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[ZS] Update incoming...

#41 User is offline   Mr. Darkness 

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Posted 28 September 2010 - 16:22

View PostPufulet, on 28 September 2010 - 15:34, said:

View PostMr.Darkness, on 28 September 2010 - 12:42, said:


Berserkers: Dont change. 4 hp is pretty ok. Althrough, bers is rarely used now. Also... Remove deagle, It makes bers way stronger. Maybe let him have a melee till 5 kills? So he will get a gun and shoot?



Noez its not okay 4hp because I can even fight off one zombie. I will be happy with 6 or 7hp but 4 is just too low. Deagle is the only weapon berzerkers have that is effective now. Melee till 5 kills will be extremely hard you do realize that? :V

Melee weapons need flashlights!!!

View PostDamien, on 28 September 2010 - 07:33, said:

you do know, you just explained that he is an arrogant class ? commando's do the same, they block the zombies with machine guns. But commando's have a dmg aura. zerks dont have any team ability, killing zombies is not a team ability.

yeah but hes protecting hes teamates. Commandos cant 'block' because they will end up getting killed

Berserker is a special class with self-healing. If people think that they are good in-game, then why not try melee?
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#42 User is offline   Albino_Gunner 

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Posted 30 September 2010 - 21:16

well with zerk give it 4% hp back and then add 1%per level or something. and give us the ablity to see to shop items for the weekend for 80% of what we payed for them.
Randomise maps again and and put some more maps in and remove some of the house maps or make them alot less frequent.
medics heal themselves at 50% speed and run slower while healing.
engi gets mines and hammer and support gets the ability to pick up props and gets the LMG at 5 less kills maybe.
make the shotty 65-70 kills and as i have sugested before let us pick the handguns we want to get rid of. like make a shop item that makes it so i can keep the LMG and NOT get the shotty or lets me keep my deagle and NOT get the 5-7 because i quite frankly HATE the 5-7.

i think thats it butill post again if it's not.

This post has been edited by Albino_Gunner: 30 September 2010 - 21:16

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#43 User is offline   RockstarEnergy 

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Posted 01 October 2010 - 01:02

Medic = NO SPRINT
Beserker = SPRINT
Commando = ALWAYS SPAWN WITH EXTRA WEAPON = SOMEKIND OF GERNADE LAUNCHER WITH ONLY 5 AMMO WHOLE ROUND
Support = More nails, and bring back the barricade kit form them.
Engingeer = NO UPDATE, ITS PERFECT
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#44 User is offline   Albino_Gunner 

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Posted 01 October 2010 - 17:22

View PostRockstarEnergy, on 01 October 2010 - 01:02, said:

Engingeer = NO UPDATE, ITS PERFECT


that made me rofl a little

engi is FAR from perfect with mines that kill themselves and no other abilities untill lvl 4 which you cant get because there is no way of leveling it.
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#45 User is offline   Pufulet 

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Posted 01 October 2010 - 17:24

View PostAlbino_Gunner, on 01 October 2010 - 17:22, said:

View PostRockstarEnergy, on 01 October 2010 - 01:02, said:

Engingeer = NO UPDATE, ITS PERFECT


that made me rofl a little

engi is FAR from perfect with mines that kill themselves and no other abilities untill lvl 4 which you cant get because there is no way of leveling it.


atm Engineer = Jihaad Bombs anyone?
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#46 User is offline   Pufulet 

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Posted 01 October 2010 - 18:17

well i just had a lovely game where the whole zombie team was chasing 2 medics for 10 minutes?
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#47 User is offline   Pufulet 

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Posted 03 October 2010 - 09:13

View PostDamien, on 28 September 2010 - 16:14, said:

If zerks get a dmg reduction aura they are a team class. Until then they are still arrogant.
I think it would be good for a zerk to start with 4 hp at lvl 0 and increase it with 4 hp every lvl.


i guess i agree with that

(ooooh shit thats an old post? XD oops... uerhmm...)

Really interested in the squad update thing

Edit: Oooh crap its not that old actually nvm ill go fight a headcrab..

This post has been edited by Pufulet: 03 October 2010 - 10:31

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#48 User is offline   Pufulet 

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Posted 03 October 2010 - 10:32

Pardon me for multi posting :/

Well i cant help but putting what I think the berserkers stats should be personally. The class should be more like a blocker/tank to block a few zombies from your teamates giving time for your team to prepare.

