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Zombie Survival - Ideas and Suggestions

#1 User is offline   Deluvas 

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Posted 03 May 2010 - 18:49

Bring brilliant and balanced ideas to the game! The ones that I like I consider to be best, will be chosen for application! You can also discuss future patch notes that I post. Spamming is not allowed. Spam-whine is not allowed. Whine only threads are not allowed.

EDIT: Small posts are not allowed!

This post has been edited by Deluvas: 03 May 2010 - 18:50

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#2 User is offline   Botervloot 

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Posted 03 May 2010 - 19:04

Zombine actually drops (physics-based) grenade (visible). Maybe with a cool tracer, that you can custom choose which colour.
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#3 User is offline   QTesla 

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Posted 03 May 2010 - 19:06

Boomer

HP: 100

A zombie such as a boomer to temporarily disable a player. ( or just slightly blind their vision while it still does some damage ) Upon killing it, it explodes dealing 20 damage to nearby humans

Pros:

Can temporarily blind enemies with its attack
explode damage

Cons:
slow
weak

This post has been edited by QTesla: 03 May 2010 - 19:29

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Messy and Tesla FOR NARNIA!

[FOR NARNIA!] QTesla: FOR NARNIA!
[FOR NARNIA!] ●Mèssy●: FOR NARNIA!


Quote

[19:22] <QTesla> I'M HERE
[19:22] <Balmung> SUP BBZ
[19:22] <Balmung> ASL?
[19:22] <QTesla> 18/F/NY
[19:22] <QTesla> YOU?
[19:23] <Balmung> 18/F/CA
[19:23] <QTesla> OH COOL I'M MOVING THERE
[19:23] <QTesla> WE SHOULD HAVE SEX
[19:23] <Balmung> OMG YH


http://dshan.me/musi.../fuck%20you.mp3
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#4 User is offline   Lex 

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Posted 03 May 2010 - 19:07

Zombivort.

Zombie Healer class. VERY low hp 10-50(?) Primary attack is the lighting beam thing it does but being so weak, rendering it practically useless 10 damage a second but can not move whilst attacking. It can heal other zombies, but not itself or other Zombivorts (To ensure that it's not over powered) and heals at a nice rate of say, 5-10 per second? (Not much, but it's an ok amount). Moves very fast to make up for it's low hp and crap attack.


EDIT

I also don't like your patch notes. ;P

This post has been edited by BeatAlex: 03 May 2010 - 19:09

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#5 User is offline   QTesla 

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Posted 03 May 2010 - 19:08

View PostBeatAlex, on 03 May 2010 - 19:07, said:

Zombivort.

Zombie Healer class. VERY low hp 10-50(?) Primary attack is the lighting beam thing it does but being so weak, rendering it practically useless. It can heal other zombies, but not itself or other Zombivorts (To ensure that it's not over powered) and heals at a nice rate of say, 5-10 per second? (Not much, but it's an ok amount). Moves very fast to make up for it's low hp and crap attack.


30 damage attack but cannot move once you have pressed mouse1 ( until you have stopped shooting beams of win )
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Messy and Tesla FOR NARNIA!

[FOR NARNIA!] QTesla: FOR NARNIA!
[FOR NARNIA!] ●Mèssy●: FOR NARNIA!


Quote

[19:22] <QTesla> I'M HERE
[19:22] <Balmung> SUP BBZ
[19:22] <Balmung> ASL?
[19:22] <QTesla> 18/F/NY
[19:22] <QTesla> YOU?
[19:23] <Balmung> 18/F/CA
[19:23] <QTesla> OH COOL I'M MOVING THERE
[19:23] <QTesla> WE SHOULD HAVE SEX
[19:23] <Balmung> OMG YH


http://dshan.me/musi.../fuck%20you.mp3
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#6 User is offline   Lex 

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Posted 03 May 2010 - 19:10

View PostQTesla, on 03 May 2010 - 19:08, said:

30 damage attack but cannot move once you have pressed mouse1 ( until you have stopped shooting beams of win )


Edited my post and put 10 as 30 is the basic zombie attack's damage.
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#7 User is offline   QTesla 

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Posted 03 May 2010 - 19:14

A zombie healing class...
Thought of this all on my own :rolleyes:

Something that's got around 100hp. quite fast, does no damage but can heal 5hp per second.

EDIT: please dont hurt me for this deluvas

This post has been edited by QTesla: 03 May 2010 - 19:15

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Messy and Tesla FOR NARNIA!

[FOR NARNIA!] QTesla: FOR NARNIA!
[FOR NARNIA!] ●Mèssy●: FOR NARNIA!


