Left 4 Green: TF2 shop item descriptions - Left 4 Green

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Reiska  : (20 May 2012 - 10:17) feels good to bicycle back to home at midnight after drinking grilling and swimming
Qror  : (20 May 2012 - 10:17) but not every model
Hundred2  : (20 May 2012 - 10:00) That game uses the same models.
Hundred2  : (20 May 2012 - 10:00) Nope.
Qror  : (20 May 2012 - 09:59) Hundred, but nothing beats Final Combat in ripping tf2 off
Hundred2  : (20 May 2012 - 09:14) I'd say BF Heroes was more of a ripoff than Super MNC is.
Qror  : (20 May 2012 - 08:48) btw there is a rumor that there will be new Dr. Grodbrots weapons for medic and/or scout
Qror  : (20 May 2012 - 08:47) exactly, I'm uninstalling that shit right nwo
NECROSSIN  : (20 May 2012 - 08:35) hats...pfft
Qror  : (20 May 2012 - 08:30) God, Super MNC is such a rip off of TF2. And I need to play it to get these god damn hats
Toaster  : (20 May 2012 - 03:39) way to ruin it
Dr.Minky  : (20 May 2012 - 02:54) nighty nighty nightnight
TechnoNegro  : (20 May 2012 - 02:24) Ass.
Toaster  : (20 May 2012 - 01:41) nighty night
Shock120  : (20 May 2012 - 01:33) nighty night
Pufulet  : (20 May 2012 - 01:12) nighty night
rui_troia  : (19 May 2012 - 23:57) Good Nighty, lads.
Gunslinger  : (19 May 2012 - 23:42) Well that should not suprise me :D
rui_troia  : (19 May 2012 - 23:42) My facts are weird. G-man is my cousin.
Mr. Darkness  : (19 May 2012 - 23:42) http://www.youtube.com/watch?v=QwzZ7fVw_KY&feature=relmfu
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TF2 shop item descriptions

#1 User is online   Clavus 

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Posted 24 December 2009 - 00:26

Since people have a lot of questions about the shop items, I'll describe all I can here.

You can also type "!itemhelp" ingame once you spawned. It'll show you info on some of the special abilities currently active for that class.

Some items expire after some time (the others will last forever). After an item expires you can re-buy it in the shop for a new period :)

And now the list:

Metal / Steel Forging
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Class: Engineer
Requirements: None
Description: Restores 3 / 6 metal per second
Useful for: Anything! Don't have to go running for metal each time.


Stopwatch
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Expires after 30 days.
Class: Any
Requirements: Be in an non-Arena server
Description: You respawn pretty much instantly (2 seconds)
Useful for: You drop right back in the action of course! Nice for impatient people like me!

Lock 'n Load
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Expires after 30 days.
Class: Any
Requirements: Only works for weapons that consume ammo. Duh.
Description: Gives you 2x the amount of ammo at spawn or after going to a supply closet. Ammo crates won't restore more than the default amount though!
Useful for: Do you know how bloody fast you're through your grenade ammo normally?

The Invisible Man
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Class: Spy
Requirements: Only refills when your cloak would normally refill (so while you're not cloaked).
Description: Faster cloak regeneration.
Useful for: Infiltration missions and backstabbing people that thought they killed you twice.

Supercharger
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Class: Medic
Requirements: None
Description: Faster uber gauge filling.
Useful for: Being invincible faster than the other team.

Sapper Throw
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Class: Spy
Requirements: None
Description: Allows you to throw your sapper, which will temporarily (5 seconds) disable any building in a range of a few meters. Can't be broken.
How to use: Equip the sapper and throw using the reload button.
Useful for: Quickly disabling sentries from a small distance.

Jetpack
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Class: Pyro
Requirements: At least 10 flamethrower fuel. But more is advised.
Description: Allows you to use your flamethrower fuel for jetpack bursts.
How to use: jump, then press and hold the jump key again.
Useful for: It won't sent you into orbit, but it does give you enough of a boost to clear some nasty gaps and flank the other team.