It might be a bit OP idk but thats what I think it should look like

Level 0

5% Faster
10% Stronger Melee
10% Faster Melee Attack
5% Stronger Deagle
5% Less Damage Taken
4 Hp Leech

Level 1

7% Faster
15% Stronger Melee
15% Faster Melee Attack
10% Stronger Deagle
7% Less Damage Taken
7 Hp Leech

Level 2

9% Faster
20% Stronger Melee
17% Faster Melee Attack
13% Stronger Deagle
9% Less Damage Taken
10 Hp Leech

Level 3

Start with axe

11% Faster
23% Stronger Melee
20% Faster Melee Attack
15% Stronger Deagle
11% Less Damage Taken
12 Hp Leech

Level 4

Start with axe

13% Faster
25% Stronger Melee
20% Faster Melee Attack
15% Stronger Deagle
13% Less Damage Taken
13 Hp Leech

Level 5

Start with axe

14% Faster
25% Stronger Melee
20% Faster Melee Attack
15% Stronger Deagle
14% Less Damage Taken
14 Hp Leech

Level 6

Start with axe

15% Faster
30% Stronger Melee
20% Faster Melee Attack
20% Stronger Deagle
15% Less Damage Taken
15 Hp Leech

This post has been edited by Pufulet: 03 October 2010 - 10:40

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#49 User is offline   Albino_Gunner 

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Posted 03 October 2010 - 12:44

View PostPufulet, on 03 October 2010 - 10:32, said:

Pardon me for multi posting :/

Well i cant help but putting what I think the berserkers stats should be personally. The class should be more like a blocker/tank to block a few zombies from your teamates giving time for your team to prepare.

It might be a bit OP idk but thats what I think it should look like

Level 0

5% Faster
10% Stronger Melee
10% Faster Melee Attack
5% Stronger Deagle
5% Less Damage Taken
4 Hp Leech

Level 1

7% Faster
15% Stronger Melee
15% Faster Melee Attack
10% Stronger Deagle
7% Less Damage Taken
7 Hp Leech

Level 2

9% Faster
20% Stronger Melee
17% Faster Melee Attack
13% Stronger Deagle
9% Less Damage Taken
10 Hp Leech

Level 3

Start with axe

11% Faster
23% Stronger Melee
20% Faster Melee Attack
15% Stronger Deagle
11% Less Damage Taken
12 Hp Leech

Level 4

Start with axe

13% Faster
25% Stronger Melee
20% Faster Melee Attack
15% Stronger Deagle
13% Less Damage Taken
13 Hp Leech

Level 5

Start with axe

14% Faster
25% Stronger Melee
20% Faster Melee Attack
15% Stronger Deagle
14% Less Damage Taken
14 Hp Leech

Level 6

Start with axe

15% Faster
30% Stronger Melee
20% Faster Melee Attack
20% Stronger Deagle
15% Less Damage Taken
15 Hp Leech


this seems like it would work. maybe just a trial, it's alot less OP than the 80% medics who heal themselves and run around.

also is there anyway i can get my stats back. i was about 2k healing off leveling my zerk and i did about 11k healing after the 4hp leach update.

This post has been edited by Albino_Gunner: 03 October 2010 - 12:45

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#50 User is offline   Pufulet 

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Posted 03 October 2010 - 12:48

[/quote]

this seems like it would work. maybe just a trial, it's alot less OP than the 80% medics who heal themselves and run around.

also is there anyway i can get my stats back. i was about 2k healing off leveling my zerk and i did about 11k healing after the 4hp leach update.
[/quotte]

I dont think its possible sry
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#51 User is offline   Sjossie 

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Posted 03 October 2010 - 12:50

have you even played before the levelstats got disabled? zerks would sit in a small spot on a roof with a axe or crowbar and then they were NOT getting killed by fastzombies...