Quote

[19:22] <QTesla> I'M HERE
[19:22] <Balmung> SUP BBZ
[19:22] <Balmung> ASL?
[19:22] <QTesla> 18/F/NY
[19:22] <QTesla> YOU?
[19:23] <Balmung> 18/F/CA
[19:23] <QTesla> OH COOL I'M MOVING THERE
[19:23] <QTesla> WE SHOULD HAVE SEX
[19:23] <Balmung> OMG YH


http://dshan.me/musi.../fuck%20you.mp3
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#8 User is offline   Deluvas 

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Posted 03 May 2010 - 19:15

Server-side gibs will be obsolete :V.. That's good.
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#9 User is offline   Lex 

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Posted 03 May 2010 - 19:19

View PostDeluvas, on 03 May 2010 - 19:15, said:

Server-side gibs will be obsolete :V.. That's good.


No short posts plz kthx.


Adding onto my Zombivort idea.

It has a charge meter that either attacks or heals, but have to wait for you to switch to the other one.
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#10 User is offline   QTesla 

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Posted 03 May 2010 - 19:20

tl;dr on this Zombie vort thing

Like a normal tf2 medic

hp: 50
Damage:10
2 second timer before it attacks (mouse 1 )
mouse 2 = heal ?
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Messy and Tesla FOR NARNIA!

[FOR NARNIA!] QTesla: FOR NARNIA!
[FOR NARNIA!] ●Mèssy●: FOR NARNIA!


Quote

[19:22] <QTesla> I'M HERE
[19:22] <Balmung> SUP BBZ
[19:22] <Balmung> ASL?
[19:22] <QTesla> 18/F/NY
[19:22] <QTesla> YOU?
[19:23] <Balmung> 18/F/CA
[19:23] <QTesla> OH COOL I'M MOVING THERE
[19:23] <QTesla> WE SHOULD HAVE SEX
[19:23] <Balmung> OMG YH


http://dshan.me/musi.../fuck%20you.mp3
0

#11 User is offline   Botervloot 

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Posted 03 May 2010 - 19:27

Octomatus (supportive)

HP: 100

Description: Skinny guy with tentacles on his back. In his direct environment (4 meters), he can heal 3 infected to full health (6 health per second). When he's healed enough zombies, he can power-up one infected to increase his attack by 35%, and his health by to 400, for 15 seconds. He cannot heal anyone else other then this zombie.

Pros:

Can heal other infected
"Ubercharge"

Cons:

Can attack, but only 5 damage per hit.
Tentacles suck onto zombie, and have a delay of letting go, so they can be shot to inflict damage on the zombie itself.
Low health; has to be protected from other zombies

This post has been edited by Botervloot: 03 May 2010 - 19:28

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#12 User is offline   PEPPER 

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Posted 03 May 2010 - 19:29

1) Allow poison zombies to throw headcrabs (like props) with only difference that flying headcrab wont inflict as much damage as flying prop, it will only bite a human (Teamwork+easy way to take out humans)
2) Zombine grenades... when killing a zombine you can grab (deactivate) his grenade and throw back. If not possilbe then just kick a grenade while crossing it.
3) Tranq-pistol for medics: spawns as an equipment, allows you to slower down you opponent, so your mates can deal with zombies easily (especially fasties)
4) Mighty ear valves (GC upgrade): you display wont be shaking while howler attacks you
5) Custom skins for each lvl
6) High lvled commandos could ge a chance to spawn with clarion (instead of galil)
7) Anti-air (GC upgrade): 2x damage infliction for all fasties while in air
8) Night Vision for zombies (useful on dark maps)
9) *CHARGE* (ability for berserkers) (similar to Demomans)
10) Rage-o-meter after killing 10 zombies with melee, while you have less than 50 HP (cause of HP upgrades) you can activate RAGE mode so you will get invulerable to any dmg for 7 secs.
11) Single beretta upgrade, while getting one beretta you can make out 2 berettas by reaching score of 5.
12) Marksman ability for support (sniper-mode only) each time you hit a zombie (without missing) you will get increased dmg for the next bullet that hits that zombo, up to 2x damage (all bonuses will gone if you missed even once)
13) Aura Resistance dmg (support ability): Allows supports and close-by m8s to get less dmg from zombos
14) Stasis aura (support ability): Allows to slow down all enemys in radius
15) 2nd slot for primary weapons for commandos (useful when youre out of ammo, especially if you got auto-shotty)
16) Respawning props (supports are getting useless if you need to destroy a prop)
17) Motion radar (engineers abilty) gains all engineers (or chance to spawn with it) a useful radar that can detect incoming hordes that are close-by (except wraiths), can be upgraded by lvling up to see location of props too.
18) Fixing HP, Increased Clip Size, Aura Damage perks (its not a compliant, its a request)
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#13 User is offline   Deluvas 

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Posted 03 May 2010 - 19:43

Patch Notes I want to apply in the future:
- Supply Crates will only give weapons based on your score (so basically if you have a glock, it will give you a magnum). You won't be able to reach other Tier weapons. (makes some upgrades working again)
- Reduce maximum health for zombies (Zombies won't need so much health with Supply Crates not giving humans so many guns)
- Replace server-side healing gibs with something else.

