Left 4 Green: Mapcycle Zombie Survival - Left 4 Green

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Hundred2  : (20 May 2012 - 10:00) That game uses the same models.
Hundred2  : (20 May 2012 - 10:00) Nope.
Qror  : (20 May 2012 - 09:59) Hundred, but nothing beats Final Combat in ripping tf2 off
Hundred2  : (20 May 2012 - 09:14) I'd say BF Heroes was more of a ripoff than Super MNC is.
Qror  : (20 May 2012 - 08:48) btw there is a rumor that there will be new Dr. Grodbrots weapons for medic and/or scout
Qror  : (20 May 2012 - 08:47) exactly, I'm uninstalling that shit right nwo
NECROSSIN  : (20 May 2012 - 08:35) hats...pfft
Qror  : (20 May 2012 - 08:30) God, Super MNC is such a rip off of TF2. And I need to play it to get these god damn hats
Toaster  : (20 May 2012 - 03:39) way to ruin it
Dr.Minky  : (20 May 2012 - 02:54) nighty nighty nightnight
TechnoNegro  : (20 May 2012 - 02:24) Ass.
Toaster  : (20 May 2012 - 01:41) nighty night
Shock120  : (20 May 2012 - 01:33) nighty night
Pufulet  : (20 May 2012 - 01:12) nighty night
rui_troia  : (19 May 2012 - 23:57) Good Nighty, lads.
Gunslinger  : (19 May 2012 - 23:42) Well that should not suprise me :D
rui_troia  : (19 May 2012 - 23:42) My facts are weird. G-man is my cousin.
Mr. Darkness  : (19 May 2012 - 23:42) http://www.youtube.com/watch?v=QwzZ7fVw_KY&feature=relmfu
Gunslinger  : (19 May 2012 - 23:32) PUFULET then >.> w.e its the same main
Gunslinger  : (19 May 2012 - 23:29) :D
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Mapcycle Zombie Survival

#161 User is offline   Botervloot 

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Posted 16 August 2009 - 22:26

Seen this on the server, it was really unbalanced indeed.

What do you suggest to be removed?
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#162 User is online   Hundred2 

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Posted 16 August 2009 - 22:51

View PostDanni, on Aug 16 2009, 23:24, said:

With this new update, some maps need to be removed. well alot.

All the small maps that were suited for 15 people needs to be removed. we need maps like outpost and other big open maps, like them.. Zombie panic maps.

It's higly unbalanced when playing the small maps with 30-40 players. Zombies just rush in and humans have shitty melee weapons.

Thank you.


Jesh! exactly what i thought.
maps like: Junkyard,Outpost,Lost City and all those big maps are great for this. (Some small maps are also good tho)
More searching for weapons style :)
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#163 User is offline   Chikennugget1 

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Posted 16 August 2009 - 23:02

well,once I asked that zs_thecity should be included,the answer was"too big",but now it's suited for that huge amount of players.
Also:
-zs_insane asylum
-zs_reactor15
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#164 User is online   Hundred2 

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Posted 16 August 2009 - 23:20

i think i played asylum on a other server (mr green server was down :o )
Its a pretty good map and large.
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#165 User is offline   Clavus 

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Posted 17 August 2009 - 00:53

asylum was a bit too big too. Large open areas are a bad thing in ZS.
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#166 User is offline   Chikennugget1 

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Posted 17 August 2009 - 08:46

View PostClavus, on Aug 17 2009, 01:53, said:

asylum was a bit too big too. Large open areas are a bad thing in ZS.


Not always, it's really cool when you have 40 players, and it changes from the classic houses (well, except storm which has a good outside and zs_ tunnels, termites,pub,greenpub,shittyhouse... Are little houses map not really fit for 40 players.)
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#167 User is online   Hundred2 

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Posted 17 August 2009 - 09:36

Yesh. little house maps end in slaughters. Zombies can rush in and kill humans with melee weapons easily, maps like clav_segments are good.
You must enter the maze and risk of getting lost in the search for guns instead of camping in the hatch room.
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#168 User is offline   Chikennugget1 

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Posted 17 August 2009 - 12:26

I just played another old map, zs_placid and I think it can be good, a small house but an opened space around with water,hills etc.. It can be good for running away :)
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#169 User is online   Hundred2 

