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House

#1 User is offline   Mathematic 

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Posted 27 August 2011 - 12:38

Hey guise,

I modeled and textured a house in 3DsMax. I used basic shapes and some Unwrap UVW for it. The textures are quite fucked because the relative resize is a failure.

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It is a house with no doors (I was planning on making some simple doors/windows on the texture but was too hard in Photoshop for just a simple test).

Comment and feedback and tips are welcome. :P
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#2 User is online   Baron Baconeer 

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Posted 27 August 2011 - 12:40

Lookin' good. The only thing that annoys me is the fact that the texture of the walls doesn't really seem realistic with the sharp edges. Maybe use a brick or similar texture instead?
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#3 User is online   Mayco 

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Posted 27 August 2011 - 12:42

Pretty good start. Texturing is something that really takes some time before you get the hang of it.

I had trouble with them for a while as well, for example:

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Although it's getting better now, I still feel like proper texturing is one of the harderst part of modeling sometimes.
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Pendulum - The Fountain (Ft. Steven Wilson)
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#4 User is offline   Mathematic 

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Posted 27 August 2011 - 12:43

Thanks for comment. :V And I see what you mean and I should use another yes, but I guess what it causes to look weird is the roof (combined with that sharp edge), because that's not how it would ever look in real. Also the sizes of the objects in pic #2 are wrong resized, that's why the roof texture is fucked / not recognizable.

Thanks. :P
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#5 User is offline   Mathematic 

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Posted 27 August 2011 - 13:09

View PostMayco, on 27 August 2011 - 12:42, said:

Pretty good start. Texturing is something that really takes some time before you get the hang of it.

I had trouble with them for a while as well, for example:

***awesome img***

Although it's getting better now, I still feel like proper texturing is one of the harderst part of modeling sometimes.

Do you think I can get that .max file? :o I'd love to practice on that one.
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#6 User is offline   Pufulet 

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Posted 27 August 2011 - 13:19

My SDK copy of it

Attached File(s)


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#7 User is online   Mayco 

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Posted 27 August 2011 - 13:19

View PostMathematic, on 27 August 2011 - 13:09, said:

View PostMayco, on 27 August 2011 - 12:42, said:

Pretty good start. Texturing is something that really takes some time before you get the hang of it.

I had trouble with them for a while as well, for example:

***awesome img***

Although it's getting better now, I still feel like proper texturing is one of the harderst part of modeling sometimes.

Do you think I can get that .max file? :o I'd love to practice on that one.


It's downloadable here: http://mayco.mr-green.nl/modeling.php

That reminds me, I haven't updated that page for ages :V

Also, I could probably fix the PS3 model now, but I have no use for it.
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Pendulum - The Fountain (Ft. Steven Wilson)
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#8 User is offline   Mathematic 

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Posted 27 August 2011 - 13:22

Thanks, I'll post my outcome / retexture when I'm done. :D

Pufulet: mine is better! :< It has my name on it, perhaps you ripped that from someone! (joke :V)
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#9 User is offline   MiF 

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Posted 27 August 2011 - 13:25

That's pretty good one Math. I am just starting with UVW wrapping/proper texturing.

Pufulets version is bit worse than Mathemtic's one. But it's made in Hammer, so it cant get as cool as one made in proper 3d editor :>
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#10 User is offline   Mr. Darkness 

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Posted 27 August 2011 - 13:52

View PostPufulet, on 27 August 2011 - 13:19, said:

My SDK copy of it


Bad copy ;D

I see stuff that doesnt exist in Mathematic's modelling
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You're not an Admin or a Greenie, stop acting like one; it'll never happen. Way to be hypocritical too. - DrainalPosted Image
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#11 User is offline   Pufulet 

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Posted 27 August 2011 - 14:17

View PostMr. Darkness, on 27 August 2011 - 13:52, said:

View PostPufulet, on 27 August 2011 - 13:19, said:

My SDK copy of it


Bad copy ;D

I see stuff that doesnt exist in Mathematic's modelling

oh shush I didnt say it was perfect :gmod:
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#12 User is offline   Mathematic 

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Posted 27 August 2011 - 15:44

Here's my re-textured PS3. Was quite nice to do and the template thing worked out much more (still not perfect though).

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#13 User is online   Mayco 

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Posted 27 August 2011 - 21:56

Well done, looks a lot more highres than the one I put together.
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Pendulum - The Fountain (Ft. Steven Wilson)
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#14 User is offline   Mathematic 

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Posted 29 August 2011 - 10:50

I had to do it over because I installed 2009 (which is better than 2012 in most cases).

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Though I wonder why unwrap uvw sometimes doesn't apply my shit when switching back to editable poly/mesh. :o
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#15 User is offline   Mathematic 

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Posted 30 August 2011 - 11:40

Another one I made. It's hard to model everything according to the reference pics sometimes..

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The pic in the middle almost looks real. :o
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#16 User is online   Baron Baconeer 

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Posted 30 August 2011 - 11:53

Threads like this make me wish that I'd know how to model. :(

Also, you're right. The middle picture looks really realistic.
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#17 User is offline   Mathematic 

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Posted 30 August 2011 - 11:55

Well, I don't know why I started to learn some pieces, but johnline is the real master at this, but AFAIK he isn't over here (he's in the IRC and he's nice guy).
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#18 User is offline   TheGreenGrasshopper 

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Posted 30 August 2011 - 12:19

Well it's his job maths so I assume he knows what he's doing =p
But yeah the middle one is really realistic, the other ones (I feel) are missing a bit of depth or sharpness.
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#19 User is offline   ZomBitch 

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Posted 30 August 2011 - 13:20

View PostMathematic, on 30 August 2011 - 11:40, said:

Another one I made. It's hard to model everything according to the reference pics sometimes..

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The pic in the middle almost looks real. :o

It looks real.. O.O
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#20 User is offline   Weo 

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Posted 30 August 2011 - 15:56

that phone does look like real. nice work!
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