I'm also thinking about that ZOMBOMEDIC thing ...

Feel free to comment on these.

This post has been edited by Deluvas: 20 May 2010 - 22:02

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#14 User is offline   Lex 

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Posted 03 May 2010 - 19:50

ZOMBIVORT.

God damn get the name right! ;)
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#15 User is offline   PEPPER 

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Posted 03 May 2010 - 19:53

19) HP assist (ability for medics): for high-lvled medics only, you can place HP charger to the wall (like a turret) that will regen up health automatically, however destroyable by zombz (Note: placeable only once per map)
20) Ammo pack (equipment for support): just to recieve some bullets from your best friend-supporter ))
21) Headtroopers (GC upgrade): as a zombie, while getting a score of 7 you can call out headcrab bots that will fall from sky (yes only on open areas), on most populated area
22) Coldblooded (GC upgrade): Zombies cannot see your health ball
23) Dark Nemesis (GC upgrade): As a wraith while getting a score of 1 you can teleport to the nearby human to wipe him out
24) Heavy-alitrelly (commandos ability): Allows commandos to run faster with heavy weapons, like saw, or auto-shotty
25) Lethal gas (Poison zombie ability): Creates an average cloud of green gas that decreases vision sight for humans (It wont damage humans, sort of a smoke grenade)
P.S i can start suggesting on integrating new systems for both sides...

This post has been edited by PEPPER: 03 May 2010 - 19:56

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#16 User is offline   Sneed 

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Posted 03 May 2010 - 20:37

Having the medics have health vials instead of this huge ass kit that recharges everytime. 3-5 health vials that restore 10 hp per vial and people who think of the selfishness how about you can only give 2 yourself or else you will die of an overdose?
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#17 User is offline   QTesla 

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Posted 03 May 2010 - 20:59

So far...

Zombie ideas:

Zombine actually drops (physics-based) grenade (visible). Maybe with a cool tracer, that you can custom choose which colour.

Nightvision

Dark Nemesis (GC upgrade): As a wraith while getting a score of 1 you can teleport to the nearby human to wipe him out

Headtroopers (GC upgrade): as a zombie, while getting a score of 7 you can call out headcrab bots that will fall from sky (yes only on open areas), on most populated area


Lethal gas (Poison zombie ability): Creates an average cloud of green gas that decreases vision sight for humans (It wont damage humans, sort of a smoke grenade)

Allow poison zombies to throw headcrabs (like props) with only difference that flying headcrab wont inflict as much damage as flying prop, it will only bite a human (Teamwork+easy way to take out humans)

Octomatus (supportive)

HP: 100

Description: Skinny guy with tentacles on his back. In his direct environment (4 meters), he can heal 3 infected to full health (6 health per second). When he's healed enough zombies, he can power-up one infected to increase his attack by 35%, and his health by to 400, for 15 seconds. He cannot heal anyone else other then this zombie.

Pros:

Can heal other infected
"Ubercharge"

Cons:

Can attack, but only 5 damage per hit.
Tentacles suck onto zombie, and have a delay of letting go, so they can be shot to inflict damage on the zombie itself.
Low health; has to be protected from other zombies


Zombivort.

Zombie Healer class. VERY low hp 10-50(?) Primary attack is the lighting beam thing it does but being so weak, rendering it practically useless 10 damage a second but can not move whilst attacking. It can heal other zombies, but not itself or other Zombivorts (To ensure that it's not over powered) and heals at a nice rate of say, 5-10 per second? (Not much, but it's an ok amount). Moves very fast to make up for it's low hp and crap attack.

Boomer

HP: 100

A zombie such as a boomer to temporarily disable a player. ( or just slightly blind their vision while it still does some damage ) Upon killing it, it explodes dealing 20 damage to nearby humans

Pros:

Can temporarily blind enemies with its attack
explode damage

Cons:
slow
weak



Humans :

Heavy-alitrelly (commandos ability): Allows commandos to run faster with heavy weapons, like saw, or auto-shotty

Coldblooded (GC upgrade): Zombies cannot see your health ball

HP assist (ability for medics): for high-lvled medics only, you can place HP charger to the wall (like a turret) that will regen up health automatically, however destroyable by zombz (Note: placeable only once per map)

Ammo pack (equipment for support): just to recieve some bullets from your best friend-supporter




*CHARGE* (ability for berserkers) (similar to Demomans)

Rage-o-meter after killing 10 zombies with melee, while you have less than 50 HP (cause of HP upgrades) you can activate RAGE mode so you will get invulerable to any dmg for 7 secs.

