Left 4 Green: Big ZS Topic (aka ZS Changes) - Left 4 Green

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Hundred2  : (23 May 2012 - 17:22) liek dis if u cry evrytiem
Baron Baconeer  : (23 May 2012 - 17:20) Then Qror was cancer.
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Qror  : (23 May 2012 - 17:01) I'm da cancer?
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Big ZS Topic (aka ZS Changes) Feel free to add your suggestions

#1 User is online   NECROSSIN 

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Posted 31 December 2010 - 17:27

Well, in this topic I'll post upcoming changes and some possible ideas.

SVN Changes (These changes already in svn version):

[BALANCE] Medics now can heal if they are not moving. (No more Run'n'Heal tactic)

Upcoming changes (they will be added to SVN as soon as they will be 100% completed):

[BALANCE] Decreased Zombine's max health from 320 to 260.
[BALANCE] Decreased Poison Headcrab's speed.
[BALANCE] Slightly decreased Glock damage.

Possible changes:
[FIX] Leveling system

Since the current level-up system is bugged I'll make a few changes:

Medic:

"Pick up X health vials" will be replaced with "Open X supply crates" or "Heal X points from supply crates"

Commando:

"Kill X headcrabs" will be replaced with "Kill X amount of howlers (or poison zombies maybe)"
"Pick up X ammo boxes" will be replaced with "Open X supply crates"

Berserker:

"Kill X headcrabs" will be replaced with "Kill X amount of ethereals(or howlers)"

Engineer:

Probably I'll bring back the old cade kit (the one from old zs)
"Deal X amount of turret damage" will be replaced with "Deal X amount of mine damage"

Support:

"Pick up X ammo boxes" will be replaced with "Open X supply crates" or "Pick up X nails from supply crates"

Feel free to suggest good balancing ideas :monocle:

This post has been edited by NECROSSIN: 11 September 2011 - 14:07

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Clavus said:

ClavusElite: I look to fire & forget my rockets
ClavusElite: not take care of them for the rest of their lives and get them to school and see them grow up and stuff

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#2 User is offline   Damien 

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Posted 31 December 2010 - 17:36

Change lvl 4 to 5 and 5 to 6 requirements. (ammo boxes) to take x supply crates.
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#3 User is online   Hundred2 

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Posted 31 December 2010 - 17:38

Remove howler and levels :yeah:
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WORK IN PROGRESS.
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#4 User is offline   Doubleedge 

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Posted 31 December 2010 - 18:08

Maybe make the medics have to recharge their medkits every time a crate comes by, like if they use all of their hp which lets say might be 75hp or something they would regenerate it back again from the crates but it wont be a constant recharging thing like now so there would be two cons for going as medic, 1 con would be that you can't move whilst healing yourself and the other con being that you can only heal 75hp every time you get hpfrom the crate. And the pro would be you getting 75hp a crate and being able to give yourself and others hp. Also seeing as there would be no incentive to go medic then how about every 10hp heal you do for another human you could recieve 1 score, that way you can get upgrades from healing people enough.

Just a few ideas I had in mind.

This post has been edited by Doubleedge: 31 December 2010 - 18:10

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#5 User is offline   Damien 

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Posted 31 December 2010 - 18:16

I gc for 100 hp healing than im fine with it.
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#6 User is offline   Sneed 

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Posted 31 December 2010 - 18:33

Well If just instant prop killing came back you would see me there
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Sneed kicks you in the nuts
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#7 User is offline   Shock120 

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Posted 31 December 2010 - 18:33

Can you sort out Comeback and Last man stand weapon?
If I "comeback" through redeeming with a M104 Shotgun (I think), I don't want to be downgraded at "Last man stand" with a damn rifle. -_-
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View PostNECROSSIN, on 19 March 2012 - 13:10, said:

View PostShock120, on 19 March 2012 - 12:02, said:

Nox nox nox nox and unfair stuff for donations

No need
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#8 User is offline   Chikennugget1 

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Posted 31 December 2010 - 18:57

If you bring back old ZS you'll beat Chuck Norris for ever (or not) :drool:
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#9 User is offline   Lipton 

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Posted 31 December 2010 - 19:27

awsome changes finally :D

And agree with that "last man stand" coz when im like commando, i have auto shotty with 120 ammo, then i become last man then i get auto shotty with like 40 ammo -.-

