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Zombie Survival Green Apocalypse 2.0 or think about better name

#1 User is online   NECROSSIN 

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Posted 02 October 2011 - 09:03

Before I start writing stuff down here - I gotta warn you:

  • This is NOT a topic about bitching "Waaah you 'ruined' zs!" and such
  • This is NOT a suggestion topic for current zs


So what is this?

I decided to help our zs once again, however from scratch (using zs 2.0).
Why I wanna do it? Because face it - current zs is kinda old and sadly got overloaded with some useless upgrades :/

However what I am planning to do with ZS 2.0:

  • First of all fix all bugs that appeared during GMod updates (broken animations and other crap)
  • Add 4 classes and new leveling system (about it read below)
  • Import Zombine of course (maybe with some changes), however not sure about Howler (unless Ywa will eat me :V)
  • Add GreenCoins of course
  • And some other stuff that is currently undecided...


In theory it should be a nice stable version of zs (with advanced cading and such) with features from good old current zs :)

About leveling system:

Well any ideas are welcome (but not really complicated)

My thoughs:

  • System where you unlock more weapons for kills/rewards tree during your progress (using xp), + you have to unlock some perks that can be used in 1-2 limited slots. +global ranks (yeah sounds like bf :V)
  • System where you have 4 classes again, but each class has 4 same perks that can be progressed by spending gained xp and such (perks are Health, Agility, and need 2 more). This will be a bit different because classes may have dirrefent default health and some other different stuff.


About classes:

Possible idea(that can finally make all classes fair):

  • Merge Commando and Medic (make commando less 'fat', give him only assault rifles, make new health kit)
  • Leave Marksman (make it more useful)
  • Give Support heavy weapons (like m249 :o, give him nerfed version of mines or something, remove hammer since its shared weapon)
  • Rework Engineer (remove pulse weapons, give him smgs and such, remove mines, leave turret)


So if you have any ideas - go ahead and post them here (remember, without shitposting like in other zs threads).

Oh and when its gonna be? When I'll gather more nice ideas (however I can start fixing some stuff in zs 2.0 already) and of course when I'll get some free time.

And one more thing - can anyone think about better name than Zombie Survival Green Apocalypse 2.0? :V

This post has been edited by NECROSSIN: 02 October 2011 - 09:04

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Clavus said:

ClavusElite: I look to fire & forget my rockets
ClavusElite: not take care of them for the rest of their lives and get them to school and see them grow up and stuff

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#2 User is offline   Tennisballesser 

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Posted 02 October 2011 - 09:07

View PostNECROSSIN, on 02 October 2011 - 09:03, said:


[*]Import Zombine of course (maybe with some changes), however not sure about Howler (unless Ywa will eat me :V)

And one more thing - can anyone think about better name than Zombie Survival Green Apocalypse 2.0? :V


Mr Green Zombie survival apocalypse V 2 :V ?

Dont you dare the use chems instead of zombines, they are OP shit.
And Ywa isnt here, hurry up and lock his GF in the basement :P
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I am the hero ZS needs, not the one ZS wants.
You will hate me, but I am not your hero.
I'm a silent warrior, a dark knight.
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#3 User is online   NECROSSIN 

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Posted 02 October 2011 - 09:08

I didnt said that im gonna remove chem zombie (yet)
But please, post only if you got really good suggestions
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Clavus said:

ClavusElite: I look to fire & forget my rockets
ClavusElite: not take care of them for the rest of their lives and get them to school and see them grow up and stuff

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#4 User is online   Pufulet 

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Posted 02 October 2011 - 09:13

I think this is a very good idea. It might scare some people in the shortrun, but in the longrun it would have a good future.

Zombie Survival Green's Annihilation

Hope im not breaking the rules with this

25 Levels

2 Skill Points Per Level

Skill-points can be spent on perks/stats/etc and refunded with Green-coins.

You require XP to level up which can be gained from:

Killing Zombies – 1xp per kill
Surviving – 35xp

You can only purchase a few basic perks at start, but as you level up you can unlock more perks.

Each time you level up your XP is reset for the next level.

20xp – Level 1
35xp – Level 2
55xp – Level 3
70xp – Level 4



85xp – Level 5
115xp – Level 6
145xp – Level 7
165xp – Level 8



195xp – Level 9
235xp – Level 10
260xp – Level 11
300xp – Level 12



320xp – Level 13
360xp – Level 14
420xp – Level 15
490xp – Level 16



560xp – Level 17
635xp – Level 18
740xp – Level 19
820xp – Level 20



900xp – Level 21
1000xp – Level 22
1200xp – Level 23
1500xp – Level 24
2500xp – Level 25

This post has been edited by Pufulet: 02 October 2011 - 09:14

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#5 User is offline   Damien 

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Posted 02 October 2011 - 10:38

Instead of merging commando and medic, merge support and marksman into one good class.
Two questions id like to ask, can i keep my upgrades or get a refund ? :/
And can people that have a maxxed out class, get lvl 25 in that class ? Because it took me a year and a half to reach it. And its not only me, every other player with high lvl classes would wanna know if it can get converted.

