lag. Plus, you're talking about 70 or 80 players, but haven't you realised by then Dimensions are set in at their already too low 30 players, so you're talking absolute nonsense. It would be liked complaining about 25 players...

I found lag reduced a huge amount when I stop using a second monitor to watch movies, go figure...
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#7 User is offline   BinSlayer 

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Posted 14 January 2012 - 20:16

I'm sure the massive lags the past few days were caused by GCSHOP's Modshop, but I'm positive I've fixed it.
The other lag and/or timeouts we're getting is when the map changes and download of resource files begins. We're currently working on fixing that too.
Other than that, there should be no lag related to the connection.
There could also be FPS lag (i.e you have a shit FPS) which can be caused by some of the HUD items like the Race Progress Bar (f7)
If what you're getting is FPS Lag then it's fixable by removing as many HUD items as you can + making sure you're running GTA:SA on lowest possible video settings
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#8 User is offline   Milan 

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Posted 14 January 2012 - 20:53

I shoot a 45 fps all the time, it's really a thing to do down the number of slots, because the ca become unplayable above 70.
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#9 User is offline   MoshPit 

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Posted 14 January 2012 - 21:28

I think its the 400 green coin map price thats causeing all the lag, if you change it back that should fix everthing:)
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#10 User is offline   Ywa 

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Posted 14 January 2012 - 21:30

View PostMoshPit, on 14 January 2012 - 21:28, said:

I think its the 400 green coin map price thats causeing all the lag, if you change it back that should fix everthing:)

I think this man is on the right track!
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#11 User is offline   Tootao 

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Posted 15 January 2012 - 10:01

I think thats the mod shop
as bin said or the slots
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#12 User is offline   Zyky 

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Posted 17 January 2012 - 00:24

A permanent ghost mode would be good...
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#13 User is online   Bandit 

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Posted 17 January 2012 - 17:20

I think it's because Moose has an account on the server.
No homo
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#14 User is offline   Crack 

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Posted 17 January 2012 - 18:35

We must not forget that some map have a lot of object, that can be a cause.
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#15 User is offline   Milan 

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Posted 17 January 2012 - 20:33

Wrong! Before it worked very well has 32 ​​slots
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#16 User is offline   Crack 

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Posted 17 January 2012 - 20:35

This is probably the addition of all this that makes it lagg (Slot + Shop + PingLimit)
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