Everyone always thinks about zerk for some reason...

i have some ideas:

Class ideas:

1. Support
Give people less ammo at start, less ammo at regeneration and less ammo at crates. Support should be able to give out ammo crates which will give you 5-10 clips of your current weapon. A level 1 support should have 6 crates to share, and 2 regenerate at ammo regeneration. with each level up, support should be able to give 2 crates more. the nails should stay the way they are but i think a nailed prop should be weakened, because sometimes it is just too tough.
2.Commando
The commando is quite balanced right now. a bit slow but it has its own perks. maybe a commando should be a little bit faster, because he is just too slow; i can seldomly escape from a zombie as soon as he touches me.
3.Berserker
Berserker should NEVER go back to what it was. people would just have a crowbar find a exploit-, glitch or some other mean spot to hold out 10 minutes by just hitting zombies with a crowbar. they should have a speed penalty if they haven't attacked a zombie with a melee weapon in a while. i think they should have increased melee damage but also generate enough health from a attack.
4.Medic
My favourite class, but it stinks from self-healers. If you want to heal yourself, you HAVE to stand still. i think the target should stand still too to get healed, i hate trying to heal people that are running around jumping and whatever.maybe the medic should have a bandage "weapon" too. if you give someone a bandage, he will regenerate a total of 25hp UNLESS he receives damage during the healing process.
5.Engineer
The engineer should have his barricade kit back, and you should have the choice to choose between 3 weapons: you can have 2 at the same time. so you have to choose between barricade kit, mines and a turret gun. the turret gun should remain unchanged, only that fast zombies will have a attack bonus ON the turret <so that it is not in an overpowered camp spot>

Weapon ideas:
Maybe you can find some other weapon models/sounds. Every single server has counterstrike weapons for every gamemode that exists on garrysmod. maybe replace them with kermite's gun models. those are really nice.
Also i think there should be more powerful pistols. the p228 and the usp are like BB guns.

Also i think the scout sniper rifle should return. in every map, 1 support will have a scout (2 if the player amount is above 25)

The hitting system should also be updated. i seriously have trouble hitting humans that i am walking up against.
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#52 User is offline   Chikennugget1 

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Posted 03 October 2010 - 13:20

View PostSjossie, on 03 October 2010 - 12:50, said:

Weapon ideas:
Maybe you can find some other weapon models/sounds. Every single server has counterstrike weapons for every gamemode that exists on garrysmod. maybe replace them with kermite's gun models. those are really nice.
Also i think there should be more powerful pistols. the p228 and the usp are like BB guns.


I don't think it's a good idea to replace the current models with kermite's ones, these are just eating a lot of fps and I'm not sure it's a good idea to have them in game, gmod is enough bugged for now, we don't need fps drops in addition.
And P228 and usp 45 have always been the starting guns, they should remain the same.
If you give fagnums or elites at start it's just impossible for the zombies to kill someone.

This post has been edited by Chikennugget1: 03 October 2010 - 13:22

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#53 User is offline   Albino_Gunner 

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Posted 03 October 2010 - 13:22

View PostSjossie, on 03 October 2010 - 12:50, said:

have you even played before the levelstats got disabled? zerks would sit in a small spot on a roof with a axe or crowbar and then they were NOT getting killed by fastzombies...

Everyone always thinks about zerk for some reason...

i have some ideas:

Class ideas:

1. Support
Give people less ammo at start, less ammo at regeneration and less ammo at crates. Support should be able to give out ammo crates which will give you 5-10 clips of your current weapon. A level 1 support should have 6 crates to share, and 2 regenerate at ammo regeneration. with each level up, support should be able to give 2 crates more. the nails should stay the way they are but i think a nailed prop should be weakened, because sometimes it is just too tough.
2.Commando
The commando is quite balanced right now. a bit slow but it has its own perks. maybe a commando should be a little bit faster, because he is just too slow; i can seldomly escape from a zombie as soon as he touches me.
3.Berserker
Berserker should NEVER go back to what it was. people would just have a crowbar find a exploit-, glitch or some other mean spot to hold out 10 minutes by just hitting zombies with a crowbar. they should have a speed penalty if they haven't attacked a zombie with a melee weapon in a while. i think they should have increased melee damage but also generate enough health from a attack.
4.Medic
My favourite class, but it stinks from self-healers. If you want to heal yourself, you HAVE to stand still. i think the target should stand still too to get healed, i hate trying to heal people that are running around jumping and whatever.maybe the medic should have a bandage "weapon" too. if you give someone a bandage, he will regenerate a total of 25hp UNLESS he receives damage during the healing process.
5.Engineer
The engineer should have his barricade kit back, and you should have the choice to choose between 3 weapons: you can have 2 at the same time. so you have to choose between barricade kit, mines and a turret gun. the turret gun should remain unchanged, only that fast zombies will have a attack bonus ON the turret <so that it is not in an overpowered camp spot>

Weapon ideas:
Maybe you can find some other weapon models/sounds. Every single server has counterstrike weapons for every gamemode that exists on garrysmod. maybe replace them with kermite's gun models. those are really nice.
Also i think there should be more powerful pistols. the p228 and the usp are like BB guns.

