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zs_mental_hospital

#1 User is offline   Mr. Darkness 

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Posted 21 September 2011 - 15:26

Its been a while, I had a few problems with internet, but now im back :D.
I have been working on a map called zs_mental_hospital.
its an objective map, with quite a lot of objectives. Its mainly about finding the keys and opening the doors with theese keys. (I mean you need to bring them to the doors to use the keys)

What do I need to add:
*Doors which are unlocked with keys (its only one for now).
*3d skybox
*Change sewers
*Fix some stuff
*Add hidhints to see what to do
*Add more special geometry
*Add more vents (yes there are).
*Fix cameras
*Add an elevator
*Add a game_end for the zs round end.

All other nesessary stuff is actually done.
Wait for further pics!

I have a few screenshots prepared. Some of them contain css (Black and purple >.>) textures. Here they are:

Attached File(s)


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#2 User is offline   Weo 

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Posted 21 September 2011 - 15:30

well looks better than my mental hospital... keep on working.
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#3 User is offline   Tennisballesser 

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Posted 21 September 2011 - 15:32

Man, why do I have to suck at mapping, this looks awesum :o
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I am the hero ZS needs, not the one ZS wants.
You will hate me, but I am not your hero.
I'm a silent warrior, a dark knight.
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#4 User is offline   Mr. Darkness 

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Posted 21 September 2011 - 15:35

View PostTennisballesser, on 21 September 2011 - 15:32, said:

Man, why do I have to suck at mapping, this looks awesum :o


<3

Its done only 50% :D

I need to fix things and add lights, though the main geometry is done.
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#5 User is offline   Shock120 

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Posted 21 September 2011 - 16:28

Is there a room for Necrossin, he needs one desperately.
Glad to see you're back.

I would like this map to replace zs_hospital. :lol:

I really would like to see this map also on Ragnorok Conflict with either one of it's game variants.

This post has been edited by Shock120: 21 September 2011 - 16:31

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View PostNECROSSIN, on 19 March 2012 - 13:10, said:

View PostShock120, on 19 March 2012 - 12:02, said:

Nox nox nox nox and unfair stuff for donations

No need
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#6 User is offline   Mr. Darkness 

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Posted 21 September 2011 - 16:33

hehe. Indeed. Hospital is a dipshit :/

This one shall look like a hospital

anyway, general info about the map:
- 4 floors + roof
- 15 objectives
- many rooms and vents
- secrets (<3)
- human spawn - is the most dangerous place for trying to survive at
- cading in the hospital might save you, but safer would be completing the objectives.

This post has been edited by Mr. Darkness: 21 September 2011 - 16:34

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#7 User is offline   Wigbig 

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Posted 21 September 2011 - 18:22

You should call it zs_mental_institute (too many 'hospital' maps), just makes it sound different.

Also those broken windows might look better if you used a broken glass texture. The breaks look a bit too clean for glass.

Nice though, I want to be able to hear some mental screams and moans (and mental people having sex)
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#8 User is offline   BouweV 

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Posted 21 September 2011 - 19:23

Nice map Pufulet MrDarkness!
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View PostBlueYoshi97, on 07 May 2011 - 17:57, said:

TF2 is a more realistic simulation of reality. So it's perfectly normal that a nigger jumps around the place and starts dancing.



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#9 User is offline   Mr. Darkness 

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Posted 21 September 2011 - 21:19

:D
thanks guys!

gonna work on it some more now.
Also planning to do an intro vid for it, but first I need to add some more props to it. I want to give it a Penumbra: Black Plague style.
It will also have special scenes and custom music, so wait for updates! :)
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#10 User is offline   Mr. Darkness 

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Posted 22 September 2011 - 21:48

Small update:
-Self-made decal :D
-Some more pics.
-A bit more lights and props.

wait for further updates.

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This post has been edited by Mr. Darkness: 22 September 2011 - 21:53

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#11 User is offline   Mr. Darkness 

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Posted 26 September 2011 - 21:40

Update: added a nice part where you will need to do with thinking sometimes. Only one user can get into a room with this shit.
Once you get in it, you get illusions. when you come out of them - you appear in a room where you can get only by passing the illusion. I call them 'safe rooms'. Though, you might want to get out of it in some time soon.
Made an example of illusions and a safe room. Btw, if you fail an illusion, you dont die. You just get back to that room you started at. There is a video: (btw, yeah, there is a leak)


EDIT: The thing with a red sprite trail is a key for the door. Keys look like that and have different sprite colors.