Single beretta upgrade, while getting one beretta you can make out 2 berettas by reaching score of 5.

Marksman ability for support (sniper-mode only) each time you hit a zombie (without missing) you will get increased dmg for the next bullet that hits that zombo, up to 2x damage (all bonuses will gone if you missed even once)

Aura Resistance dmg (support ability): Allows supports and close-by m8s to get less dmg from zombos

Stasis aura (support ability): Allows to slow down all enemys in radius

2nd slot for primary weapons for commandos (useful when youre out of ammo, especially if you got auto-shotty)

Respawning props (supports are getting useless if you need to destroy a prop)

Motion radar (engineers abilty) gains all engineers (or chance to spawn with it) a useful radar that can detect incoming hordes that are close-by (except wraiths), can be upgraded by lvling up to see location of props too.

Fixing HP, Increased Clip Size, Aura Damage perks (its not a compliant, its a request)

Tranq-pistol for medics: spawns as an equipment, allows you to slower down you opponent, so your mates can deal with zombies easily (especially fasties)

Mighty ear valves (GC upgrade): you display wont be shaking while howler attacks you

Custom skins for each lvl

High lvled commandos could ge a chance to spawn with clarion (instead of galil)

Anti-air (GC upgrade): 2x damage infliction for all fasties while in air

Zombine grenades... when killing a zombine you can grab (deactivate) his grenade and throw back. If not possilbe then just kick a grenade while crossing it.

This post has been edited by QTesla: 03 May 2010 - 20:59

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Messy and Tesla FOR NARNIA!

[FOR NARNIA!] QTesla: FOR NARNIA!
[FOR NARNIA!] ●Mèssy●: FOR NARNIA!


Quote

[19:22] <QTesla> I'M HERE
[19:22] <Balmung> SUP BBZ
[19:22] <Balmung> ASL?
[19:22] <QTesla> 18/F/NY
[19:22] <QTesla> YOU?
[19:23] <Balmung> 18/F/CA
[19:23] <QTesla> OH COOL I'M MOVING THERE
[19:23] <QTesla> WE SHOULD HAVE SEX
[19:23] <Balmung> OMG YH


http://dshan.me/musi.../fuck%20you.mp3
0

#18 User is offline   Ni pah 

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Posted 03 May 2010 - 21:23

Quote

Lethal gas (Poison zombie ability): Creates an average cloud of green gas that decreases vision sight for humans (It wont damage humans, sort of a smoke grenade)


Awesome idea, a smoke barrage will be a nice add to the zombies team :) !

Quote


Coldblooded (GC upgrade): Zombies cannot see your health ball


No, just no


Quote

HP assist (ability for medics): for high-lvled medics only, you can place HP charger to the wall (like a turret) that will regen up health automatically, however destroyable by zombz (Note: placeable only once per map)


oh god no, original idea but imagine three of those things in a camper area :<, but the idea is not bad, if the hp charger give like only 40hp max

Quote

Ammo pack (equipment for support): just to recieve some bullets from your best friend-supporter


Like in iw, i like this


Quote

*CHARGE* (ability for berserkers) (similar to Demomans)

Rage-o-meter after killing 10 zombies with melee, while you have less than 50 HP (cause of HP upgrades) you can activate RAGE mode so you will get invulerable to any dmg for 7 secs.


Hmm berserker will be unstoppable with that :(

This post has been edited by Ni pah: 03 May 2010 - 21:30

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#19 User is offline   Damien 

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Posted 03 May 2010 - 23:33

My (old) ideas:

1. Re-add sniper rifles but handicapped
2. Re-add the hp from killing. 30 kills: 20 hp, 40 kills: 15 hp and 50 kills: 10 hp
3. Engineers have the ability to pick up small props and move large props.
4. Support gets a nail gun that has the same ability as hammer nails, but can also damage zombies.
5. Medics should have like 5-10 10 hp medkits that regenerate 1 together with ammo regen
6. Make ammo- regen time slightly longer 90> 120 seconds.
7. Get a chance to insta-kill a human with a propkill.
8. Poisons should be way slower, because normals arent needed when you get poisons.
Thats all for now. :D
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#20 User is offline   Heinix 

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Posted 04 May 2010 - 06:46

How about this:
Zombies can eat the flesh of dead humans and zombies so they can heal.
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