This post has been edited by Lipton: 31 December 2010 - 19:35

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#10 User is offline   Griffon 

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Posted 31 December 2010 - 19:47

The leveling is a bit flawed as you dont want to hunt 1 class all the time

my sugguestion

make
comando: x kills,x headshots
bserker: x dmg,X health regen
support: x assists , x props nailed
medic: x heal,x health vials (possibly implement a random vial spawn)

engineer: maybe give a shield that tanks ranged damage(poison/howlers) that needs energy cells or he could use those cells to power a turret for say ((X energy cells x 30secs)maybe same spawn system as health vials)
x energy used,x mine dmg,
if he has a shield he wont take as much mine dmg
but enineer takes x% more mele dmg compared to other classes

EDIT: if you have mysterious stranger perk make it so magnum isnt replaced by glock.

Agreed at doubledges 1gc for x teamate heal

This post has been edited by Griffon: 31 December 2010 - 19:51

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#11 User is online   NECROSSIN 

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Posted 31 December 2010 - 19:49

I'll take a look later.

Fixed medic's leveling up to 4th level at the moment

Requirements:
from 0 to 1 lvl - "Heal 10k hp", "Open 100 supply crates"
from 1 to 2 lvl - "Heal 20k hp", "Open 250 supply crates"
from 2 to 3 lvl - "Heal 500 injured people", "Heal 450 hp from supply crates"
from 3 to 4 lvl - "Heal 1000 injured people", "Heal 750 hp from supply crates"
(maybe I'll increase amount of hp gained from supply crates a bit)

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Clavus said:

ClavusElite: I look to fire & forget my rockets
ClavusElite: not take care of them for the rest of their lives and get them to school and see them grow up and stuff

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#12 User is offline   Griffon 

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Posted 31 December 2010 - 19:58

possibly change the weapons so that
assault rifle`s have more recoil(specially when moving)but more dmg (ass they fire slower than smg but dont have enough noticable damage
smg`s maybe a little bit more recoil
saw maybe make you move a tad slower
shotguns are good
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#13 User is offline   Lipton 

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Posted 31 December 2010 - 20:00

when u like lvl 5 medic, do you get anything extra i mean, what does lvlin help with medic?
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#14 User is online   NECROSSIN 

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Posted 31 December 2010 - 20:04

View PostLipton, on 31 December 2010 - 20:00, said:

when u like lvl 5 medic, do you get anything extra i mean, what does lvlin help with medic?

Some perk's effects such as increased healing speed
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Clavus said:

ClavusElite: I look to fire & forget my rockets
ClavusElite: not take care of them for the rest of their lives and get them to school and see them grow up and stuff

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#15 User is offline   Lipton 

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Posted 31 December 2010 - 20:07

ok and do some fixes with etheral zombie, like lower hp,damage and when teleport like 1 sec recharge time before can move
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#16 User is offline   Doubleedge 

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Posted 31 December 2010 - 20:25

I agree there should be a longer wait before you can teleport again, it's annoying when you have constant teleporting eathreals around you that throw your screen left and right constantly.
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#17 User is offline   Albino_Gunner 

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Posted 31 December 2010 - 21:49

just curious, what is being done with zerks?
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#18 User is online   NECROSSIN 

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Posted 01 January 2011 - 08:35

View PostAlbino_Gunner, on 31 December 2010 - 21:49, said:

just curious, what is being done with zerks?

I think that they are fine atm but the main changes will be in leveling requirements (watch the first post)
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Clavus said:

ClavusElite: I look to fire & forget my rockets
ClavusElite: not take care of them for the rest of their lives and get them to school and see them grow up and stuff

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#19 User is online   NECROSSIN 

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Posted 01 January 2011 - 11:30

Engineer changes so far:

Engineer will spawn with Barricade Kit.
Added "X% more barricade health" instead of "X% more turret damage" perk.
Fixed lvl 0-6 Engineer's leveling (still needs some testing)

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Clavus said:

ClavusElite: I look to fire & forget my rockets
ClavusElite: not take care of them for the rest of their lives and get them to school and see them grow up and stuff

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#20 User is offline   Lipton 

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Posted 01 January 2011 - 19:48

i gotta say berserker is not too fine atm, coz u cant even kill a normal zombie with melee before it kills u

A bit more melee damage
A bit more hp recharge when melee
And a damage reduction aura??
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