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[ZS] Update incoming...
#1
Posted 26 September 2010 - 17:02
#4
Posted 26 September 2010 - 17:53
Berserker needs more hp gain from attacking since lvling up berserker with about 50000 hp regen to lvl up is 99% impossbile. I suggest giving them +2 Hp attack regen starting with 5hp and lvl 0 and make their weapons stronger since the class is useless without bonus dmg.
Commando is basicly normal survivor - More overall dmg and gun power and would be cool swiss army knife?
Medic - Medic only heals standing still - 100 starting healthvials might be a bit too hard considering the maps we have atm.
Engineer - More c4 dmg and something else either bring the aegis or something robotic only c4 is not good.
Support - More smg dmg and bonus ammo
The fall dmg should be changed back how it was. 10 dmg no matter how high isnt realistic
Oh and weapons need to be harder to earn. More kills, will balance it out more. and the starting pistols are pansie-like D; they need moar powa!
Another Edit:
If deluvas does use the xp system I would suggest making it max lvl 10 or just keep it at lvl 6. Reset everyones lvl stuff and make it so each level is like 2 or 1.5 times harder or so. Each lvl increasing ur stats by 5% or less?
Special abilities or lvl unlockables would be very nice
The WoW based talent idea
Each time you lvl you can choose what u want and keep ugrading it each lvl up depending on your class.
Berserker - 3% Faster - 5% More Dmg - Gain 2 Hp from each attack extra
and each time you lvl up u can choose the same one but it will be improved.
Reseting ur talents would cost 500G.
Well Deluvas did say small ideas... but idk i think it might be good
This post has been edited by Pufulet: 26 September 2010 - 18:08
#5
Posted 26 September 2010 - 18:09
Pufulet, on 26 September 2010 - 17:53, said:
Each time you lvl you can choose what u want and keep ugrading it each lvl up depending on your class.
Berserker - 3% Faster - 5% More Dmg - Gain 2 Hp from each attack extra
and each time you lvl up u can choose the same one but it will be improved.
Reseting ur talents would cost 500G.
I have had this idea too, but it's really too much work I think
#8
Posted 26 September 2010 - 18:40
Pufulet, on 26 September 2010 - 17:53, said:
Each time you lvl you can choose what u want and keep ugrading it each lvl up depending on your class.
Berserker - 3% Faster - 5% More Dmg - Gain 2 Hp from each attack extra
and each time you lvl up u can choose the same one but it will be improved.
Reseting ur talents would cost 500G.
NO
This post has been edited by Hundred2: 26 September 2010 - 18:41
#9
Posted 26 September 2010 - 18:40
okay
zombines need a limited sprint time (about 5 secs)
medics should not be able to run while healing (maybe walk or just not at all)
beserkers need sorting out with the mele regen
support dont get full nails every supply crate 1xlvl every crate and +1 to max nail capacity per lvl
if zombies hit a nail it has a 5% chance of being broken
fix leveling (i may have ideas on how to do this later)
This post has been edited by Griffon: 26 September 2010 - 18:53
#10
Posted 26 September 2010 - 19:11
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#11
Posted 26 September 2010 - 19:39
BALANCING THE GAME:
- Zombine: Change health to 200, because they are just too overpowered. They'll just run in to you constantly until the human is death, no skill is required for this class. Although it IS humans last hope so either change health or let be an available class at 2:00.
- Healing (Medic): Change the big health kit to a certain amount of small health vials that heals 5-10 hp, so a medic starts with 3-5 vials which he can give to others. Another thing could be that if he gives the heath vial the person gets 10 hp and if he heals himself he gets 5 hp. This makes the medic need too CHOOSE whether he gives them for more health or do just heal himself for lesser health. For this idea also make it possible for health vials too respawn in supply crate (at a low chance).
OR instead of that idea make the medics stand still when they heal themselves with the current medkit. Because we all hate medic runs at the end of the game (non-skilled).
Support:
- Amount of nails limited to 4/5. (5 nails, you have to buy a perk)
- Hammer introduced as a perk but still only available for support, when choosing support you gain the hammer. First buy the perk for it though. (7500gc, so noobs cannot abuse it and have more knowledge of the game when they have around 7,5k gc.)
- Unable to nail tires, small props (EXCEPT barrels).
NEW IDEAS:
- Weapons: Some new weapons are always awesome!
- Ammo (Support): Make support able to throw some ammo kits on the ground.
#15
Posted 26 September 2010 - 21:25
#16
Posted 26 September 2010 - 23:18
Another one of my suggestions concerns the whole thing with numbers / percentages everywhere. "35% more this", "21.22222% less that". Nice and all for the WoW nerds but I think it's better design to use things like "does less" or "does more".

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#17
Posted 27 September 2010 - 02:03
Fix the hit system. It was so much better in the old version. Now I'm standing right next to someone and they Don't even get hurt
Let bezerker Gain more health per hit. The amount of times I've used crowbar welding god * and bezerker * I haven't been able to kill one zombie cause he does 25hp per hit and I only get 7 hp per hit.
Have more outcomes of the dice. For example. Lose: Randomly Changed class. ( Human ), Win: Gain 5 Kills, Something like that
Add More useful things In the Shop. for Zombies and humans But nothing over powered
This post has been edited by Zeno: 27 September 2010 - 11:36
#19
Posted 27 September 2010 - 07:09

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#20
Posted 27 September 2010 - 07:18

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