Left 4 Green: -[ Ragnarok Conflict ]- - Left 4 Green

Jump to content

Toggle shoutbox Thu'umbox

Pufulet  : (23 February 2012 - 09:38) there is no minecraft admin on.
bradleyec  : (23 February 2012 - 09:36) any admin!
bradleyec  : (23 February 2012 - 09:31) or admin of server
bradleyec  : (23 February 2012 - 09:31) any mod?
Sickpl  : (23 February 2012 - 09:21) no ubnans for you :3
bradleyec  : (23 February 2012 - 09:05) comon
bradleyec  : (23 February 2012 - 09:05) any admin online pleas
Pufulet  : (23 February 2012 - 08:54) Give it a while. Everyone is probably still asleep.
bradleyec  : (23 February 2012 - 08:50) Im banned no reason i just wanted to log in and im banned help me pleaaass!!!!!!!!!!!!!!!!!!!!!
bradleyec  : (23 February 2012 - 08:39) ANYONE HERE
bradleyec  : (23 February 2012 - 08:38) is any admin here
bradleyec  : (23 February 2012 - 08:38) Phoeny!!!
Luke Nukem  : (23 February 2012 - 05:17) I hack :L!
Luke Nukem  : (23 February 2012 - 05:17) Good raiding with Darkness and shock
Phoeny  : (23 February 2012 - 00:40) ???
Mr. Darkness  : (23 February 2012 - 00:39) ACCEPT
Mr. Darkness  : (23 February 2012 - 00:39) KEFEUS
Phoeny  : (23 February 2012 - 00:38) Wtf happend?
Hundred2  : (23 February 2012 - 00:13) (really small chance :V)
Hundred2  : (22 February 2012 - 23:59) http://blog.counter-strike.net/
Resize Shouts Area
  • 9 Pages +
  • 1
  • 2
  • 3
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

-[ Ragnarok Conflict ]- gamemode like no other

#1 User is offline   Clavus 

  • Game dev.
  • TopCrew
  • PipPipPipPipPipPipPipPip
  • 210

Posted 13 August 2011 - 00:48

UPDATE

We now have a server at 87.238.173.207:27016. Also join the Steam group where all the updates will be posted.


ORIGINAL POST
I figured it's about time I made a topic. Some of you probably saw my progress update video:



What is it

Ragnarok Conflict will a brand new gamemode, stepping over the ashes of my GunRun experiment and taking along only the good stuff and a whole load of new ideas.


The story

The game is about two different sides. You have the human UNDF (United Nations Defense Force), and the alien colonization force, called the GNOA (Galactic New Orion Alliance). This struggle wasn't immediately triggered upon the alien arrival. The humans co-existed with the GNOA relatively peacefully for the first 10 years, allowing for technology and knowledge to be exchanged. Global tension and extremist actions pushed both parties into an all-out war for global domination.

How's that for a story.


The game

The fundamental element in this gamemode will be persistence. Maps (called flashpoints) are played based on a world map. The UNDF have their HQ in the west, the GNOA have their HQ in the east. Conquering the flashpoint on which the enemy HQ is located will trigger the ultimate victory... after which the world map will be reset and the circus can start anew.

On every flashpoint several rounds are played. The first team to win 3 rounds wins the flashpoint, and gets to vote what enemy flashpoint to attack next. The closer they get to enemy HQ, the harder it'll become for the winning team to keep on winning, since the flashpoint objectives will be more biased towards the defending team.

Every map will feature a game type. In the demo video you can see the game type featured in de_port: supply hunt. Both teams try to collect 10 supply crates before the other team does. This is but one of many game types that I'm planning on creating. Think of things like attack / defend, ctf, koth, VIP escort, NPC wars and all sorts of variants on these.


The player

Achievements, custom loadouts, equipable powerups, suits, it'll all be there. Green-Coins and a progression system (right now I think I'll call it War Experience) will be in place too.


The weapons

Almost all the weapons from GunRun (yes, they can reload now) and there will be loads more (I wasn't done yet, even in GunRun). Weapons can be upgraded with both familiar and crazy attachments. Some will unlock a secondary fire that can assist you in battle. Think of underbarrel grenades, deployable shields, or even airstrike designators. Since there's the excuse of an alien race in play, no weapon idea can be crazy enough.


The first release

Uhhhhhhhh... early September? It won't have all the features yet I wrote about, but there's nothing better than getting people to play it as soon as it's playable.


Questions, speculation, ideas of your own and other crazy talk

below this point
+
Posted Image
Clavus Studios steam group (join it)
ಠ_ರೃ


Vegas - Hitman: Blood Money
6

#2 User is offline   VMR 

  • Hotness
  • Server Admins
  • PipPipPip
  • 23

Posted 13 August 2011 - 01:00

No release date yet, please! :P

Work with it untill you consider it done, then give it 2 more months. This has to be awesome.
+
Mayco: We have that at the McDonalds
Mayco: I never rub it on my nipples though
0

#3 User is offline   Clavus 

  • Game dev.
  • TopCrew
  • PipPipPipPipPipPipPipPip
  • 210

Posted 13 August 2011 - 01:04

It's better to release as soon as it's playable. Keeps motivation up, ideas flowing and players playing. IW went down the same track.
+
Posted Image
Clavus Studios steam group (join it)
ಠ_ರೃ


Vegas - Hitman: Blood Money
0

#4 User is offline   Damien 

  • Cheese Cake Hax!!!
  • Server Admins
  • PipPipPip
  • 16

Posted 13 August 2011 - 09:31

It sounds awesome, hopefully there will be people playing the game this time. ;)
+
'The more you play, the more you gain'