I would love chem back instead of zombine. :/
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#6 User is offline   mogadonskoda 

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Posted 02 October 2011 - 11:50

View PostDamien, on 02 October 2011 - 10:38, said:

Instead of merging commando and medic, merge support and marksman into one good class.
Two questions id like to ask, can i keep my upgrades or get a refund ? :/
And can people that have a maxxed out class, get lvl 25 in that class ? Because it took me a year and a half to reach it. And its not only me, every other player with high lvl classes would wanna know if it can get converted.

I am not sure about that, i think you should get something but maybe not full level, because say i i was lvl 5 with 299 survives and full in other requirement and then necro changed it, i would go back down to someone who just got 151 survives...
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#7 User is offline   TechnoNegro 

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Posted 02 October 2011 - 12:09

so, all upgrades will be reseted. So that means that gc will be gived back from the bought upgrades? You see, i gave clavus enough money for 10 pizzas and 10 cokes. Aka. Donated. But hopefully zs revamp works. Oh and necro, give up with the sp.
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Hi.
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#8 User is online   NECROSSIN 

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Posted 02 October 2011 - 13:08

Hmmm..
Zs 2.0 code is incredibly bugged.
Gotta do the opposite thing: bring core of zs 2.0 inside current zs instead of fixing zs 2.0 and adding all stuff from current zs
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Clavus said:

ClavusElite: I look to fire & forget my rockets
ClavusElite: not take care of them for the rest of their lives and get them to school and see them grow up and stuff

0

#9 User is offline   Shock120 

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Posted 02 October 2011 - 14:20

Add fast crab.

Add zombie crawlers for fast zombie and normal zombie.

Delete FOV controller.

Poison zombie should throw npc_poisonheadcrabs, they will go to any humans sighted and bite them, if no humans are sighted the npc will follow it's master/owner. =)

Replace classes with perks, so that people can mix and match what ever perk they want, and to upgrade them they have to meet 2 requirements or pay Green Coins to upgrade them.

Allow people to choose models.

Add more hats.
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View PostNECROSSIN, on 19 March 2012 - 13:10, said:

View PostShock120, on 19 March 2012 - 12:02, said:

Nox nox nox nox and unfair stuff for donations

No need
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#10 User is offline   TechnoNegro 

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Posted 02 October 2011 - 15:25

^ what she said. Edit: and about that pufulets idea, what about killing humans, that should give exp too. And you should get exp from surviving and survival time, this means if you redeem the last minute, you ill just get 1 or 2 exp, but if you redeem when there is 15 minutes left, you will get 30-35 exp. This eliminates late redeem way better than the two minute limiter. Edit2: fuck im good.

This post has been edited by TechnoNegro: 02 October 2011 - 15:34

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Hi.
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#11 User is offline   Chikennugget1 

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Posted 02 October 2011 - 15:33

I've suggested this a long time ago, but what about 2 simple classes , Soldier and MeleeMan, one that masters every normal weapon, the other is specialized on melee fights.
Both have their own specific skills (eg: MeleeMan runs faster than Soldier, Soldier is more resistant etc...).

For zombies, bring back the fast headcrab, replace the zombine with the chem zombie, kick Howler's ass out of the game and give back to the wraith his scream.

Instead of having a medic or engineer class, just give to the players the ability to heal themselves (healthpacks on the ground, or special powerup) and pick up aegis barricade kits.

Those who are going to say I'm not playing the game, why do I suggest this stuff blabla... yes I don't play the game anymore (because I disliked it more and more after each update) but I'm resuggesting my old suggestions, if people are interested in.

This post has been edited by Chikennugget1: 02 October 2011 - 15:34

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#12 User is offline   The Lazy Peon 

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Posted 02 October 2011 - 15:37

Hey there Guys,

As you know, I'm a long term fan of ZS, and I'm happy to hear that Necro is doing this. As requested, here's some ideas I have had.


CLASSES
In my opinion, the class system doesn't sound that great. To create more of an atmosphere, the classes should be more naturally. So instead have names like "Marksman", have "Ex-SWAT" or something like that.

The classes themselves seem very balanced. But we need to remember that the original ZS can get incredibly frustrating for the Zombies with over-powered humans. So can I suggest making weapons harder to get, and don't make them too silly. Remembering that the setting is a post-apocalypse world, people running around with Chain-guns isn't exactly the most in-character thing.

So I can't see many other changes that I'd recommend. Keeping them balanced and fair is the only thing that requires delicate attention with the current plan.

LEVELLING SYSTEM

What Pufulet has suggested is madness, and will ruin the game. This isn't Call of Duty. More advanced players shouldn't receive any significant bonus, e.g perks or weapons, that noobs don't have.

The only way that players should be separated with is their skill.

Experience levels to show dedication or to unlock purely cosmetic items, such as hats or weapon skins, would be a lot better indeed.

You should have titles related to these, ones that are funny and heroic, not just "Private" and "Sergeant"

NAMES
We should avoid any gimmicky names that make the game appear tacky.

- Mr. Green's Total Invasion
- Green-Ocolypse
- Mr Green's Zombie Holocaust

Stuff like that is better than sticking to convention.


