Sjossie, on 03 October 2010 - 12:50, said:
have you even played before the levelstats got disabled? zerks would sit in a small spot on a roof with a axe or crowbar and then they were NOT getting killed by fastzombies...
Everyone always thinks about zerk for some reason...
i have some ideas:
Class ideas:
1. Support
Give people less ammo at start, less ammo at regeneration and less ammo at crates. Support should be able to give out ammo crates which will give you 5-10 clips of your current weapon. A level 1 support should have 6 crates to share, and 2 regenerate at ammo regeneration. with each level up, support should be able to give 2 crates more. the nails should stay the way they are but i think a nailed prop should be weakened, because sometimes it is just too tough.
2.Commando
The commando is quite balanced right now. a bit slow but it has its own perks. maybe a commando should be a little bit faster, because he is just too slow; i can seldomly escape from a zombie as soon as he touches me.
3.Berserker
Berserker should NEVER go back to what it was. people would just have a crowbar find a exploit-, glitch or some other mean spot to hold out 10 minutes by just hitting zombies with a crowbar. they should have a speed penalty if they haven't attacked a zombie with a melee weapon in a while. i think they should have increased melee damage but also generate enough health from a attack.
4.Medic
My favourite class, but it stinks from self-healers. If you want to heal yourself, you HAVE to stand still. i think the target should stand still too to get healed, i hate trying to heal people that are running around jumping and whatever.maybe the medic should have a bandage "weapon" too. if you give someone a bandage, he will regenerate a total of 25hp UNLESS he receives damage during the healing process.
5.Engineer
The engineer should have his barricade kit back, and you should have the choice to choose between 3 weapons: you can have 2 at the same time. so you have to choose between barricade kit, mines and a turret gun. the turret gun should remain unchanged, only that fast zombies will have a attack bonus ON the turret <so that it is not in an overpowered camp spot>
Weapon ideas:
Maybe you can find some other weapon models/sounds. Every single server has counterstrike weapons for every gamemode that exists on garrysmod. maybe replace them with kermite's gun models. those are really nice.
Also i think there should be more powerful pistols. the p228 and the usp are like BB guns.
Also i think the scout sniper rifle should return. in every map, 1 support will have a scout (2 if the player amount is above 25)
The hitting system should also be updated. i seriously have trouble hitting humans that i am walking up against.
i played before the update when they didnt get killed by fasties, remind ou of a class that doesn't get killed by anything atm. people think of zerks all the time because they got the biggest nerf. Anyway tose idea's would make the zerk worth playing again especialy considering the amount of people who donated so they could get usefull stuff for their zerk.
also my old sugestion of a shop item that lets us stop the game changing our guns if we get one i like. im tired of getting a 5-7 when i had a magnum. or lets me keep my LMG and not get a shotgun. bu it doesn't effect what i actualy get when i unlock wepons.
This post has been edited by Albino_Gunner: 03 October 2010 - 13:26