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#441 User is offline   mogadonskoda 

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Posted 08 May 2012 - 19:12

View PostQuert, on 08 May 2012 - 19:05, said:

Well, that's true.
Also, based on HL2, headcrabs:
1) Don't move superfast like they do in ZS
2) Sometimes can't attack if you're point blank with them (they have to move back and then attack, unless there's a wall behind them)

Maybe it's not really needed to make ZS headcrabs exactly like that, but let's honest... they're kinda too different from HL2 ones, they're way too... abnormally fast or powerful, compared to HL2...
I'd suggest at least point 2, if 1 isn't possible.

Spoiler


Well if you hadn't noticed none of the classes are the same are the same as HL2 all are differant they just look the same, if you want HL2 zombies go play HL2/synergy(i think its called that the multiplayer version)
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#442 User is offline   Quert 

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Posted 08 May 2012 - 19:15

mogadonskoda said:

Well if you hadn't noticed none of the classes are the same are the same as HL2 all are differant they just look the same, if you want HL2 zombies go play HL2/synergy(i think its called that the multiplayer version)

Spoiler


Quert said:

Maybe it's not really needed to make ZS headcrabs exactly like that, but let's honest... they're kinda too different from HL2 ones, they're way too... abnormally fast or powerful, compared to HL2...


Oh, and make normal and poison zombies slightly stronger.
Most players only use them at round start, nowadays.

This post has been edited by Quert: 08 May 2012 - 19:22

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#443 User is offline   mogadonskoda 

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Posted 08 May 2012 - 19:23

View PostQuert, on 08 May 2012 - 19:15, said:

Maybe it's not really needed to make ZS headcrabs exactly like that, but let's honest... they're kinda too different from HL2 ones, they're way too... abnormally fast or powerful, compared to HL2...

Well headcrabs are piss easy too kill people cant aim...
HL2 headcrabs are extremely underpowered and them being fast gives them a chance so nerfing speed is stupid, and they are not powerful if you can kill then in 3 hits and dodge them...
Also no need to make it so big im not blind...
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#444 User is online   Shock120 

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Posted 08 May 2012 - 19:25

You guys know that fast zombies can slow you down, they don't even have to block you anymore, just so many of them lunge attacking you, is enough to slow you down and keep you slow so the zombies can catch up.
I find this pretty dumb, because this slowness should only be determined from 1 hit attack that hurt more than 15 HP.

It's always what Pufulet complained about, and he is right -.-

This post has been edited by Shock120: 08 May 2012 - 19:26

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View PostNECROSSIN, on 19 March 2012 - 13:10, said:

View PostShock120, on 19 March 2012 - 12:02, said:

Nox nox nox nox and unfair stuff for donations

No need
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#445 User is offline   Quert 

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Posted 08 May 2012 - 19:31

View Postmogadonskoda, on 08 May 2012 - 19:23, said:

Well headcrabs are piss easy too kill people cant aim... and they are not powerful if you can kill then in 3 hits and dodge them...

Easy to kill? People can't aim?
Let me introduce you Headcrabs' best friend: HITBOXES!
So it often isn't true that they die in so few shots.
In my honest opinion, they should die in 1 magnum shot, and maybe 2 from USP/P228.

Not powerful? (...if you can kill them in 3 hits and dodge them.)
10 damage per hit isn't powerful?
What if you're in a vent? You know what happens? you die in 2 seconds, if you're lucky.
And no, it's hardly possible to kill them before those 2 seconds. First of all, you'd have to use aimbot if it keeps moving like crazy, secondly you can't even dodge them.
Of course, they're not excessively powerful only in the case it occurs in a vent, they're OP normally, too.


So my suggestion is either one of those solutions
lower speed or lower power. (Even if slightly, it'd be appreciated by many people anyway.)
Or they shouldn't be able to attack from point blank. I think that would be fine aswell.

This post has been edited by Quert: 08 May 2012 - 19:33

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#446 User is offline   mogadonskoda 

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Posted 08 May 2012 - 19:39

They do die in a couple of hits, just aim better, hit boxes are mostly fine, just dont aim at there legs or whereever you seem to be aiming at.
If you are in a vent, they cant dodge the bullets so just shoot them.
You can stand on them to stop them, or jump over them while they attack to dodge, or even duck(if you duck and they land on you they sometimes get stuck so are easy kills).
.
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#447 User is offline   Quert 

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Posted 08 May 2012 - 19:58

Alright, okay.
But you can't deny that poison ones need a fixing.
Actually, did they remove the poison spits bouncing off walls and floors yet?
If not, that's my suggestion, even if it has been suggested many times.

And maybe lower the max height or distance the poison orbs can reach.

This post has been edited by Quert: 08 May 2012 - 19:59

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#448 User is online   Shock120 

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Posted 18 May 2012 - 02:22

1. Please fix the redeeming on round 6 issue. :/
2. Fast Zombies have a high melee range.
3. Pufulet sucks


Remove the redundancies.
Comeback perk, redeeming with 200SP should be a misc perk.
Fall protection perk should be a misc perk, I don't see why this is a loadout perk.

Adrenaline Injection, useless perk which just changes the screen color.

Poison Protection should be a misc perk, for the most part you will rarely be poisoned by Zombines or Poison Headcrabs.

When earning Kevlar 2, Kevlar 1 should be removed/replaced.


Here's what a perk system should be like
Posted Image

This post has been edited by Shock120: 22 May 2012 - 08:57

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View PostNECROSSIN, on 19 March 2012 - 13:10, said:

View PostShock120, on 19 March 2012 - 12:02, said:

Nox nox nox nox and unfair stuff for donations

No need
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