Also i think the scout sniper rifle should return. in every map, 1 support will have a scout (2 if the player amount is above 25)

The hitting system should also be updated. i seriously have trouble hitting humans that i am walking up against.


i played before the update when they didnt get killed by fasties, remind ou of a class that doesn't get killed by anything atm. people think of zerks all the time because they got the biggest nerf. Anyway tose idea's would make the zerk worth playing again especialy considering the amount of people who donated so they could get usefull stuff for their zerk.

also my old sugestion of a shop item that lets us stop the game changing our guns if we get one i like. im tired of getting a 5-7 when i had a magnum. or lets me keep my LMG and not get a shotgun. bu it doesn't effect what i actualy get when i unlock wepons.

This post has been edited by Albino_Gunner: 03 October 2010 - 13:26

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#54 User is offline   robbiewolf 

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Posted 03 October 2010 - 13:23

Why is it always the beserker who needs to be more powerfull?, before some updates 2/5 of the survivors was beserker and 1/5 always when to the same corner whit the same shit and sat there whit an axe or crowbar. just killing fast zombies running by.

And the sugestion of Pufulet,

lvl 6

Level 6

Start with axe

15% Faster
30% Stronger Melee
20% Faster Melee Attack
20% Stronger Deagle
15% Less Damage Taken
15 Hp Leech

Wtf if your a freeman u do more dmg, u have crowbar, then u just can sit in the corner and kill every zombie that comes by (including posion zombs and zombines)
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#55 User is offline   Sjossie 

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Posted 03 October 2010 - 13:25

View PostAlbino_Gunner, on 03 October 2010 - 13:22, said:

View PostSjossie, on 03 October 2010 - 12:50, said:

have you even played before the levelstats got disabled? zerks would sit in a small spot on a roof with a axe or crowbar and then they were NOT getting killed by fastzombies...

Everyone always thinks about zerk for some reason...

i have some ideas:

Class ideas:

1. Support
Give people less ammo at start, less ammo at regeneration and less ammo at crates. Support should be able to give out ammo crates which will give you 5-10 clips of your current weapon. A level 1 support should have 6 crates to share, and 2 regenerate at ammo regeneration. with each level up, support should be able to give 2 crates more. the nails should stay the way they are but i think a nailed prop should be weakened, because sometimes it is just too tough.
2.Commando
The commando is quite balanced right now. a bit slow but it has its own perks. maybe a commando should be a little bit faster, because he is just too slow; i can seldomly escape from a zombie as soon as he touches me.
3.Berserker
Berserker should NEVER go back to what it was. people would just have a crowbar find a exploit-, glitch or some other mean spot to hold out 10 minutes by just hitting zombies with a crowbar. they should have a speed penalty if they haven't attacked a zombie with a melee weapon in a while. i think they should have increased melee damage but also generate enough health from a attack.
4.Medic
My favourite class, but it stinks from self-healers. If you want to heal yourself, you HAVE to stand still. i think the target should stand still too to get healed, i hate trying to heal people that are running around jumping and whatever.maybe the medic should have a bandage "weapon" too. if you give someone a bandage, he will regenerate a total of 25hp UNLESS he receives damage during the healing process.
5.Engineer
The engineer should have his barricade kit back, and you should have the choice to choose between 3 weapons: you can have 2 at the same time. so you have to choose between barricade kit, mines and a turret gun. the turret gun should remain unchanged, only that fast zombies will have a attack bonus ON the turret <so that it is not in an overpowered camp spot>

Weapon ideas:
Maybe you can find some other weapon models/sounds. Every single server has counterstrike weapons for every gamemode that exists on garrysmod. maybe replace them with kermite's gun models. those are really nice.
Also i think there should be more powerful pistols. the p228 and the usp are like BB guns.

