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zs_deadwater_v1 Release

#1 User is offline   Wigbig 

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Posted 28 August 2011 - 19:18

Hi, released a small zombie survival map recently.

http://www.garrysmod...=view&id=124780

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#2 User is offline   Mr. Darkness 

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Posted 28 August 2011 - 19:38

I'm proud to see my son doing such a progress!

BRAVO!!!


No sereously, you have progressed too far.
Did you do this map alone?


Edit: Impressing!

This post has been edited by Mr. Darkness: 28 August 2011 - 19:39

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#3 User is offline   rui_troia 

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Posted 28 August 2011 - 20:37

Nice
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#4 User is offline   Pufulet 

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Posted 28 August 2011 - 20:42

This map seems to use episode 2, I hope it dosnt cause that would be a really big issue, or maybe you pakratted it.

This post has been edited by Pufulet: 28 August 2011 - 20:43

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#5 User is offline   Wigbig 

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Posted 28 August 2011 - 20:46

View PostPufulet, on 28 August 2011 - 20:42, said:

This map seems to use episode 2, I hope it dosnt cause that would be a really big issue, or maybe you pakratted it.



yeh all the stuff is in there, people without the episode can see it.
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#6 User is offline   Holy 

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Posted 28 August 2011 - 21:56

Looks nice on the screenshot, but it's unplayable.
1. func_smokevolume is a really expensive entity, it looks good when used correctly, but if it's overused it causes massive fps issues. While shooting on your map I get a maximum of 30 fps, like always all graphic settings maxed.(I got a fairly good machine and if it lags on mine it's unplayable for the most people here)
2. No round will last longer than 5 minutes on that map considering you havn't implented any possible cade spots.

Edit: Just decompiled your map and noticed some very bad things in terms of level optimization. Never, ever use the skybox as cube around your map, for example the bottom shouldn't have the skybox texture since it's unneeded to render that area at all.

This post has been edited by Holy: 28 August 2011 - 23:03

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Sometimes you need to risk everything to reach the next level.

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#7 User is offline   Wigbig 

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Posted 28 August 2011 - 23:17

View PostHoly, on 28 August 2011 - 21:56, said:

Looks nice on the screenshot, but it's unplayable.
1. func_smokevolume is a really expensive entity, it looks good when used correctly, but if it's overused it causes massive fps issues. While shooting on your map I get a maximum of 30 fps, like always all graphic settings maxed.(I got a fairly good machine and if it lags on mine it's unplayable for the most people here)
2. No round will last longer than 5 minutes on that map considering you havn't implented any possible cade spots.

Edit: Just decompiled your map and noticed some very bad things in terms of level optimization. Never, ever use the skybox as cube around your map, for example the bottom shouldn't have the skybox texture since it's unneeded to render that area at all.


so what should I have? Nodraw?
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#8 User is offline   Pufulet 

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Posted 28 August 2011 - 23:20

I thought his map would be laggy to play on the Killaz server, but it was not laggy one bit. And I already told him about the skybox issue.

I would explain how to make a proper skybox but that would take some time.
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#9 User is offline   TechnoNegro 

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Posted 29 August 2011 - 11:03

its kinda rare that the skybox is really perfect. usually they are too big and lag like hell, or too small and nades bounce off the clouds. Kinda handy for doing epic tactical nades, tho.
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Hi.
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#10 User is offline   Wigbig 

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Posted 21 September 2011 - 18:25

This map is updated with a version that is much less of an fps rape:

find it: http://www.garrysmod...=view&id=125380

download it.

Upload to server.

B)

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This post has been edited by Wigbig: 21 September 2011 - 18:25

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