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This post has been edited by Mr. Darkness: 26 September 2011 - 21:42

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#12 User is offline   Griffon 

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Posted 26 September 2011 - 21:48

Can you make a map like the end of metro2033? And then get clavus to use it in ragnarok.
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#13 User is offline   Mr. Darkness 

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Posted 26 September 2011 - 21:51

View PostGriffon, on 26 September 2011 - 21:48, said:

Can you make a map like the end of metro2033? And then get clavus to use it in ragnarok.


I was planning to do maps for RC any way :P
But dunno about Metro2033 idea. Maybe something else.
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#14 User is offline   Pufulet 

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Posted 27 September 2011 - 08:15

That long hallway should be fun to kill many fallowers for me :3
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#15 User is offline   Mr. Darkness 

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Posted 29 September 2011 - 17:13

Added 1 more room :3

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#16 User is offline   Shock120 

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Posted 29 September 2011 - 17:15

View PostMr. Darkness, on 29 September 2011 - 17:13, said:

Added 1 more room :3
Indiana Jones adventure too? :lol:
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View PostNECROSSIN, on 19 March 2012 - 13:10, said:

View PostShock120, on 19 March 2012 - 12:02, said:

Nox nox nox nox and unfair stuff for donations

No need
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#17 User is offline   Mr. Darkness 

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Posted 29 September 2011 - 21:06

View PostShock120, on 29 September 2011 - 17:15, said:

View PostMr. Darkness, on 29 September 2011 - 17:13, said:

Added 1 more room :3
Indiana Jones adventure too? :lol:


Sort of :V

Nah, even though its a skull over there :V.
You will get the skull and then you need to escape. I am sure you will not understand how for first.
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#18 User is offline   Mr. Darkness 

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Posted 21 March 2012 - 14:34

Hey guys!
It's been a while, didn't touch this map for quite a long time.
But box insisted me to continue with it :P
Right now I am doing the last compiles, hope it won't fail (I was trying to fix the darn elevator, if it doesnt work this time once again, I am gonna quit with the elevator and make something a bit different for it, easier).
I got some screenshots with me.

So, the MASSIVE changes and addons are:
-3D skybox
-The beggining:
Your screen is starting black, with red text saying "Waiting for players..."
After 15 seconds your screen fades out with words: Mr. Darkness *next* Presents *Scanning out* M E N T A L H O S P I T A L.
Your camera is being controlled by point_viewcontrol, which goes to human spawn. Later you can see all the humans standing near a very unique car :V
-Once you begin to be able to control your camera, you will go upstairs to investigate the place. The first thing you might find would be a key in the main hall entrance. It leads to Security room (I won't tell which key leads to which door, since I want ppl to test it out themselves, will mention only security key), even tho it is locked by cellar. You need to raise up the cellar. Problem! No energy. You must unlock a door with the lever that enables energy.
The entire map is based on searching for items, for example, the same keys. The only thing that will let you understand it is a specific Item is that it will have a sprite trail sticked to it.
-Humans goal is to reach the rooftop, the helicopter. Even tho, it needs fuel. You must find something what could be used as fuel. (I regulary gave hints in game using game_text)
-There are many healthkits and items around. Good luck in searching.
-The map is connected with not a small amount of vents.
-In some parts the map is dark, so use your flashlight. (I made it dark on purpose, for a better gameplay effect)
-Probably, there are some easter eggs, especially for Pufu :V
-Music, from NH2.

So before I make a video, I am going to leave a few screenshots over here.
All the screenshots are old: the skybox and fog are different + a few textures replaced :L

So yeah, wait for more updates! Hope release is gonna be today.

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#19 User is offline   Shock120 

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Posted 21 March 2012 - 15:10

About time Posted Image

Spoiler

This post has been edited by Shock120: 21 March 2012 - 15:10

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View PostNECROSSIN, on 19 March 2012 - 13:10, said:

View PostShock120, on 19 March 2012 - 12:02, said:

Nox nox nox nox and unfair stuff for donations

No need
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#20 User is offline   Mr. Darkness 

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Posted 21 March 2012 - 15:57

God darn it :V
2 entities didn't work - the ones that will allow you to escape, gonna fix it :V

Basically, the map works perfectly...
Pufu, could you compile the map for me, please? xD
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