Also i think the scout sniper rifle should return. in every map, 1 support will have a scout (2 if the player amount is above 25)

The hitting system should also be updated. i seriously have trouble hitting humans that i am walking up against.


i played before the update when they didnt get killed by fasties, remind ou of a class that doesn't get killed by anything atm. people think of zerks all the time because they got the biggest nerf. Anyway tose idea's would make the zerk worth playing again especialy considering the amount of people who donated so they could get usefull stuff for their zerk.


They would but it would also overpower them. look at pufulets level 6 zerk idea:
Level 6

Start with axe

15% Faster
30% Stronger Melee
20% Faster Melee Attack
20% Stronger Deagle
15% Less Damage Taken
15 Hp Leech

What if the zerk dropped the axe and took a plank. that thing hits fast + a bonus. in other words a zerk could leach 30-60 hp in 2 seconds. + they are fast + they take less damage + their melee attack is stronger = O V E R P O W E R E D

i agree it needs update but it should totally not get overpowered again
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#56 User is offline   Chikennugget1 

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Posted 03 October 2010 - 13:27

Berserker just needs a little bit more damages and hp regeneration and it's fine.
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#57 User is offline   Pufulet 

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Posted 03 October 2010 - 13:30

View PostSjossie, on 03 October 2010 - 13:25, said:

View PostAlbino_Gunner, on 03 October 2010 - 13:22, said:

View PostSjossie, on 03 October 2010 - 12:50, said:

have you even played before the levelstats got disabled? zerks would sit in a small spot on a roof with a axe or crowbar and then they were NOT getting killed by fastzombies...

Everyone always thinks about zerk for some reason...

i have some ideas:

Class ideas:

1. Support
Give people less ammo at start, less ammo at regeneration and less ammo at crates. Support should be able to give out ammo crates which will give you 5-10 clips of your current weapon. A level 1 support should have 6 crates to share, and 2 regenerate at ammo regeneration. with each level up, support should be able to give 2 crates more. the nails should stay the way they are but i think a nailed prop should be weakened, because sometimes it is just too tough.
2.Commando
The commando is quite balanced right now. a bit slow but it has its own perks. maybe a commando should be a little bit faster, because he is just too slow; i can seldomly escape from a zombie as soon as he touches me.
3.Berserker
Berserker should NEVER go back to what it was. people would just have a crowbar find a exploit-, glitch or some other mean spot to hold out 10 minutes by just hitting zombies with a crowbar. they should have a speed penalty if they haven't attacked a zombie with a melee weapon in a while. i think they should have increased melee damage but also generate enough health from a attack.
4.Medic
My favourite class, but it stinks from self-healers. If you want to heal yourself, you HAVE to stand still. i think the target should stand still too to get healed, i hate trying to heal people that are running around jumping and whatever.maybe the medic should have a bandage "weapon" too. if you give someone a bandage, he will regenerate a total of 25hp UNLESS he receives damage during the healing process.
5.Engineer
The engineer should have his barricade kit back, and you should have the choice to choose between 3 weapons: you can have 2 at the same time. so you have to choose between barricade kit, mines and a turret gun. the turret gun should remain unchanged, only that fast zombies will have a attack bonus ON the turret <so that it is not in an overpowered camp spot>

Weapon ideas:
Maybe you can find some other weapon models/sounds. Every single server has counterstrike weapons for every gamemode that exists on garrysmod. maybe replace them with kermite's gun models. those are really nice.
Also i think there should be more powerful pistols. the p228 and the usp are like BB guns.

Also i think the scout sniper rifle should return. in every map, 1 support will have a scout (2 if the player amount is above 25)

The hitting system should also be updated. i seriously have trouble hitting humans that i am walking up against.


i played before the update when they didnt get killed by fasties, remind ou of a class that doesn't get killed by anything atm. people think of zerks all the time because they got the biggest nerf. Anyway tose idea's would make the zerk worth playing again especialy considering the amount of people who donated so they could get usefull stuff for their zerk.


