SVN Changes (These changes already in svn version):
[BALANCE] Medics now can heal if they are not moving. (No more Run'n'Heal tactic)
Upcoming changes (they will be added to SVN as soon as they will be 100% completed):
[BALANCE] Decreased Zombine's max health from 320 to 260.
[BALANCE] Decreased Poison Headcrab's speed.
[BALANCE] Slightly decreased Glock damage.
Possible changes:
[FIX] Leveling system
Since the current level-up system is bugged I'll make a few changes:
Medic:
"Pick up X health vials" will be replaced with "Open X supply crates" or "Heal X points from supply crates"
Commando:
"Kill X headcrabs" will be replaced with "Kill X amount of howlers (or poison zombies maybe)"
"Pick up X ammo boxes" will be replaced with "Open X supply crates"
Berserker:
"Kill X headcrabs" will be replaced with "Kill X amount of ethereals(or howlers)"
Engineer:
Probably I'll bring back the old cade kit (the one from old zs)
"Deal X amount of turret damage" will be replaced with "Deal X amount of mine damage"
Support:
"Pick up X ammo boxes" will be replaced with "Open X supply crates" or "Pick up X nails from supply crates"
Feel free to suggest good balancing ideas
This post has been edited by NECROSSIN: 11 September 2011 - 14:07

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