Apart from that, Necro, sounds awesome. You don't have to listen to me anyway, what do I know?

Hope this provided another angle for you guys!
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This is why events unnerve me,
They find it all, a different story,
Notice whom for wheels are turning,
Turn again and turn towards this time,
All she ask's the strength to hold me,
Then again the same old story,
World will travel, oh so quickly,
Travel first and lean towards this time.

Oh, I'll break them down, no mercy shown,
Heaven knows, it's got to be this time,
Watching her, these things she said,
The times she cried,
Too frail to wake this time.

Oh I'll break them down, no mercy shown
Heaven knows, it's got to be this time,
Avenues all lined with trees,
Picture me and then you start watching,
Watching forever, forever,
Watching love grow, forever,
Letting me know, forever.
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#13 User is offline   TechnoNegro 

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Posted 02 October 2011 - 15:42

i dont like chikennuggets idea, half of the players playing berserker just doesnt sound like a good idea. 5 classes(berzerker, not the fartsman), borderlands and world of warcraft like skilltree. ( they are pretty much the same.)
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#14 User is offline   Shock120 

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Posted 02 October 2011 - 15:43

Pro/long time players should be able to unlock models to look as if they're in the swat team. =)
Make pros look cool.
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View PostNECROSSIN, on 19 March 2012 - 13:10, said:

View PostShock120, on 19 March 2012 - 12:02, said:

Nox nox nox nox and unfair stuff for donations

No need
0

#15 User is offline   mogadonskoda 

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Posted 02 October 2011 - 15:47

I want a squad thing where you can see the health of the people in your squad and such.
no idea how it would work i just want one :V
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The One
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#16 User is offline   The Lazy Peon 

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Posted 02 October 2011 - 15:55

Should be called a "Rabble" for the Humans or a "Blood Group" for zombies. it'd work, mog!
+
This is why events unnerve me,
They find it all, a different story,
Notice whom for wheels are turning,
Turn again and turn towards this time,
All she ask's the strength to hold me,
Then again the same old story,
World will travel, oh so quickly,
Travel first and lean towards this time.

Oh, I'll break them down, no mercy shown,
Heaven knows, it's got to be this time,
Watching her, these things she said,
The times she cried,
Too frail to wake this time.

Oh I'll break them down, no mercy shown
Heaven knows, it's got to be this time,
Avenues all lined with trees,
Picture me and then you start watching,
Watching forever, forever,
Watching love grow, forever,
Letting me know, forever.
0

#17 User is offline   Damien 

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Posted 02 October 2011 - 20:46

When deluvas stopped coding he was busy making a squad system. Maybe the code is still there in zs but in-active. Because that would really boost gameplay.
I agree with peon that the difference between new players and pros are to big. So i would suggest lower the perks alot, but dont remove them. New zs players need to be stimulated to play and they want to get better (e.g lvl up)
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#18 User is offline   mogadonskoda 

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Posted 02 October 2011 - 20:55

View PostDamien, on 02 October 2011 - 20:46, said:

When deluvas stopped coding he was busy making a squad system. Maybe the code is still there in zs but in-active. Because that would really boost gameplay.
I agree with peon that the difference between new players and pros are to big. So i would suggest lower the perks alot, but dont remove them. New zs players need to be stimulated to play and they want to get better (e.g lvl up)

yeah, maybe its still there and i think some bonus's for levels because you could be pro but yet the same as a noob
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#19 User is offline   Griffon 

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Posted 02 October 2011 - 21:11

We need 3 simple classes
Mele class
Range class
Support Class


Who can specialise in 3 futher tiers each with there own tree. (inb4 someone says borderlands rip)

Mele
Tank, Ninja(agile/blades),Beserker(strong/blunt weapons)

Range
Marksman(snipers),Soldier(assault/lmg),Priest?(Magnums/shotguns)

Support
Engineer(turret),Medic(healing),support(props/cading)

each tier will have their advantages/dissadvantages, you can get point in every tree (but you wont be effective)


I could maybe make an example tree for each if your interested.

Thoughts/Feedback

This post has been edited by Griffon: 02 October 2011 - 21:13

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#20 User is offline   Chikennugget1 

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Posted 02 October 2011 - 22:40

View PostTechnoNegro, on 02 October 2011 - 15:42, said:

i dont like chikennuggets idea, half of the players playing berserker just doesnt sound like a good idea. 5 classes(berzerker, not the fartsman), borderlands and world of warcraft like skilltree. ( they are pretty much the same.)

Ha, I've waited for this.
And what I'll answer to this is :
"MeleeMan" masters melee weapons, but he can use pistols (and maybe smgs/uzis..), "Soldier" has better skills with rifles and stuff, but sucks at melee fight.
Though, both classes can use barricade kits or health kits, they're just a sort of complement for each other.
If I go further with this, I'd say we can choose a small amount of perks for each class at the beginning (and you can save your build, like in a MMO if you want) so you can customize your class a little bit.
If you don't want to do melee all the time you can give to your Meleeman some perk that slightly increases his gun skills (he can reload guns faster for example) so he has a better chance(but he'll still benefit of his class skills, higher speed etc).
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