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Frizzy  : (23 May 2012 - 18:23) RAWR, bitchez.
moonenboy  : (23 May 2012 - 17:59) hi
Qror  : (23 May 2012 - 17:45) http://www.youtube.com/watch?v=CC1i0W1jNsQ
Qror  : (23 May 2012 - 17:45) it was a reference to this
Hundred2  : (23 May 2012 - 17:43) Prothean Prothean.
Hundred2  : (23 May 2012 - 17:43) No
Qror  : (23 May 2012 - 17:37) just like "Prothy the prothean"
Baron Baconeer  : (23 May 2012 - 17:29) That would be horribly redundant.
Qror  : (23 May 2012 - 17:28) Baron, I thought your nick is bacon Baconeer
Dr.Minky  : (23 May 2012 - 17:28) People add me and offer stuff, im just sitting doing work
Dr.Minky  : (23 May 2012 - 17:27) I dont
Baron Baconeer  : (23 May 2012 - 17:25) Some people just don't want to sit two days on a trading server to get the optimal deal.
Dr.Minky  : (23 May 2012 - 17:24) I dont even TRY to get good deals on people like that, I just say 'put in what you want and press accept' :pipe:
Dr.Minky  : (23 May 2012 - 17:24) Some guy gave me 1.66 for a weapon that I bought for 0.33, double profit
Dr.Minky  : (23 May 2012 - 17:23) lol f2p people
Hundred2  : (23 May 2012 - 17:22) liek dis if u cry evrytiem
Baron Baconeer  : (23 May 2012 - 17:20) Then Qror was cancer.
Baron Baconeer  : (23 May 2012 - 17:19) No Qror, you are the cancers.
Qror  : (23 May 2012 - 17:09) nvm
Qror  : (23 May 2012 - 17:01) I'm da cancer?
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mr.dogshit's Maps 3 New maps (29 jan 12)

#21 User is online   BlueYoshi97 

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Posted 21 June 2011 - 17:16

View Postmr.dogshit, on 21 June 2011 - 17:09, said:

View PostBinSlayer, on 21 June 2011 - 12:07, said:

Your script is bugged, most of the time the vehicle doesn't change. Especially when the players are supposed to turn into boats and they stay cars.
That's just objective of me.

Now on the subjective side, pretty shitty of you to try to rip off my map :/ (even the name of the map)


Anyway, the map can still be uploaded if it gets fixed.

I specifically tested it many times and tweaked the vehicle change markers so that they were the same size as the race CPs (again, specifically because I recognised that there was a difference in size - I worked out the markers needed to be 4 sizes bigger), I can only imagine that for some reason the CPs are larger on the server than they are when being tested locally - but I can't know for sure because by the sounds of things you uploaded the map and then took it off the server without giving me a chance to see it working. :(

About the checkpoints, I've had experiences too with checkpoint-sizes being changed in the server. My original Mona Pizza map had smaller checkpoints, so you would have to go near the doors to 'deliver the pizza'. In the server, the checkpoints just turned so big, people didn't even need to drive in the gardens anymore.

This post has been edited by BlueYoshi97: 21 June 2011 - 17:17

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Made By Legendary Wonder TK.
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#22 User is offline   mr.dogshit 

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Posted 21 June 2011 - 17:29

View PostBlueYoshi97, on 21 June 2011 - 17:16, said:

View Postmr.dogshit, on 21 June 2011 - 17:09, said:

View PostBinSlayer, on 21 June 2011 - 12:07, said:

Your script is bugged, most of the time the vehicle doesn't change. Especially when the players are supposed to turn into boats and they stay cars.
That's just objective of me.

Now on the subjective side, pretty shitty of you to try to rip off my map :/ (even the name of the map)


Anyway, the map can still be uploaded if it gets fixed.

I specifically tested it many times and tweaked the vehicle change markers so that they were the same size as the race CPs (again, specifically because I recognised that there was a difference in size - I worked out the markers needed to be 4 sizes bigger), I can only imagine that for some reason the CPs are larger on the server than they are when being tested locally - but I can't know for sure because by the sounds of things you uploaded the map and then took it off the server without giving me a chance to see it working. :(

About the checkpoints, I've had experiences too with checkpoint-sizes being changed in the server. My original Mona Pizza map had smaller checkpoints, so you would have to go near the doors to 'deliver the pizza'. In the server, the checkpoints just turned so big, people didn't even need to drive in the gardens anymore.

Yeah, that happened to my map Monster Mayhem, the CPs turned HUGE!... but not Move! Is there anything specifically that causes it, any fix for it? (I've tried googling for an answer... but cant find anything).

BTW, did you play this map (Never The Same Again)? if so how wide were the first few CPs? (they should have been the default 2.25 size)

EDIT: I found this fix for the huge CP issue

http://forum.multith...9cdc476#p325752

But that doesn't seem to be a problem with this map. :/

This post has been edited by mr.dogshit: 21 June 2011 - 17:40

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#23 User is offline   mr.dogshit 

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Posted 21 June 2011 - 19:54

Fixed the issues.