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Posted 20 September 2009 - 10:25

I have 4 bad maps that have to be removed.
zs_nastierhouse_v3 (with the hopper-mines outside)
zs_raunchyhouse (its the one with the double door-Couch barricade.)
zs_shityhouse (i think its the one with the garage, with the car in it, you know. the famous redeem spot)
zs_idontknowthename but the one with the Elevator Of DOOM
Too small and too easy for zombies

I know, they are classic maps. but they dont work in this gamemode

This post has been edited by Hundred2: 20 September 2009 - 10:29

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#170 User is offline   Google Hoops 

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Posted 20 September 2009 - 10:53

LOL. Bit of a bump there Hundy but I agree with you i haven't played ZS much but zs_raunchyhouse and zs_nastierhouse_v3 I have played and I thought they were either too easy for humans or just shit.
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#171 User is offline   Chikennugget1 

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Posted 20 September 2009 - 11:57

Hundy,it's not shity_house but village house ;)
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#172 User is offline   Dusty 

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Posted 20 September 2009 - 12:01

View PostHundred2, on Sep 20 2009, 10:25, said:

I have 4 bad maps that have to be removed.
zs_nastierhouse_v3 (with the hopper-mines outside)
zs_raunchyhouse (its the one with the double door-Couch barricade.)
zs_shityhouse (i think its the one with the garage, with the car in it, you know. the famous redeem spot)
zs_idontknowthename but the one with the Elevator Of DOOM
Too small and too easy for zombies

I know, they are classic maps. but they dont work in this gamemode


I'm guessing you mean zs_thevillage (I think) with the Elevator of doom in it.
It's a good map and it's possible to win with humans in it, I personally have done it anyway.

zs_raunchyhouse_v4 is a brilliant map, I see where you get the fact it's bad for running around and picking weapons up, as it is. People will complain if it's removed though.

Other two maps, I wouldn't mind if they're kept or removed. :V
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#173 User is online   Hundred2 

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Posted 20 September 2009 - 12:43

Maps are designed to be winnable without comeback shotgun camp spam.
Villagehouse, only time when someone wins is because of the elevator or they have a shotgun.
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#174 User is offline   Corby 

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Posted 20 September 2009 - 12:54

remove zs_clav_massive - too dark and annoying
re-add that old school map with the swamp and the pit that if you fall in you die thats at zombie spawn.
re-add that one thats a massive cube house and everyone goes to camp on the open top roof, that map is classic
re-add that map that is two houses, a river, one shed in the corner, i think its green pub or something. It also has a breakable secret wall in one of the zombie spawning houses, wheere you can break into the roof too, that map was great.
remove zs_nastierhouse_v3


I will have lots of suggestions though to come too.
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#175 User is online   Hundred2 

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Posted 18 June 2010 - 16:47

Maps to be removed:
ZS_Segments_part1
-Zombies spawn on the part where they cant get out, (The part with the sewer + wooden bridge and the ladder) creating MANY spawns wich you cant escape and are just a free kill.

zs_shityhouse (or was it villagehouse)??- just doesnt work with this zs, to small and humans are massacred.

(Yes this is old thread,No i dont want to create a new one.)
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#176 User is offline   deathbycrowbar 

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Posted 18 June 2010 - 17:02

View PostHundred2, on 18 June 2010 - 16:47, said:

Maps to be removed:
ZS_Segments_part1
-Zombies spawn on the part where they cant get out, (The part with the sewer + wooden bridge and the ladder) creating MANY spawns wich you cant escape and are just a free kill.


You mean Subversive_part 1 not segments.
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#177 User is offline   stalker-dude(nl) 

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Posted 18 June 2010 - 19:46

The map cycle of ZS is huge in epic proportions.
Some maps are very buggy.
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#178 User is offline   Mr. Darkness 

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Posted 24 February 2011 - 17:00

BUMP
Clavus, you should update the maplist :V
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#179 User is offline   Clavus 

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Posted 24 February 2011 - 17:20

No.
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#180 User is offline   Mr. Darkness 

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Posted 24 February 2011 - 17:29

Why not? I think players should see what maps are running on the server. I know you can see it in-game, but still...
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