Disguise Jutsu
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Class: Pyro
Requirements: You need to have the Backburner equipped.
Description: You disguise as a barrel.
How to use: Hold the backburner, crouch, and press the secondary fire reload button.
Useful for: It makes the Backburner twice as useful, since people are actually walking right past and exposing their backs to you! It's also damn funny.

Styptic
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Class: Medic
Requirements: None.
Description: You can use your ubercharge to heal yourself.
How to use: Equip the medigun / kritzkrieg, and hold your secondary fire button.
Useful for: Healing yourself, duh!

Super Scout Bros
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Class: Scout
Requirements: Be good at jumping on people
Description: Jump on an enemy's head to cause a short blackout. They'll be slower for a second and their screen will fade to gray for a moment.
Useful for: Generating hilarious scenes. More funny than actually useful, but good jumpers might get an advantage from it.

Metal Hopper
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Class: Engineer
Requirements: None
Description: Build a dispenser, stand on it, and destroy it. Jump while destroying to launch somewhat higher. The blast and launch are must stronger if you upgrade your dispenser first and allow it to fill up with metal.
Useful for: Jumping to higher locations to build your nest.

Marking Shot
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Class: Sniper
Requirements: Only works with the sniper rifle
Description: Any enemy you hit will get a small beacon for about 10 seconds.
Useful for: You see your enemy hiding just around the corner.

Sleep Switch
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Class: Engineer
Requirements: None
Description: Allows you to put your sentry in standby.
How to use: Build a sentry, and put it to sleep by pressing the secondary fire while having the wrench equipped. During this 'sleep' your sentry will regain any lost health slowly. It's more vulnerable of course.
Useful for: You're out of metal or you don't want to spend metal on repairs.

Flying Doctor
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Class: Medic
Requirements: None
Description: You can stick to your stickie-jump-happy teammates by pulling yourself towards them when they launch themselves.
How to use: Start holding your jump key just before your target launches himself. Once he's off the ground, you'll be pulled towards him.
Useful for: Healing everybody in need, no matter how far they'll fly.

Centrifuge Rotor
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Class: Heavy
Requirements: None
Description: When you crouch and spin up the minigun barrel, you become practically immovable.
Useful for: You can't be airblasted or shot back easily.

Adrenaline Dash
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Class: Soldier
Requirements: Need to have the shovel equiped
Description: After using the shovel taunt, you can launch enemies aside by dashing towards them. The dash is broken after a few seconds, or if you move any way but forward. Launched targets won't take damage from the launch, only fall damage afterwards.
Useful for: Break enemy formations and cause chaos.


If you guys still have questions, post them here.
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#2 User is offline   Botervloot 

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Posted 24 December 2009 - 00:31

describtions, describtions, describtions.

:meh:


Nice "describtions" though.
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#3 User is offline   TheGreenGrasshopper 

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Posted 24 December 2009 - 01:41

the only thing I keep wondering is for how long, I know I know Ywa and error keep telling me that it's below the items. But I don't have enouhg coins for +50% so it doesn't show for how long. or are only the insta respawn and ammo 30 days limit??
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#4 User is offline   Lukkie 

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Posted 24 December 2009 - 08:30

View PostBotervloot, on 24 December 2009 - 00:31, said:


"describtions"

:lol:

This post has been edited by Lukkie: 24 December 2009 - 08:30

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#5 User is offline   Ywa 

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Posted 24 December 2009 - 11:33

View PostTheGreenGrasshopper, on 24 December 2009 - 01:41, said:

the only thing I keep wondering is for how long, I know I know Ywa and error keep telling me that it's below the items. But I don't have enouhg coins for +50% so it doesn't show for how long. or are only the insta respawn and ammo 30 days limit??

*facepalms*

Why do you still ask if people answer you, when it's so obvious.
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#6 User is offline   Darkstar 

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Posted 24 December 2009 - 12:13

View PostTheGreenGrasshopper, on 24 December 2009 - 01:41, said:

or are only the insta respawn and ammo 30 days limit??


