Left 4 Green: [ZS] Update incoming... - Left 4 Green

Jump to content

Toggle shoutbox Thu'umbox

mrmuffinman555  : (23 May 2012 - 01:19) can someone gimme the ip to the tf2 servers
rui_troia  : (22 May 2012 - 22:45) See yah
rui_troia  : (22 May 2012 - 22:45) Brand new map of CSS by me is out! http://gamebanana.com/css/maps/166036
Gunslinger  : (22 May 2012 - 22:44) that mean no Dòner Kebeb for mej
Gunslinger  : (22 May 2012 - 22:44) but then i got no teeth!
xeim  : (22 May 2012 - 22:34) RIP I OUT !
Gunslinger  : (22 May 2012 - 22:25) fuck my brace it make me dont wanna eat and i cant even put the food in my mounth BECAUSE IT FILLS ALMOST WHOLE MY MOUNTH have lesser than a half space to eat mah food and now i cant even FUS RO DAH! :(
rui_troia  : (22 May 2012 - 22:23) Derpfuck. Bye lads, ladies and Headcrabs.(Also female headcrabs)
Dr.Minky  : (22 May 2012 - 22:17) Yes sir
Baron Baconeer  : (22 May 2012 - 22:17) 173 works hard and plays harder.
Baron Baconeer  : (22 May 2012 - 22:17) Get your ass back there.
Baron Baconeer  : (22 May 2012 - 22:17) Minky.
Dr.Minky  : (22 May 2012 - 22:17) Ugh
Luke Nukem  : (22 May 2012 - 21:55) Going to code :(
Dr.Minky  : (22 May 2012 - 21:54) Gonna play SCP
Dr.Minky  : (22 May 2012 - 21:54) http://www.livestream.com/drminky
Luke Nukem  : (22 May 2012 - 21:53) The feel of rust against my salad fingers is almost orgasmic
Luke Nukem  : (22 May 2012 - 21:52) I like Rusty Spoons.... http://www.youtube.com/watch?v=M3iOROuTuMA
Gunslinger  : (22 May 2012 - 21:52) kh¨'pdjhidh'
Baron Baconeer  : (22 May 2012 - 21:51) Dr. Minky.
Resize Shouts Area
  • 6 Pages +
  • 1
  • 2
  • 3
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

[ZS] Update incoming...

#1 User is offline   Deluvas 

  • Resigned
  • Greens
  • PipPip
  • 0

Posted 26 September 2010 - 17:02

Okay, so I've allocated some time to getting a final update online ( timeAlloc( sizeOf( ZombieSurvival ) ). Basically, if you come up with simple ideas that can have a great potential over the gameplay, be my guest. No complex ideas, and no weird ones either, just simple and neat! And yes, leveling is going to get transformed somehow...
+
<< Resigned to "green" status from own initiative >>
0

#2 User is offline   Hundred2 

  • Ay commanda
  • Server Admins
  • PipPipPipPipPipPip
  • 65

Posted 26 September 2010 - 17:07

What will the update do?
+
WORK IN PROGRESS.
0

#3 User is offline   Hero 

  • Zombie Meat
  • 0

Posted 26 September 2010 - 17:09

Awesome

How about.. nerfing the hell out of medics? :P
0

#4 User is offline   Pufulet 

  • Mr.Zombie Survival
  • Server Admins
  • PipPipPipPip
  • 67

Posted 26 September 2010 - 17:53

Enable/Fix leveling up

Berserker needs more hp gain from attacking since lvling up berserker with about 50000 hp regen to lvl up is 99% impossbile. I suggest giving them +2 Hp attack regen starting with 5hp and lvl 0 and make their weapons stronger since the class is useless without bonus dmg.

Commando is basicly normal survivor - More overall dmg and gun power and would be cool swiss army knife?

Medic - Medic only heals standing still - 100 starting healthvials might be a bit too hard considering the maps we have atm.

Engineer - More c4 dmg and something else either bring the aegis or something robotic only c4 is not good.


Support - More smg dmg and bonus ammo

The fall dmg should be changed back how it was. 10 dmg no matter how high isnt realistic

Oh and weapons need to be harder to earn. More kills, will balance it out more. and the starting pistols are pansie-like D; they need moar powa!

Another Edit:

If deluvas does use the xp system I would suggest making it max lvl 10 or just keep it at lvl 6. Reset everyones lvl stuff and make it so each level is like 2 or 1.5 times harder or so. Each lvl increasing ur stats by 5% or less?
Special abilities or lvl unlockables would be very nice

The WoW based talent idea

Each time you lvl you can choose what u want and keep ugrading it each lvl up depending on your class.

