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Zombie Survival - Ideas and Suggestions
#43
Posted 04 May 2010 - 19:46
but anyway another class for human could be sharp shooter
10% higher accuracy on all guns
active camo -- can put on camo that hides his heartbeat but cannot move ot attack and slow health decrese
8% chance to start with sniper
full running speed while while carrying a heavy weapon e.g sniper (if the get added) or shotgun ect.
static trap -- a small trap that decreases the spped of anything that runs over it by 25%
150 1 shot 1 kill with sniper to get to level one
hit 250 zombies with static trap to get to level one
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#44
#46
Posted 04 May 2010 - 19:57
Squirrel-Dude, on 04 May 2010 - 19:53, said:
not really it was a 3 word post with no class description or anyting so thats sorta two broken rules and it would just be an awkward to shoot headcrab :S
This post has been edited by Albino_Gunner: 04 May 2010 - 20:08
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#47
Posted 04 May 2010 - 21:28
Howlers can only damage humans down to 50% health, then they are ineffective. I think this would stop new people from just choosing howler and walking around clicking at random. It would persuade new people to experiment with other classes instead.

Quote
[19:16] <SquirreliPod> The wine got mother drunk though
[19:17] <~Ywa> Is she do able?
#48
Posted 04 May 2010 - 21:51
deathbycrowbar, on 04 May 2010 - 21:28, said:
Howlers can only damage humans down to 50% health, then they are ineffective. I think this would stop new people from just choosing howler and walking around clicking at random. It would persuade new people to experiment with other classes instead.
maybe but then howlers would be basicaly inefective anyway because by the time howlers are unlocked most humand are down to faded green or orange health anyway. unless zombies get levels and at level 3/4 or something howlers can kill humans.
This post has been edited by Albino_Gunner: 04 May 2010 - 21:51
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#49
Posted 04 May 2010 - 22:35
The only people that want to keep zerks were using them. I was one of the few that didnt like zerks, because they totally unbalance the game. 4 human classes is enough in my opinion or someone comes up with a class that helps the team without being OP.
#50
Posted 05 May 2010 - 18:37
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#51
Posted 05 May 2010 - 19:35
Albino_Gunner, on 04 May 2010 - 21:51, said:
deathbycrowbar, on 04 May 2010 - 21:28, said:
Howlers can only damage humans down to 50% health, then they are ineffective. I think this would stop new people from just choosing howler and walking around clicking at random. It would persuade new people to experiment with other classes instead.
maybe but then howlers would be basicaly inefective anyway because by the time howlers are unlocked most humand are down to faded green or orange health anyway. unless zombies get levels and at level 3/4 or something howlers can kill humans.
Nah if you have a team with good medics or the map is hard for zombies its easy for most of the team to still have 100% health by the time Howlers are unlocked. Another (better) alternative would be to remove them altogether

Quote
[19:16] <SquirreliPod> The wine got mother drunk though
[19:17] <~Ywa> Is she do able?
#52
Posted 05 May 2010 - 19:52
This post has been edited by PEPPER: 05 May 2010 - 19:56
#54
Posted 05 May 2010 - 22:20
deathbycrowbar, on 04 May 2010 - 21:28, said:
Howlers can only damage humans down to 50% health, then they are ineffective. I think this would stop new people from just choosing howler and walking around clicking at random. It would persuade new people to experiment with other classes instead.
i think its better to be immune to the scream for a couple of seconds to clear the howlers.
This post has been edited by Sneed: 05 May 2010 - 22:20
Sneed runs away
ClavusElite is now Away.
#55
Posted 09 May 2010 - 18:37
Full information on whats being nerfed-increased
Well first of all about refreshed magnum, yeah its being nerfed but i can live with it, but magnums max ammo count is increased up to... 250 or more: how the hell am i going to to deplete that much bullets? Cause magnum firing speed is way too slow (maybe for ppl that suck at aiming? so they cannot get even 15 kills. Nope if you cannot aim then you cannot kill zombies, if you cannot kill zombies, zombies will kill you, if you get killed you will be turned into a zombie, if you will be turned into a zombie you wouldnt need magnum anymore)
Suggestions: Increase magnums firing speed, or decrease max ammo count. One more... Secondary fire: by tapping ALT fire, magnum will start to shoot rapidly with low accuracy until the clip gets depleted, so it will solve the problem of max ammo count
#56
Posted 11 May 2010 - 16:20
- Increase zombie health while not attacking (to break through barricades) (even increase above normal max. health).
- Add a message on screen when being healed (so the player knows he shouldn't move a lot)
- Add more explosive props to maps (change how they explode?), like gascans and barrels
- Add more class-specific weapons (like the engineer got the explosives.. but then something like that for all classes).
- Display zombie class-menu when spawning as zombie for the first time every map (helps the noobs not knowing how to play other classes).
Quote
[13:02:27] <juenlaen> im liek
[13:02:27] <juenlaen> http://narf-archive....eb5cf498db.jpeg
#57
Posted 11 May 2010 - 16:23
Ywa, on 11 May 2010 - 16:20, said:
I like this idea, But When you start as first zombie, you can only choose one. So wouldn't that add more confusion?
[FOR NARNIA!] QTesla: FOR NARNIA!
[FOR NARNIA!] ●Mèssy●: FOR NARNIA!
Quote
[19:22] <Balmung> SUP BBZ
[19:22] <Balmung> ASL?
[19:22] <QTesla> 18/F/NY
[19:22] <QTesla> YOU?
[19:23] <Balmung> 18/F/CA
[19:23] <QTesla> OH COOL I'M MOVING THERE
[19:23] <QTesla> WE SHOULD HAVE SEX
[19:23] <Balmung> OMG YH
http://dshan.me/musi.../fuck%20you.mp3
#58
Posted 11 May 2010 - 16:32
QTesla, on 11 May 2010 - 16:23, said:
Then don't display it. :') Only display it when there are multiple available.
Quote
[13:02:27] <juenlaen> im liek
[13:02:27] <juenlaen> http://narf-archive....eb5cf498db.jpeg
#60
Posted 11 May 2010 - 17:20
Ywa, on 11 May 2010 - 16:32, said:
Why not an active pop up like when you play in singleplayer, you have some tips with the green "?", for example you can make a pop up "You cange your zombie class with F3", and it pops regularly if you don't change your class after let's say 5 minutes (if you are always playing as normal zombie it pops up

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