Left 4 Green: Open Zombie Survival - Left 4 Green

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Open Zombie Survival

#1 User is offline   Ywa 

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Posted 28 December 2010 - 01:22

Basically the gamemode is almost ready to be released under MIT license. The 28th Deluvas will strip some features from it (related to security). And then I think we'll be able to release it.

Are there any Lua coders that are interested to work on it?
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[13:02:25] <juenlaen> wen grrls came up 2 meez in da clab
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#2 User is offline   Clavus 

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Posted 28 December 2010 - 01:53

I might look at it, won't promise anything. Could add my SWEP Construction Kit base if people have nice weapon / gameplay ideas with it.
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#3 User is offline   Weo 

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Posted 03 January 2011 - 01:30

umm is this place to start whining about the proplems of old ZS?
awesome!

Stalker/ethernal zombie, zombine, poison headcrap are all OP and humans get buttraped by them.
stalker is invisible,teleporting,highdamage,fast, fast hitting zombie? <-- fix
Zombine <-- too strong
poison headcrap <-- no wonder that there is so much medic runners when these guys are around. explosive radius WAY too large

thanks for reading and don't turn it down in 1 second... you guys have seen people complaining about the same proplems so why not fix them.

also. if this proplem is alredy fixed... why haven't seen it. i rarely visit the green zs cuz i just rage about the zombies being OP (those 3 up there)

oh yeah some extra riiiiight here = why put humans not being able to survive on their own? i mean if they want to barricade why make it impossible for them? why we MUST stay in 1 group to survive + you have made it impossible for that too cuz of the poison headcraps. they kill groups of human by raping with spit.
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