Berserker - 3% Faster - 5% More Dmg - Gain 2 Hp from each attack extra

and each time you lvl up u can choose the same one but it will be improved.

Reseting ur talents would cost 500G.

Well Deluvas did say small ideas... but idk i think it might be good

This post has been edited by Pufulet: 26 September 2010 - 18:08

0

#5 User is offline   Hero 

  • Zombie Meat
  • 0

Posted 26 September 2010 - 18:09

View PostPufulet, on 26 September 2010 - 17:53, said:

The WoW based talent idea

Each time you lvl you can choose what u want and keep ugrading it each lvl up depending on your class.

Berserker - 3% Faster - 5% More Dmg - Gain 2 Hp from each attack extra

and each time you lvl up u can choose the same one but it will be improved.

Reseting ur talents would cost 500G.


I have had this idea too, but it's really too much work I think
0

#6 User is offline   Lex 

  • IN THE SUMMERTIME
  • Server Admins
  • Pip
  • 1

Posted 26 September 2010 - 18:16

If it's chosen. I think the price should be 50gc for every stat earned. 500gc could be too much if you've only leveled once, or not enough if you're level 10 or whatever.
+

Quote

Awesome Quote is awesome.
0

#7 User is offline   Mr. Darkness 

  • Are you... A NUGGET?
  • PipPipPipPipPipPip
  • 51

Posted 26 September 2010 - 18:30

I just wanted to notice that zombine should have a suit sound while running.

About else, I agree with Pufulet.
+
Posted Image
Posted Image
You're not an Admin or a Greenie, stop acting like one; it'll never happen. Way to be hypocritical too. - DrainalPosted Image
0

#8 User is offline   Hundred2 

  • Ay commanda
  • Server Admins
  • PipPipPipPipPipPip
  • 65

Posted 26 September 2010 - 18:40

View PostPufulet, on 26 September 2010 - 17:53, said:

The WoW based talent idea

Each time you lvl you can choose what u want and keep ugrading it each lvl up depending on your class.

Berserker - 3% Faster - 5% More Dmg - Gain 2 Hp from each attack extra

and each time you lvl up u can choose the same one but it will be improved.

Reseting ur talents would cost 500G.


NO

This post has been edited by Hundred2: 26 September 2010 - 18:41

+
WORK IN PROGRESS.
0

#9 User is offline   Griffon 

  • Zombie Meat
  • 7

Posted 26 September 2010 - 18:40

OMG A UPDATE!?

okay

zombines need a limited sprint time (about 5 secs)
medics should not be able to run while healing (maybe walk or just not at all)
beserkers need sorting out with the mele regen

support dont get full nails every supply crate 1xlvl every crate and +1 to max nail capacity per lvl

if zombies hit a nail it has a 5% chance of being broken


fix leveling (i may have ideas on how to do this later)

This post has been edited by Griffon: 26 September 2010 - 18:53

+
Posted Image
Posted Image
0

#10 User is offline   QTesla 

  • Survivor
  • Greens
  • PipPip
  • 0

Posted 26 September 2010 - 19:11

The ability to moonwalk.
+
Messy and Tesla FOR NARNIA!

[FOR NARNIA!] QTesla: FOR NARNIA!
[FOR NARNIA!] ●Mèssy●: FOR NARNIA!


Quote

[19:22] <QTesla> I'M HERE
[19:22] <Balmung> SUP BBZ
[19:22] <Balmung> ASL?
[19:22] <QTesla> 18/F/NY
[19:22] <QTesla> YOU?
[19:23] <Balmung> 18/F/CA
[19:23] <QTesla> OH COOL I'M MOVING THERE
[19:23] <QTesla> WE SHOULD HAVE SEX
[19:23] <Balmung> OMG YH


http://dshan.me/musi.../fuck%20you.mp3
0

#11 User is offline   Jeremiah 

  • Zombie Meat
  • 0

Posted 26 September 2010 - 19:39

Thank you Deluvas,


BALANCING THE GAME:

- Zombine: Change health to 200, because they are just too overpowered. They'll just run in to you constantly until the human is death, no skill is required for this class. Although it IS humans last hope so either change health or let be an available class at 2:00.

- Healing (Medic): Change the big health kit to a certain amount of small health vials that heals 5-10 hp, so a medic starts with 3-5 vials which he can give to others. Another thing could be that if he gives the heath vial the person gets 10 hp and if he heals himself he gets 5 hp. This makes the medic need too CHOOSE whether he gives them for more health or do just heal himself for lesser health. For this idea also make it possible for health vials too respawn in supply crate (at a low chance).
OR instead of that idea make the medics stand still when they heal themselves with the current medkit. Because we all hate medic runs at the end of the game (non-skilled).