Special thanks to SDK for the scripting help! :)

Attached File  race-Never-The-Same-Again-FIXED.zip (6.08K)
Number of downloads: 1
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#24 User is offline   BinSlayer 

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Posted 21 June 2011 - 22:15

You're not ripping it off you say.. haha .. even the name is the same .
Map uploaded :)
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#25 User is offline   mr.dogshit 

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Posted 21 June 2011 - 23:20

Fixed the stuck-in-the-road bug using getElementPosition and setElementPosition, vehicles now change at Z+3

Attached File  race-Never-The-Same-Again-FIXED-2.zip (6.11K)
Number of downloads: 1

Rip off? / inspired by? / homage to?... meh! It's not like I'm making money from it. :)

This post has been edited by mr.dogshit: 21 June 2011 - 23:21

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#26 User is offline   BinSlayer 

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Posted 22 June 2011 - 17:59

replaced
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#27 User is offline   mr.dogshit 

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Posted 12 July 2011 - 23:20

FIVE NEW MAPS!
...well, when I say "new", I mean new to Mr. Greens :P


Attached File  race-elite.zip (12.65K)
Number of downloads: 1
Attached File  race-funky-worm.zip (7.35K)
Number of downloads: 1
Attached File  race-pissed.zip (13.13K)
Number of downloads: 1
Attached File  race-treetopturismo.zip (4.24K)
Number of downloads: 1
Attached File  race-wank-my-dog-v1.zip (14.71K)
Number of downloads: 1

FIVE NEW MAPS!
...well, when I say "new", I mean new to Mr. Greens :P


Attached File  race-elite.zip (12.65K)
Number of downloads: 1
Attached File  race-funky-worm.zip (7.35K)
Number of downloads: 1
Attached File  race-pissed.zip (13.13K)
Number of downloads: 1
Attached File  race-treetopturismo.zip (4.24K)
Number of downloads: 1
Attached File  race-wank-my-dog-v1.zip (14.71K)
Number of downloads: 1
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#28 User is offline   BinSlayer 

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Posted 16 July 2011 - 00:10

all uploaded
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#29 User is offline   mr.dogshit 

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Posted 08 December 2011 - 18:28

New Map!

Slamvan Pro-Map

Attached File  race-SlamvanPromap.zip (1.89K)
Number of downloads: 1

Well, new to Mr Greens... this was an old map on Littlewhiteys that I remade from memory

AND...

Desert Dogshit
Attached File  race-dogshitdesert.zip (6.88K)
Number of downloads: 1

AAAND...
8
Attached File  race-8.zip (3.77K)
Number of downloads: 1

This post has been edited by mr.dogshit: 12 December 2011 - 19:06

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#30 User is offline   BinSlayer 

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Posted 19 December 2011 - 20:34

all uploaded
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#31 User is offline   Dr.Minky 

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Posted 19 December 2011 - 20:38

-

This post has been edited by Dr.Minky: 19 December 2011 - 20:38

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#32 User is offline   mr.dogshit 

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Posted 27 December 2011 - 03:12

NEW MAPS!

DOGSHIT GP
Attached File  race-dogshitgpd.zip (26.37K)
Number of downloads: 1
and...


Blown
Attached File  race-blown.zip (2.18MB)
Number of downloads: 1

This post has been edited by mr.dogshit: 03 January 2012 - 20:53

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#33 User is offline   BinSlayer 

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Posted 06 January 2012 - 20:54

uploaded
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#34 User is offline   mr.dogshit 

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Posted 26 January 2012 - 00:00

NEW MAPS

NO LAMPS! - San Fierro (with SDK's 'restore' code)

Attached File  race-NO_LAMPS_San_Fierrob.rar (4.1K)
Number of downloads: 2

and...

Press M
Attached File  race-Press_M.zip (9.18K)
Number of downloads: 2

AAAND....

JUMP MOTHERFUCKER JUMP
Attached File  race-JUMP_MOTHERFUCKER_JUMPc.zip (18.83K)
Number of downloads: 2

This post has been edited by mr.dogshit: 29 January 2012 - 23:34

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#35 User is offline   BinSlayer 

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Posted 03 February 2012 - 21:00

all 3 uplaoded
very nice maps
btw the jump map had a very buggy script, however due to the awesomeness of your idea, I fixed it for you
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#36 User is offline   mr.dogshit 

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Posted 03 February 2012 - 21:12

View PostBinSlayer, on 03 February 2012 - 21:00, said:

all 3 uplaoded
very nice maps
btw the jump map had a very buggy script, however due to the awesomeness of your idea, I fixed it for you

Hey thanks Bin :)

BTW, just out of interest what was buggy about the script?... was it the velocity trigonometry bit?... I just remembered I WAS going to change it to the vehicles speed (which I assume can be done) but forgot.

Can't wait to see how they play on the server!
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#37 User is offline   BinSlayer 

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Posted 03 February 2012 - 21:38

The problem is that you don't know the difference between clientside and serverside
You had a boolean variable that was supposed to change for each player individually, which serversidely it'll require a table of boolean values
so instead of ok = true for eg, your script had to be ok[player] = true
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#38 User is offline   mr.dogshit 

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Posted 03 February 2012 - 21:59

Aaah, of course!

I never even considered that... thanks for fixing it!
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#39 User is offline   mr.dogshit 

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Posted 04 February 2012 - 22:04

I've updated jump.lua to include the 2 key which tictoc tells me will work with game controllers... I've also changed the .txd to reflect this.

I also changed all the instances of ok = true to ok[player] = true - but it wouldn't work when I tested it!?
Have I done it wrong? or is it because it needs to be run by a server?! If you could check jump.lua quickly that would be ace!

Attached File  race-JUMP_MOTHERFUCKER_JUMPd.zip (19.19K)
Number of downloads: 1
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#40 User is offline   BinSlayer 

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Posted 05 February 2012 - 10:26

done
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