Left 4 Green: Zombie Survival - Ideas and Suggestions - Left 4 Green

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Zombie Survival - Ideas and Suggestions

#41 User is offline   Navo 

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Posted 04 May 2010 - 19:35

Infected squirrels. Please.
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#42 User is offline   Notte 

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Posted 04 May 2010 - 19:42

View PostSquirrel-Dude, on 04 May 2010 - 19:35, said:

Infected squirrels. Please.


WE DONT NEED HEADCRABS
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#43 User is offline   Albino_Gunner 

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Posted 04 May 2010 - 19:46

this is a topic about new ideas not how good pepper is...he is good tho i will admit. he also has the right idea about zerks that only we seem to share...and all the recent qitters.

but anyway another class for human could be sharp shooter
10% higher accuracy on all guns
active camo -- can put on camo that hides his heartbeat but cannot move ot attack and slow health decrese
8% chance to start with sniper
full running speed while while carrying a heavy weapon e.g sniper (if the get added) or shotgun ect.
static trap -- a small trap that decreases the spped of anything that runs over it by 25%
150 1 shot 1 kill with sniper to get to level one
hit 250 zombies with static trap to get to level one
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#44 User is offline   Chikennugget1 

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Posted 04 May 2010 - 19:47

View PostNotte, on 04 May 2010 - 19:42, said:

View PostSquirrel-Dude, on 04 May 2010 - 19:35, said:

Infected squirrels. Please.


WE DONT NEED HEADCRABS

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EDIT: Small posts are not allowed!


Read the rules faggits :V
And don't go offtopic.
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#45 User is offline   Navo 

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Posted 04 May 2010 - 19:53

I was perfectly ontopic.
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#46 User is offline   Albino_Gunner 

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Posted 04 May 2010 - 19:57

View PostSquirrel-Dude, on 04 May 2010 - 19:53, said:

I was perfectly ontopic.

not really it was a 3 word post with no class description or anyting so thats sorta two broken rules and it would just be an awkward to shoot headcrab :S

This post has been edited by Albino_Gunner: 04 May 2010 - 20:08

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#47 User is offline   deathbycrowbar 

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Posted 04 May 2010 - 21:28

Awesome idea:

Howlers can only damage humans down to 50% health, then they are ineffective. I think this would stop new people from just choosing howler and walking around clicking at random. It would persuade new people to experiment with other classes instead.
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#48 User is offline   Albino_Gunner 

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Posted 04 May 2010 - 21:51

View Postdeathbycrowbar, on 04 May 2010 - 21:28, said:

Awesome idea:

Howlers can only damage humans down to 50% health, then they are ineffective. I think this would stop new people from just choosing howler and walking around clicking at random. It would persuade new people to experiment with other classes instead.


maybe but then howlers would be basicaly inefective anyway because by the time howlers are unlocked most humand are down to faded green or orange health anyway. unless zombies get levels and at level 3/4 or something howlers can kill humans.

This post has been edited by Albino_Gunner: 04 May 2010 - 21:51

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#49 User is offline   Damien 

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Posted 04 May 2010 - 22:35

Howler should do less dmg and have a higher cooldown time, but i would suggest extending the range. So howler can dmg human from a few metres with like 2-5 hp.
The only people that want to keep zerks were using them. I was one of the few that didnt like zerks, because they totally unbalance the game. 4 human classes is enough in my opinion or someone comes up with a class that helps the team without being OP.
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#50 User is offline   Albino_Gunner 

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Posted 05 May 2010 - 18:37

well i think zerks should be brought back if the zombies get a healing class and with zombine and howlers they would be fucked anyway now so it wouldnt really make a difference if they were brought back. also if teh zombies got levels then the zerk would just be another class not an op one like they used to be
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#51 User is offline   deathbycrowbar 

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Posted 05 May 2010 - 19:35

View PostAlbino_Gunner, on 04 May 2010 - 21:51, said:

View Postdeathbycrowbar, on 04 May 2010 - 21:28, said:

Awesome idea:

Howlers can only damage humans down to 50% health, then they are ineffective. I think this would stop new people from just choosing howler and walking around clicking at random. It would persuade new people to experiment with other classes instead.


maybe but then howlers would be basicaly inefective anyway because by the time howlers are unlocked most humand are down to faded green or orange health anyway. unless zombies get levels and at level 3/4 or something howlers can kill humans.