Support:
- Amount of nails limited to 4/5. (5 nails, you have to buy a perk)
- Hammer introduced as a perk but still only available for support, when choosing support you gain the hammer. First buy the perk for it though. (7500gc, so noobs cannot abuse it and have more knowledge of the game when they have around 7,5k gc.)
- Unable to nail tires, small props (EXCEPT barrels).

NEW IDEAS:

- Weapons: Some new weapons are always awesome!

- Ammo (Support): Make support able to throw some ammo kits on the ground.
+
Building cades ever since.
0

#12 User is offline   Danni 

  • MTA ex-admin
  • Greens
  • PipPip
  • 0

Posted 26 September 2010 - 20:04

My update:

Make ZS as it used to be when Clavus took care of it
+
.
0

#13 User is offline   Dusty 

  • Bring Me Your Love
  • Greens
  • Pip
  • 8

Posted 26 September 2010 - 20:06

Removes the Zombine's ability to sprint.
+
Posted Image
0

#14 User is offline   Dr. Pannenkoek 

  • IS .NL UP?
  • PipPip
  • 25

Posted 26 September 2010 - 20:59

Remove the zombies, replace with Hello Kitty for child friendly support.
Replace the killing with hugging
Swap the weapons for moral support
Add age ranges to the classes, you don't want to put too much stress on the players mind.
+
:o
0

#15 User is offline   Hero 

  • Zombie Meat
  • 0

Posted 26 September 2010 - 21:25

View PostDr. Pannenkoek, on 26 September 2010 - 20:59, said:

Remove the zombies, replace with Hello Kitty for child friendly support.
Replace the killing with hugging
Swap the weapons for moral support
Add age ranges to the classes, you don't want to put too much stress on the players mind.

:pipe:
0

#16 User is offline   Clavus 

  • Game dev.
  • TopCrew
  • PipPipPipPipPipPipPipPip
  • 317

Posted 26 September 2010 - 23:18

If I can make a few global suggestions: remove 'random' occurrences (like "5% chance of x when you do y") except for obvious things like the dice.

Another one of my suggestions concerns the whole thing with numbers / percentages everywhere. "35% more this", "21.22222% less that". Nice and all for the WoW nerds but I think it's better design to use things like "does less" or "does more".
+
Posted Image
Clavus Studios steam group (join it)
ಠ_ರೃ


Synchro Drive - Final Fantasy XIII-2
0

#17 User is offline   Zeno 

  • Zombie Meat
  • 0

Posted 27 September 2010 - 02:03

Have it So the medic CANNOT heal himself. ( This will stop the Jumping self heal, and make more people use medic the way its meant to be used. Like in Infected wars )

Fix the hit system. It was so much better in the old version. Now I'm standing right next to someone and they Don't even get hurt

Let bezerker Gain more health per hit. The amount of times I've used crowbar welding god * and bezerker * I haven't been able to kill one zombie cause he does 25hp per hit and I only get 7 hp per hit.

Have more outcomes of the dice. For example. Lose: Randomly Changed class. ( Human ), Win: Gain 5 Kills, Something like that

Add More useful things In the Shop. for Zombies and humans But nothing over powered

This post has been edited by Zeno: 27 September 2010 - 11:36

+
Posted Image
0

#18 User is offline   stalker-dude(nl) 

  • infected bastard
  • Pip
  • 0

Posted 27 September 2010 - 06:02

View PostDanni, on 26 September 2010 - 20:04, said:

My update:

Make ZS as it used to be when Clavus took care of it

+
Posted Image
0

#19 User is offline   Clavus 

  • Game dev.
  • TopCrew
  • PipPipPipPipPipPipPipPip
  • 317

Posted 27 September 2010 - 07:09

View Poststalker-dude(nl), on 27 September 2010 - 06:02, said:

View PostDanni, on 26 September 2010 - 20:04, said:

My update:

Make ZS as it used to be when Clavus took care of it


Stop being stupid.
+
Posted Image
Clavus Studios steam group (join it)
ಠ_ರೃ


Synchro Drive - Final Fantasy XIII-2
0

#20 User is offline   Pufulet 

  • Mr.Zombie Survival
  • Server Admins
  • PipPipPipPip
  • 67

Posted 27 September 2010 - 07:18

Randomize the maps again - its always Village House - Raunchy house - Stormier house. And the new maps that you added are all in the same area. Mix them up
0

  • 6 Pages +
  • 1
  • 2
  • 3
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users