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Mapcycle Zombie Survival
#162
Posted 16 August 2009 - 22:51
Danni, on Aug 16 2009, 23:24, said:
All the small maps that were suited for 15 people needs to be removed. we need maps like outpost and other big open maps, like them.. Zombie panic maps.
It's higly unbalanced when playing the small maps with 30-40 players. Zombies just rush in and humans have shitty melee weapons.
Thank you.
Jesh! exactly what i thought.
maps like: Junkyard,Outpost,Lost City and all those big maps are great for this. (Some small maps are also good tho)
More searching for weapons style
#165
Posted 17 August 2009 - 00:53

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#166
Posted 17 August 2009 - 08:46
Clavus, on Aug 17 2009, 01:53, said:
Not always, it's really cool when you have 40 players, and it changes from the classic houses (well, except storm which has a good outside and zs_ tunnels, termites,pub,greenpub,shittyhouse... Are little houses map not really fit for 40 players.)
#167
Posted 17 August 2009 - 09:36
You must enter the maze and risk of getting lost in the search for guns instead of camping in the hatch room.
#169
Posted 20 September 2009 - 10:25
zs_nastierhouse_v3 (with the hopper-mines outside)
zs_raunchyhouse (its the one with the double door-Couch barricade.)
zs_shityhouse (i think its the one with the garage, with the car in it, you know. the famous redeem spot)
zs_idontknowthename but the one with the Elevator Of DOOM
Too small and too easy for zombies
I know, they are classic maps. but they dont work in this gamemode
This post has been edited by Hundred2: 20 September 2009 - 10:29
#170
Posted 20 September 2009 - 10:53
Linkin Park - Faint
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Pendulum - Slam
#172
Posted 20 September 2009 - 12:01
Hundred2, on Sep 20 2009, 10:25, said:
zs_nastierhouse_v3 (with the hopper-mines outside)
zs_raunchyhouse (its the one with the double door-Couch barricade.)
zs_shityhouse (i think its the one with the garage, with the car in it, you know. the famous redeem spot)
zs_idontknowthename but the one with the Elevator Of DOOM
Too small and too easy for zombies
I know, they are classic maps. but they dont work in this gamemode
I'm guessing you mean zs_thevillage (I think) with the Elevator of doom in it.
It's a good map and it's possible to win with humans in it, I personally have done it anyway.
zs_raunchyhouse_v4 is a brilliant map, I see where you get the fact it's bad for running around and picking weapons up, as it is. People will complain if it's removed though.
Other two maps, I wouldn't mind if they're kept or removed.
#174
Posted 20 September 2009 - 12:54
re-add that old school map with the swamp and the pit that if you fall in you die thats at zombie spawn.
re-add that one thats a massive cube house and everyone goes to camp on the open top roof, that map is classic
re-add that map that is two houses, a river, one shed in the corner, i think its green pub or something. It also has a breakable secret wall in one of the zombie spawning houses, wheere you can break into the roof too, that map was great.
remove zs_nastierhouse_v3
I will have lots of suggestions though to come too.



Spy discovered <- Lies.
#175
Posted 18 June 2010 - 16:47
ZS_Segments_part1
-Zombies spawn on the part where they cant get out, (The part with the sewer + wooden bridge and the ladder) creating MANY spawns wich you cant escape and are just a free kill.
zs_shityhouse (or was it villagehouse)??- just doesnt work with this zs, to small and humans are massacred.
(Yes this is old thread,No i dont want to create a new one.)
#176
Posted 18 June 2010 - 17:02
Hundred2, on 18 June 2010 - 16:47, said:
ZS_Segments_part1
-Zombies spawn on the part where they cant get out, (The part with the sewer + wooden bridge and the ladder) creating MANY spawns wich you cant escape and are just a free kill.
You mean Subversive_part 1 not segments.

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#179
Posted 24 February 2011 - 17:20

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