Nah if you have a team with good medics or the map is hard for zombies its easy for most of the team to still have 100% health by the time Howlers are unlocked. Another (better) alternative would be to remove them altogether ;)
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[19:15] <SquirreliPod> French restaurants mhmmmmm
[19:16] <SquirreliPod> The wine got mother drunk though
[19:17] <~Ywa> Is she do able?

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#52 User is offline   PEPPER 

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Posted 05 May 2010 - 19:52

Sonic waves? I mean you should aim b4 unleashing a powerfull scream, so howlers wont be able to attack on whole 360, so human can stand a slightly chance of not to get significant dmg. Also it will prevent from "clicking at random"

This post has been edited by PEPPER: 05 May 2010 - 19:56

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#53 User is offline   Damien 

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Posted 05 May 2010 - 22:12

Nice idea pepper. I would say that howler only damages the area it looks at.
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#54 User is offline   Sneed 

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Posted 05 May 2010 - 22:20

View Postdeathbycrowbar, on 04 May 2010 - 21:28, said:

Awesome idea:

Howlers can only damage humans down to 50% health, then they are ineffective. I think this would stop new people from just choosing howler and walking around clicking at random. It would persuade new people to experiment with other classes instead.


i think its better to be immune to the scream for a couple of seconds to clear the howlers.

This post has been edited by Sneed: 05 May 2010 - 22:20

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#55 User is offline   PEPPER 

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Posted 09 May 2010 - 18:37

one more suggest... about ZS applied patch notes:
Full information on whats being nerfed-increased

Well first of all about refreshed magnum, yeah its being nerfed but i can live with it, but magnums max ammo count is increased up to... 250 or more: how the hell am i going to to deplete that much bullets? Cause magnum firing speed is way too slow (maybe for ppl that suck at aiming? so they cannot get even 15 kills. Nope if you cannot aim then you cannot kill zombies, if you cannot kill zombies, zombies will kill you, if you get killed you will be turned into a zombie, if you will be turned into a zombie you wouldnt need magnum anymore)
Suggestions: Increase magnums firing speed, or decrease max ammo count. One more... Secondary fire: by tapping ALT fire, magnum will start to shoot rapidly with low accuracy until the clip gets depleted, so it will solve the problem of max ammo count
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#56 User is offline   Ywa 

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Posted 11 May 2010 - 16:20

Random things that pop in my head:
- Increase zombie health while not attacking (to break through barricades) (even increase above normal max. health).
- Add a message on screen when being healed (so the player knows he shouldn't move a lot)
- Add more explosive props to maps (change how they explode?), like gascans and barrels
- Add more class-specific weapons (like the engineer got the explosives.. but then something like that for all classes).
- Display zombie class-menu when spawning as zombie for the first time every map (helps the noobs not knowing how to play other classes).
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#57 User is offline   QTesla 

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Posted 11 May 2010 - 16:23

View PostYwa, on 11 May 2010 - 16:20, said:

- Display zombie class-menu when spawning as zombie for the first time every map (helps the noobs not knowing how to play other classes).


I like this idea, But When you start as first zombie, you can only choose one. So wouldn't that add more confusion?
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#58 User is offline   Ywa 

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Posted 11 May 2010 - 16:32

View PostQTesla, on 11 May 2010 - 16:23, said:

View PostYwa, on 11 May 2010 - 16:20, said:

- Display zombie class-menu when spawning as zombie for the first time every map (helps the noobs not knowing how to play other classes).


I like this idea, But When you start as first zombie, you can only choose one. So wouldn't that add more confusion?

Then don't display it. :') Only display it when there are multiple available.
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#59 User is offline   shadows 

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Posted 11 May 2010 - 17:07

well make howler dmg lower and make the crowbar have a little more hp gain its the same as the axe and fixing move props sofas tables ect

This post has been edited by shadows: 11 May 2010 - 17:10

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#60 User is offline   Chikennugget1 

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Posted 11 May 2010 - 17:20

View PostYwa, on 11 May 2010 - 16:32, said:

View PostQTesla, on 11 May 2010 - 16:23, said:

View PostYwa, on 11 May 2010 - 16:20, said:

- Display zombie class-menu when spawning as zombie for the first time every map (helps the noobs not knowing how to play other classes).


I like this idea, But When you start as first zombie, you can only choose one. So wouldn't that add more confusion?

Then don't display it. :') Only display it when there are multiple available.


Why not an active pop up like when you play in singleplayer, you have some tips with the green "?", for example you can make a pop up "You cange your zombie class with F3", and it pops regularly if you don't change your class after let's say 5 minutes (if you are always playing as normal zombie it pops up :) )
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