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TF2 meets MNC (Monday night combat)

#1 User is offline   MiF 

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Posted 04 February 2011 - 21:45

I found out how to unpack models and textures from Monday Night Combat, so i decided to do something with them.

So i started this little project called "TF2 meets MNC" where i "pose" TF2 and MNC guys together (Spy and assasin, engineer and support etc.)

Here's first, VERY crappy picture what i did. Future pictures will be MUCH better (i hope).

Attached File  meh.png (865.79K)
Number of downloads: 6

Some notes.

1. I can face pose MNC guys, but no TF2 guys. Thats why their faces are hided somehow.

2. Posing may seem... strange (when thinking how human really would be) because posing MNC guys is slow because their bones.
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#2 User is offline   Ashendar 

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Posted 04 February 2011 - 21:47

looks ok but you know support is like medic+engie :D as assassin is like scout+spy :)
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#3 User is offline   MiF 

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Posted 04 February 2011 - 21:50

View PostAshendar, on 04 February 2011 - 21:47, said:

looks ok but you know support is like medic+engie :D as assassin is like scout+spy :)


Yea. But how about Tank? and Gunner? I rather take 1 from both to each picture.
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#4 User is offline   Ashendar 

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Posted 04 February 2011 - 21:53

View PostMiF, on 04 February 2011 - 21:50, said:

View PostAshendar, on 04 February 2011 - 21:47, said:

looks ok but you know support is like medic+engie :D as assassin is like scout+spy :)


Yea. But how about Tank? and Gunner? I rather take 1 from both to each picture.

Gunner is totally heavy and also tank is pyro :)
Assault is demo . Sniper is hunter .

This post has been edited by Ashendar: 04 February 2011 - 21:54

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#5 User is online   Hundred2 

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Posted 04 February 2011 - 22:08

Looks crap.
The arms don't look natural, but that may be because the software is hard to use :V.
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#6 User is offline   MiF 

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Posted 04 February 2011 - 23:17

View PostHundred2, on 04 February 2011 - 22:08, said:

Looks crap.
The arms don't look natural, but that may be because the software is hard to use :V.


Yea. I agree on both. Trying to make it better in upcoming "poses".
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#7 User is offline   Ashendar 

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Posted 04 February 2011 - 23:20

Meh it may be hard because of the software but isn't it actually called "posing" meaning that it doesn't really have to be natural ? True , the spy's hands look a bit forced but hey , he doesn't usually hold more than a butterfly-knife .

This post has been edited by Ashendar: 04 February 2011 - 23:22

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#8 User is offline   MiF 

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Posted 04 February 2011 - 23:26

View PostAshendar, on 04 February 2011 - 23:20, said:

Meh it may be hard because of the software but isn't it actually called "posing" meaning that it doesn't really have to be natural ? True , the spy's hands look a bit forced but hey , he doesn't usually hold more than a butterfly-knife .


Yea i know. If i would learn to make, or get better rigs, it would be MUCH easier, but it needs much work :/
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#9 User is offline   EmRA 

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Posted 04 February 2011 - 23:48

From my experience posing in program such as 3dsmax is a lot easier than Gmod for example.
But I guess it's just matter of practising. You should google an image with the pose you want to do and try copying it in the pose.

Could I try one of the rigs (assuming theyre 3dsmax)?
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#10 User is offline   MiF 

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Posted 05 February 2011 - 10:11

View PostEmRA, on 04 February 2011 - 23:48, said:

From my experience posing in program such as 3dsmax is a lot easier than Gmod for example.
But I guess it's just matter of practising. You should google an image with the pose you want to do and try copying it in the pose.

Could I try one of the rigs (assuming theyre 3dsmax)?


...

As i said before, it would be much easier, if bones would be rigged, or easy to rig. But MNC bones suck SO much, you cant rig them well into any rig.
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