I usually try to find a synergy between the game type and the map I use (since adapting existing maps is where my gamemode is to work its magic). First I find a good map, then I try to imagine what sort of game type can be played on there. Good thing Source has such an amazing backlog of high quality maps.
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-[ Ragnarok Conflict ]- gamemode like no other
#41
Posted 25 August 2011 - 23:14
I usually try to find a synergy between the game type and the map I use (since adapting existing maps is where my gamemode is to work its magic). First I find a good map, then I try to imagine what sort of game type can be played on there. Good thing Source has such an amazing backlog of high quality maps.

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#42
Posted 30 August 2011 - 16:34
http://clavus.tumblr...8321654/weapons
Thoughts? Ideas? Fire away!

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#45
Posted 04 September 2011 - 00:58
http://steamcommunit...8613?tab=public
Going to compress the weapon textures a bit better. Content total is currently 125MB uncompressed :/

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#46
Posted 04 September 2011 - 02:10
Clavus, on 04 September 2011 - 00:58, said:
http://steamcommunit...8613?tab=public
Going to compress the weapon textures a bit better. Content total is currently 125MB uncompressed :/
125 MB doesn't sound like too much.
#47
Posted 04 September 2011 - 02:49

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#49
Posted 04 September 2011 - 23:23
However I have no idea what the design will be so feel free to make suggestions

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#51
Posted 05 September 2011 - 00:29
46 MB.
Uncompressed: 84 MB. (to put it in contrast: ZS' content folder is 218 MB)
And that's including all the following weapons:
"fiveseven" "p228" "glock18" "usp" "deagle" "m29satan" "glock18c" "lightgun" "pebgun" // SMGs "mp5" "tmp" "mac10" "p90" "ump45" "rapidgun" "lightsmg" // Assault rifles "m4a1" "ak47" "galil" "famas" "aug" "sg552" "ar2" "g36c" "m16m203" "auga3" // Shotguns "m3super90" "m1014" "jackhammer" // Machine guns "m249" // Snipers "m14" "sg550" "g3sg1" "awp" "scout" "m82" // Melee "crowbar" "knife" "stunstick" "katana" "scratcher" "buster" // Explosive / heavy duty "mp5ex" "rocketlauncher" "flakcannon" // Throwable "hegrenade" "clustergrenade" // Experimental "sunrifle" "cerebralbore"
Plus a ton of other content.

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#53
Posted 05 September 2011 - 01:55

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#55
Posted 08 September 2011 - 01:16
Updated my Particle Effect Tester tool on Toybox for example:
http://toybox.garrys...050&tab=details

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#57
Posted 09 September 2011 - 16:05

The new shop interface. Thoughts?

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#59
Posted 09 September 2011 - 16:28
Buying a weapon will be permanent. I'm still trying to think out if I want certain stuff to have limited uses and such (like special abilities), which you can stock up on.

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#60
Posted 09 September 2011 - 16:31
Filters on things like price, power, experience and class. Descriptions will probably be more detailed. It would be neat if you'd get a 3D spin-around of the weapon when you click for more details.
This post has been edited by Botervloot: 09 September 2011 - 16:31

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