They would but it would also overpower them. look at pufulets level 6 zerk idea:
Level 6

Start with axe

15% Faster
30% Stronger Melee
20% Faster Melee Attack
20% Stronger Deagle
15% Less Damage Taken
15 Hp Leech

What if the zerk dropped the axe and took a plank. that thing hits fast + a bonus. in other words a zerk could leach 30-60 hp in 2 seconds. + they are fast + they take less damage + their melee attack is stronger = O V E R P O W E R E D

i agree it needs update but it should totally not get overpowered again


I have played on the server when there was a ultimate berzerker reign, but i want the leech to be maximum 10hp and minimum 5, and it will definitly not be op like last time trust me, i mean we got ranged howlers with sheild that pull people. We got poison zombie combos that heal about 40-50 a sec, we got zombines for god sake. So i think berserker should have hes powers back but not as strong like in the old days..
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#58 User is offline   Albino_Gunner 

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Posted 03 October 2010 - 13:31

View PostSjossie, on 03 October 2010 - 13:25, said:


They would but it would also overpower them. look at pufulets level 6 zerk idea:
Level 6

Start with axe

15% Faster
30% Stronger Melee
20% Faster Melee Attack
20% Stronger Deagle
15% Less Damage Taken
15 Hp Leech

What if the zerk dropped the axe and took a plank. that thing hits fast + a bonus. in other words a zerk could leach 30-60 hp in 2 seconds. + they are fast + they take less damage + their melee attack is stronger = O V E R P O W E R E D

i agree it needs update but it should totally not get overpowered again


im sorry but zombies have loads of upgrades that they can get and the only problem people had with zerks was fasties being stupid. i mean do you seriously think that zombines and howlers would not be able to kill a zerk, especialy with the howlers new ability. I just think it's time the zerk got SOME of it's original power back. and if stats are reset (like mine have ):)then it will be perfectly fair because to get to lvl 6 with a zerk now will take forever and if they got the sugested update then it would take at least a month of solid playing wich i doubt anyone does.
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#59 User is offline   Pufulet 

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Posted 03 October 2010 - 13:32

View PostAlbino_Gunner, on 03 October 2010 - 13:31, said:

View PostSjossie, on 03 October 2010 - 13:25, said:


They would but it would also overpower them. look at pufulets level 6 zerk idea:
Level 6

Start with axe

15% Faster
30% Stronger Melee
20% Faster Melee Attack
20% Stronger Deagle
15% Less Damage Taken
15 Hp Leech

What if the zerk dropped the axe and took a plank. that thing hits fast + a bonus. in other words a zerk could leach 30-60 hp in 2 seconds. + they are fast + they take less damage + their melee attack is stronger = O V E R P O W E R E D

i agree it needs update but it should totally not get overpowered again


im sorry but zombies have loads of upgrades that they can get and the only problem people had with zerks was fasties being stupid. i mean do you seriously think that zombines and howlers would not be able to kill a zerk, especialy with the howlers new ability. I just think it's time the zerk got SOME of it's original power back. and if stats are reset (like mine have ):)then it will be perfectly fair because to get to lvl 6 with a zerk now will take forever and if they got the sugested update then it would take at least a month of solid playing wich i doubt anyone does.


agreed




EDIT: oh and atm all melee weapons are like giant inflatable toys. They are underpowered marshmellows..

This post has been edited by Pufulet: 03 October 2010 - 13:33

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#60 User is offline   Sjossie 

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Posted 03 October 2010 - 13:37

View PostPufulet, on 03 October 2010 - 13:32, said:

View PostAlbino_Gunner, on 03 October 2010 - 13:31, said:

View PostSjossie, on 03 October 2010 - 13:25, said:


They would but it would also overpower them. look at pufulets level 6 zerk idea:
Level 6

Start with axe

15% Faster
30% Stronger Melee
20% Faster Melee Attack
20% Stronger Deagle
15% Less Damage Taken
15 Hp Leech

What if the zerk dropped the axe and took a plank. that thing hits fast + a bonus. in other words a zerk could leach 30-60 hp in 2 seconds. + they are fast + they take less damage + their melee attack is stronger = O V E R P O W E R E D

i agree it needs update but it should totally not get overpowered again


im sorry but zombies have loads of upgrades that they can get and the only problem people had with zerks was fasties being stupid. i mean do you seriously think that zombines and howlers would not be able to kill a zerk, especialy with the howlers new ability. I just think it's time the zerk got SOME of it's original power back. and if stats are reset (like mine have ):)then it will be perfectly fair because to get to lvl 6 with a zerk now will take forever and if they got the sugested update then it would take at least a month of solid playing wich i doubt anyone does.


agreed




EDIT: oh and atm all melee weapons are like giant inflatable toys. They are underpowered marshmellows..


what i want to say: just NOT how they were in the past.
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