ONLY the Insta-Respawn & ammo have a 30 day limit,

EVERYTHING else you get to keep forever
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#7 User is offline   TheGreenGrasshopper 

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Posted 24 December 2009 - 19:04

SEE that's the only thing I had to know, if only those 2 were 30 days <.< how could I know if everything says I'm to poor D:
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#8 User is offline   BlueYoshi97 

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Posted 24 December 2009 - 21:03

Gotta catch 'em all!

Really, Mr. Green, this is the awesomest thing ever.
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#9 User is offline   VforV 

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Posted 29 December 2009 - 18:02

There seems to be a problem with the 'no respawn time' thing. People that have this can run away immedeately, even if the round starts. It's called 're-spawn', so they haven't spawned before, so shouldn't been allowed spawning at the beginning of a new round, before everybody else can move. This can cause unfair advantages.

Can this be fixed?
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#10 User is offline   Lukkie 

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Posted 29 December 2009 - 18:03

Ywa and clavus are gone <_<
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#11 User is offline   TheGreenGrasshopper 

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Posted 29 December 2009 - 18:10

euhm it has nothing to do with that, you just have to keep pressing a move button at the end of the round and you can move freely at the next start <.<
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#12 User is online   Clavus 

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Posted 29 December 2009 - 18:58

I really don't know what's causing it. Seems to work for everyone that moves at the moment the round resets. I'll try to debug this later.
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#13 User is offline   VforV 

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Posted 29 December 2009 - 19:23

View PostTheGreenGrasshopper, on 29 December 2009 - 18:10, said:

euhm it has nothing to do with that, you just have to keep pressing a move button at the end of the round and you can move freely at the next start <.<

Oh. Well I thought it was because of that, cause before the TF2 store was launched, this didn't happen. :huh:
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#14 User is offline   BlueYoshi97 

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Posted 29 December 2009 - 20:53

View PostVforV, on 29 December 2009 - 19:23, said:

View PostTheGreenGrasshopper, on 29 December 2009 - 18:10, said:

euhm it has nothing to do with that, you just have to keep pressing a move button at the end of the round and you can move freely at the next start <.<

Oh. Well I thought it was because of that, cause before the TF2 store was launched, this didn't happen. :huh:

No, I think it's since the Soldier/Demoman update.
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#15 User is online   Clavus 

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Posted 29 December 2009 - 21:08

Could you guys confirm if happens on other servers too? That way I'd know for certain it's one of our plugins or the game itself.
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#16 User is offline   -RatMan- 

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Posted 30 December 2009 - 01:12

I've seen this shizzle happen on the CTF/CP server and the Arena server.
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#17 User is offline   Ywa 

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Posted 30 December 2009 - 01:17

View Post-RatMan-, on 30 December 2009 - 01:12, said:

I've seen this shizzle happen on the CTF/CP server and the Arena server.

Clavus probably means non-MrG TF2 servers.
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#18 User is offline   -RatMan- 

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Posted 30 December 2009 - 01:19

View PostYwa, on 30 December 2009 - 01:17, said:

View Post-RatMan-, on 30 December 2009 - 01:12, said:

I've seen this shizzle happen on the CTF/CP server and the Arena server.

Clavus probably means non-MrG TF2 servers.

I have seen it happen on another server, but it had the same plug-ins :')
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#19 User is offline   TheGreenGrasshopper 

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Posted 30 December 2009 - 01:24

I'll try it out on a clean server, brb

I made my own server and I couldn't move before round start, so perhaps it is some kind of plugin

This post has been edited by TheGreenGrasshopper: 30 December 2009 - 01:52

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#20 User is online   Clavus 

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Posted 30 December 2009 - 12:26

View Post-RatMan-, on 30 December 2009 - 01:19, said:

View PostYwa, on 30 December 2009 - 01:17, said:

View Post-RatMan-, on 30 December 2009 - 01:12, said:

I've seen this shizzle happen on the CTF/CP server and the Arena server.

Clavus probably means non-MrG TF2 servers.

I have seen it happen on another server, but it had the same plug-ins :')


At least that means it's not the shop plugin.

View PostTheGreenGrasshopper, on 30 December 2009 - 01:24, said:

I'll try it out on a clean server, brb

I made my own server and I couldn't move before round start, so perhaps it is some kind of plugin


Try it on a clean dedicated.
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