Posted Image

''Kill or die trying''
0

#5 User is offline   Mathematic 

  • COMO ESTASSS?!!!
  • Greens
  • Pip
  • 43

Posted 13 August 2011 - 10:18

Looks cool and I might play it when there's testing, or just when it's done.
+
Posted Image
0

#6 User is offline   EmRA 

  • You're never too young to have a Vietnam flashback
  • Greens
  • PipPipPipPip
  • 120

Posted 13 August 2011 - 10:53

What do the aliens look like? Combines?
What models are the humans using?
+
0

#7 User is offline   Clavus 

  • Game dev.
  • TopCrew
  • PipPipPipPipPipPipPipPip
  • 210

Posted 13 August 2011 - 12:17

http://cloud.steampo...067E6D97FDAD51/

I'll be using the Mordin model from Mass Effect 2. Humans will use the CT urban model.
+
Posted Image
Clavus Studios steam group (join it)
ಠ_ರೃ


Vegas - Hitman: Blood Money
0

#8 User is online   Pufulet 

  • Mr.Zombie Survival
  • Server Admins
  • PipPipPip
  • 42

Posted 13 August 2011 - 13:21

View PostClavus, on 13 August 2011 - 12:17, said:

http://cloud.steampo...067E6D97FDAD51/

I'll be using the Mordin model from Mass Effect 2. Humans will use the CT urban model.

thats some fcked up alien right there... lol
+
Posted Image
0

#9 User is offline   CyriusG 

  • Very cyrius...
  • Greens
  • Pip
  • 3

Posted 13 August 2011 - 13:50

Looks great Clavus so far. Keep up the good work. :)
0

#10 User is offline   TechnoNegro 

  • Zombie Meat
  • 23

Posted 13 August 2011 - 14:15

i really hope you arent going to use the zs crappy hud for humans. Im pretty interested im that kind of deathmatch and tdm, and i dont want fucking bf3 huf (im not saying i dont like bf3)
+
Posted Image
0

#11 User is offline   mogadonskoda 

  • Zombie Meat
  • 18

Posted 13 August 2011 - 19:19

Will we like choose to be aliens/humans and will it be perma so once we choose alien we stay alien or we just keep changing?
+
The One
The Only
The Mogadon
0

#12 User is offline   Griffon 

  • Zombie Meat
  • 7

Posted 13 August 2011 - 19:30

God clavus you can code some sexy shit
+
Posted Image
Posted Image
0

#13 User is offline   Clavus 

  • Game dev.
  • TopCrew
  • PipPipPipPipPipPipPipPip
  • 210

Posted 13 August 2011 - 20:15

View Postmogadonskoda, on 13 August 2011 - 19:19, said:

Will we like choose to be aliens/humans and will it be perma so once we choose alien we stay alien or we just keep changing?


I still have to work that out, but you'll probably be able to switch teams in-between rounds.
+
Posted Image
Clavus Studios steam group (join it)
ಠ_ರೃ


Vegas - Hitman: Blood Money
0

#14 User is offline   Tennisballesser 

  • Zombie Meat
  • 27

Posted 13 August 2011 - 21:48

View PostClavus, on 13 August 2011 - 12:17, said:

http://cloud.steampo...067E6D97FDAD51/

I'll be using the Mordin model from Mass Effect 2. Humans will use the CT urban model.



I want Tali :(
+
I am the hero ZS needs, not the one ZS wants.
You will hate me, but I am not your hero.
I'm a silent warrior, a dark knight.
Posted Image
0

#15 User is offline   Clavus 

  • Game dev.
  • TopCrew
  • PipPipPipPipPipPipPipPip
  • 210

Posted 14 August 2011 - 13:11

There's one thing I'm trying to decide now: whether to have ironsights the usual style, or have them slightly angled past the weapon.

Type 1 (usual style)
Posted Image

Type 2 (angled style)
Posted Image


There a few reasons that I'm asking this. Most of the weapon models aren't designed for ironsights. When you shoot, the weapon dances all over the screen. Usually, you can see much less of what you're shooting at even though the purpose of ironsights is to increase accuracy. So I actually think type 2 is the way to go.
+
Posted Image
Clavus Studios steam group (join it)
ಠ_ರೃ


Vegas - Hitman: Blood Money
0

#16 User is offline   mogadonskoda 

  • Zombie Meat
  • 18

Posted 14 August 2011 - 13:30

2nd one all the way
+
The One
The Only
The Mogadon
0

#17 User is offline   Cookie 

  • Horde Decoy
  • Server Admins
  • Pip
  • 33

Posted 14 August 2011 - 13:50

I wantz to playz itzzz nao.
0

#18 User is offline   Shock120 

  • Horde Decoy
  • Pip
  • 36

Posted 14 August 2011 - 14:05

I lol'd seeing that Covenant Capital Ship from Halo being there. xD
Great scenario.

This post has been edited by Shock120: 14 August 2011 - 14:09

+
Posted Image
My Youtube Channel: KillerShock120
0

#19 User is online   Hundred2 

  • Reaction Engineer
  • Greens
  • PipPipPipPipPip
  • 47

Posted 14 August 2011 - 14:14

"Those alien bastards are gonna pay for shooting up my Earth"
Looks cool Clavus.
+
WORK IN PROGRESS.
0

#20 User is offline   Clavus 

  • Game dev.
  • TopCrew
  • PipPipPipPipPipPipPipPip
  • 210

Posted 14 August 2011 - 14:52

I've decided to make the ironsight style an option. Creating ironsight values is easy as pie anyway, thanks to my SWEP Construction Kit. So you'll have the default 'angle' style, and the common 'CoD' style ironsights to choose from.
+
Posted Image
Clavus Studios steam group (join it)
ಠ_ರೃ


Vegas - Hitman: Blood Money
3

  • 9 Pages +
  • 1
  • 2
  • 3
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users