Left 4 Green: Mapcycle Zombie Survival - Left 4 Green

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Hundred2  : (20 May 2012 - 10:00) That game uses the same models.
Hundred2  : (20 May 2012 - 10:00) Nope.
Qror  : (20 May 2012 - 09:59) Hundred, but nothing beats Final Combat in ripping tf2 off
Hundred2  : (20 May 2012 - 09:14) I'd say BF Heroes was more of a ripoff than Super MNC is.
Qror  : (20 May 2012 - 08:48) btw there is a rumor that there will be new Dr. Grodbrots weapons for medic and/or scout
Qror  : (20 May 2012 - 08:47) exactly, I'm uninstalling that shit right nwo
NECROSSIN  : (20 May 2012 - 08:35) hats...pfft
Qror  : (20 May 2012 - 08:30) God, Super MNC is such a rip off of TF2. And I need to play it to get these god damn hats
Toaster  : (20 May 2012 - 03:39) way to ruin it
Dr.Minky  : (20 May 2012 - 02:54) nighty nighty nightnight
TechnoNegro  : (20 May 2012 - 02:24) Ass.
Toaster  : (20 May 2012 - 01:41) nighty night
Shock120  : (20 May 2012 - 01:33) nighty night
Pufulet  : (20 May 2012 - 01:12) nighty night
rui_troia  : (19 May 2012 - 23:57) Good Nighty, lads.
Gunslinger  : (19 May 2012 - 23:42) Well that should not suprise me :D
rui_troia  : (19 May 2012 - 23:42) My facts are weird. G-man is my cousin.
Mr. Darkness  : (19 May 2012 - 23:42) http://www.youtube.com/watch?v=QwzZ7fVw_KY&feature=relmfu
Gunslinger  : (19 May 2012 - 23:32) PUFULET then >.> w.e its the same main
Gunslinger  : (19 May 2012 - 23:29) :D
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Mapcycle Zombie Survival

#41 User is offline   Danni 

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Posted 12 March 2009 - 15:00

View PostClavus, on Mar 12 2009, 10:34, said:

Knock yourself out. :P

It was my first Source map so expect it to be somewhat amateurish.

Attachment zs_clav_...ivion_v2.zip


well, it sure was nice to camp in them houses in water, damn you get alot of kills there :D
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#42 User is offline   Bean 

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Posted 12 March 2009 - 16:50

Somes of the maps above are totally unbalanced.. would be great if they get remove..

- zs_lifescience
- zs_overandunderground_v2 (Ppl use to go in the bug place)
- zs_tug_hut (no way that zombies can win this one)
- zs_bog_pubremake (Well hidden like in this one is completly unfair)
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#43 User is offline   Damien 

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Posted 12 March 2009 - 16:59

You shouldn't remove maps, either make them better :)
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#44 User is offline   Danni 

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Posted 12 March 2009 - 19:02

View PostBean, on Mar 12 2009, 16:50, said:

Somes of the maps above are totally unbalanced.. would be great if they get remove..

- zs_lifescience
- zs_overandunderground_v2 (Ppl use to go in the bug place)
- zs_tug_hut (no way that zombies can win this one)
- zs_bog_pubremake (Well hidden like in this one is completly unfair)


Tug_hut is the best map ever, zombies have won before, and tehy will if they use fast zombie
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#45 User is offline   A Random Hobo 

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Posted 12 March 2009 - 19:45

doesnt tug_hut have over 9000 secret rooms, and 50 healthchargers?
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#46 User is offline   Mr. Darkness 

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Posted 12 March 2009 - 20:19

View PostBean, on Mar 12 2009, 15:50, said:

- zs_bog_pubremake (Well hidden like in this one is completly unfair)

Bean? why zs_bog_pubremake? I, only I killed 5 ppl there in the secret room buy a stupid prop and poision zombie!

The tug_hut has too many healthcharers, also its annoying, when you play as a zombie. If there would be only 2 health chargers, it would be ok, but over 8... also on the roof, where you can easylly kill a human as a fast zombie, but this stupid health charger ruins it all!
I'd vote for zs_bog_pubremake to stay!
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#47 User is offline   Darkstar 

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Posted 12 March 2009 - 20:41

View PostBean, on Mar 12 2009, 15:50, said:

Somes of the maps above are totally unbalanced.. would be great if they get remove..

- zs_lifescience
- zs_overandunderground_v2 (Ppl use to go in the bug place)
- zs_tug_hut (no way that zombies can win this one)
- zs_bog_pubremake (Well hidden like in this one is completly unfair)


but how many zombie-biased maps are there in comparison?
(i cant remember the names of most of them, just by screenshots :) )
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#48 User is offline   Mr. Darkness 

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Posted 12 March 2009 - 21:16

But you remember some names? right? :blink:
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#49 User is offline   Bean 

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Posted 13 March 2009 - 00:01

Really, everytime I was human on zs_tug_hut zombies have never ever win that map :o

Secret room based map are BORING. :)
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#50 User is offline   Deluvas 

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Posted 13 March 2009 - 09:17

Very well, i will try to balance zs_bog_pubremake for you, bean :P ! Just tell me what to do (PM)
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#51 User is offline   Stelk 

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Posted 13 March 2009 - 09:20

To balance it you have to recreate it. :o
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#52 User is offline   Deluvas 

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Posted 13 March 2009 - 09:22

i have to edit it ...yes, but it's no big deal .. i'll make an entrance to the secret room, without teleport, is that ok? and rethink the map strategy? :-<
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#53 User is offline   Stelk 

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Posted 13 March 2009 - 13:26

I dont think that will balance the map. For example take the fact that everyone goes to the roof and spawncamp the zombies. The zombies has only 1 way to the roof. The map also got FPS drop, check if its properly optimized.

About the secret, you can simply delete the button or the wohle area to make it run faster.
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#54 User is offline   Danni 

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Posted 13 March 2009 - 14:12

The maps are fine as they are
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#55 User is offline   Mr. Darkness 

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Posted 13 March 2009 - 14:18

zs_tug_hut is BBBBOOOOOOOOOOORRRRRRRRIIIIIIIINGGGGGGGG!!! »» Crew Clavus: Shut up. ««
but there are TOO many healthchargers and it has too stupid secrets
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#56 User is offline   A Random Hobo 

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Posted 13 March 2009 - 17:57

If you remove a secret room, you should delete it entirly, as it increases FPS. Optimisation is as important as the good looks of a map.
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#57 User is offline   Donlan 

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Posted 13 March 2009 - 19:31

View PostMr.Darkness, on Mar 13 2009, 13:18, said:

zs_tug_hut is
but there are TOO many healthchargers and it has too stupid secrets


No need to break the page layout there
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#58 User is offline   Danni 

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Posted 13 March 2009 - 20:42

View PostMr.Darkness, on Mar 13 2009, 14:18, said:

zs_tug_hut is BBBBOOOOOOOOOOORRRRRRRRIIIIIIIINGGGGGGGG!!!
but there are TOO many healthchargers and it has too stupid secrets


Thanks for going off screen-limet.. really usefull... not...

The healthchargers are ok, they can't do shit in basement anyway.
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#59 User is offline   Damien 

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Posted 15 March 2009 - 15:30

healthchargers should be banned. real players don't need them.
You can earn health by killing and thats enough,
maybe put more health vials in the map so noobs can get health.
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#60 User is offline   Chikennugget1 

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Posted 18 March 2009 - 18:03

Can we add my map in the map list? :D >>>> http://www.garrysmod...a=view&id=64763
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