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CarPileUp  : (24 May 2012 - 19:47) .rar
Frizzy  : (24 May 2012 - 19:07) I think you'll find it's actuall ".rawr"
Frizzy  : (24 May 2012 - 19:07) No, carpileup.
Qror  : (24 May 2012 - 18:55) http://static.fjcdn.com/pictures/.rar_af8b5d_3356514.jpg
CarPileUp  : (24 May 2012 - 18:44) .rar
Quad_Tube  : (24 May 2012 - 17:19) http://www.nndb.com/people/237/000024165/candy4-sized.jpg
Quad_Tube  : (24 May 2012 - 17:14) http://i.telegraph.co.uk/multimedia/archive/02167/obama-cameron_2167517b.jpg
Quad_Tube  : (24 May 2012 - 17:14) I was looking for melons
Quad_Tube  : (24 May 2012 - 17:09) http://assets0.ordienetworks.com/images/GifGuide/dancing/tumblr_likmsbsY0M1qgt3ngo1_500 2.gif
Frizzy  : (24 May 2012 - 17:09) RAWR
Quad_Tube  : (24 May 2012 - 17:07) What a nice view
Quad_Tube  : (24 May 2012 - 17:06) http://www.freeimagehosting.net/gw9hu
Quad_Tube  : (24 May 2012 - 17:06) I was looking for a beach
ZomBitch  : (24 May 2012 - 17:02) these damn searchbars, they're a pain in the ass.
ZomBitch  : (24 May 2012 - 17:01) same excuse as audeame.
ZomBitch  : (24 May 2012 - 17:01) Weird scratchy feeling near the anus
Dr.Minky  : (24 May 2012 - 16:55) He was looking for this: Welcome to Cocaine Anonymous www.ca.org/
Dr.Minky  : (24 May 2012 - 16:55) cahk
TechnoNegro  : (24 May 2012 - 16:47) oh shi-
TechnoNegro  : (24 May 2012 - 16:47) chicks with dicks
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Stinky map's! Map by Stinky!

#41 User is offline   Milan 

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Posted 12 February 2012 - 16:16

In this case if necessary to make new maps or can play, we make a map in a straight line and then finish - ".
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#42 User is offline   BlueYoshi97 

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Posted 12 February 2012 - 16:54

Tip: Everytime you test your map, you need to play it like you're dumb and never played it before. You always need to think "is it possible that someone would make a mistake here?", "Is it possible someone doesn't immediately know where to go here?"

For example in your video of Loquendo:

0:53 - It looks very cool but sadly, if you play the map for the first time, there's no way you can know that you have to land in exactly that spot - so everyone will fall in the water the first one or two times they drive off the thing.

2:02 - You, the map maker, know you have to go through the gate and on the road here. But a lot of racers don't think logicically and may think they have to stay on the terrain. A tip is to put the checkpoint a but further away, so it's clear that you have to go on the road.

2:53 - It is unclear that you have to dive in the water here. I mean it looks really awesome, the invisible road and stuff, but everyone will drive around the first time.

Also, at the end in the carpark, I'd use Rings as checkpoints. Because players can reach the "long vertical" checkpoints like you have now from all levels, meaning they can cheat.

Personally I think it's a good map, especially the first 50 seconds. It's just the little things that make it look less good. Also, dunno if BinSlayer agrees with the things I put here, these are just tips from my point of view.
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Made By Legendary Wonder TK.
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#43 User is offline   BinSlayer 

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Posted 12 February 2012 - 17:01

View PostBlueYoshi97, on 12 February 2012 - 16:54, said:

Tip: Everytime you test your map, you need to play it like you're dumb and never played it before. You always need to think "is it possible that someone would make a mistake here?", "Is it possible someone doesn't immediately know where to go here?"

For example in your video of Loquendo:

0:53 - It looks very cool but sadly, if you play the map for the first time, there's no way you can know that you have to land in exactly that spot - so everyone will fall in the water the first one or two times they drive off the thing.

2:02 - You, the map maker, know you have to go through the gate and on the road here. But a lot of racers don't think logicically and may think they have to stay on the terrain. A tip is to put the checkpoint a but further away, so it's clear that you have to go on the road.

2:53 - It is unclear that you have to dive in the water here. I mean it looks really awesome, the invisible road and stuff, but everyone will drive around the first time.

Also, at the end in the carpark, I'd use Rings as checkpoints. Because players can reach the "long vertical" checkpoints like you have now from all levels, meaning they can cheat.

Personally I think it's a good map, especially the first 50 seconds. It's just the little things that make it look less good. Also, dunno if BinSlayer agrees with the things I put here, these are just tips from my point of view.


I totally agree with what you said.
But don't worry, he'll come up with other bugs anyway
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#44 User is offline   Milan 

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Posted 12 February 2012 - 17:28

The maps have been modified from the board Yoshi, I did the best.

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This post has been edited by Milan: 12 February 2012 - 17:55

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#45 User is online   Bandit 

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Posted 12 February 2012 - 18:23

View PostBlueYoshi97, on 12 February 2012 - 16:54, said:

Tip: Everytime you test your map, you need to play it like you're dumb and never played it before. You always need to think "is it possible that someone would make a mistake here?", "Is it possible someone doesn't immediately know where to go here?"


The very basics of creating a good map. Couldn't have said it better.
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#46 User is offline   BinSlayer 

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Posted 12 February 2012 - 20:01

I see you tried to improve loquendo..
but it's not good at all.. It's worse now.. Nobody can find their way to finishing this map without getting fucked
Of a 65 players server, only 3 players finished it including me..
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#47 User is offline   Milan 

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Posted 12 February 2012 - 20:05

There have maps or only one person over the map and yet they are ..
I think it's not very fair to deny this map for that ..
Andfor Apocalypse?

This post has been edited by Milan: 12 February 2012 - 20:49

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#48 User is offline   Milan 

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Posted 16 February 2012 - 14:16

Stinky_Tokyo Drift

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#49 User is offline   BinSlayer 

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Posted 18 February 2012 - 18:54

double check meta.xml I think you're not loading the model?
Let me know if I should upload it like this
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#50 User is offline   Milan 

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Posted 20 February 2012 - 03:03

Fixed.

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#51 User is offline   .:SDK:. 

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Posted 03 March 2012 - 00:34

Uploaded, missed the car park at the end the first time though, not very clear
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