Left 4 Green: Mapcycle Zombie Survival - Left 4 Green

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Hundred2  : (20 May 2012 - 10:00) That game uses the same models.
Hundred2  : (20 May 2012 - 10:00) Nope.
Qror  : (20 May 2012 - 09:59) Hundred, but nothing beats Final Combat in ripping tf2 off
Hundred2  : (20 May 2012 - 09:14) I'd say BF Heroes was more of a ripoff than Super MNC is.
Qror  : (20 May 2012 - 08:48) btw there is a rumor that there will be new Dr. Grodbrots weapons for medic and/or scout
Qror  : (20 May 2012 - 08:47) exactly, I'm uninstalling that shit right nwo
NECROSSIN  : (20 May 2012 - 08:35) hats...pfft
Qror  : (20 May 2012 - 08:30) God, Super MNC is such a rip off of TF2. And I need to play it to get these god damn hats
Toaster  : (20 May 2012 - 03:39) way to ruin it
Dr.Minky  : (20 May 2012 - 02:54) nighty nighty nightnight
TechnoNegro  : (20 May 2012 - 02:24) Ass.
Toaster  : (20 May 2012 - 01:41) nighty night
Shock120  : (20 May 2012 - 01:33) nighty night
Pufulet  : (20 May 2012 - 01:12) nighty night
rui_troia  : (19 May 2012 - 23:57) Good Nighty, lads.
Gunslinger  : (19 May 2012 - 23:42) Well that should not suprise me :D
rui_troia  : (19 May 2012 - 23:42) My facts are weird. G-man is my cousin.
Mr. Darkness  : (19 May 2012 - 23:42) http://www.youtube.com/watch?v=QwzZ7fVw_KY&feature=relmfu
Gunslinger  : (19 May 2012 - 23:32) PUFULET then >.> w.e its the same main
Gunslinger  : (19 May 2012 - 23:29) :D
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Mapcycle Zombie Survival

#1 User is offline   Clavus 

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Posted 06 November 2008 - 10:08

Found a good map for our ZS server? Post it here! (do provide a download link)

We'll check if it's worth playing in, and if so, you'll see it up and running in no-time.

Map criteria:
- they must be suited for Zombie Survival. So it's best if they're 'zs_*.bsp' maps. You can suggest others but don't be disappointed when they're turned down.
- they must be able to contain at least 44 players.
- the map filesize should not exceed the 40 megabytes.
- custom textures and stuff must be included in the bsp


Mapcycle
zs_zincoshine_revamp
zs_uglyfort
zs_snow_v1
zs_tunnels_fixed_v2
zs_clav_maze
zs_storm_v1
zs_fortress
zs_barren
zs_house_number_23
zs_clav_segments_v2
zs_nastierhouse_v3
zs_nastyhouse_v3b_fixed
zs_subway_1_cargo
zs_termites_final
zs_bog_pubremakev2bf
zs_raunchyhouse_v4_fix
zs_vitron_f9
zs_outpost_final
zs_villagehouse_v2
zs_stormier_v1
zs_sewers_final
zs_bog_shityhouse
zs_alexg_motel_v2
zs_pub
zs_greenpub_b1
zs_subversive_v2
zs_forgotten_city_enclosed
zs_ravenholm_v4
zs_clav_inverse
zs_thevillage
zs_port_v5
zs_urbandecay2
zs_plague_v2
zs_darkvilla_v1
zs_shithole_v3
zs_farmhouse
zs_imashouse_final
zs_clav_massive
zs_clav_wall
zs_junkyard
zs_direforest
zs_subversive_part4


LAST UPDATE: 05-07-2009 (DD-MM-YYYY)

You can now also view the mapcycle ingame by typing !mapcycle
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Synchro Drive - Final Fantasy XIII-2
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#2 User is offline   VforV 

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Posted 06 November 2008 - 20:52

If the Gmod ZS server will stay, I'll finish my map one time. XD
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#3 User is offline   Clavus 

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Posted 27 November 2008 - 20:02

Added:
zs_bog_pubremake
zs_house_number_23
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Synchro Drive - Final Fantasy XIII-2
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#4 User is offline   Redgord 

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Posted 27 November 2008 - 20:51

Hope my map ends up in the mapcycle someday. :P Still working on it though.
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#5 User is offline   Damien 

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Posted 28 November 2008 - 22:50

i hope it will too ;) :) .
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'The more you play, the more you gain'

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''Kill or die trying''
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#6 User is offline   Ywa 

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Posted 29 November 2008 - 09:43

Added:
  • zs_infectedmines_v2
  • zs_overandunderground_v2
  • zs_sewers_final
  • zs_sector4
  • zs_direforest


Updated:
  • zs_shithole > zs_shithole_v2

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Quote

[13:02:25] <juenlaen> wen grrls came up 2 meez in da clab
[13:02:27] <juenlaen> im liek
[13:02:27] <juenlaen> http://narf-archive....eb5cf498db.jpeg
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#7 User is offline   Clavus 

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Posted 30 November 2008 - 21:52

Removed:
zs_infectedmines_v2
zs_clav_oblivion_v2

Both maps had performance issues.
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Synchro Drive - Final Fantasy XIII-2
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#8 User is offline   Clavus 

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Posted 17 December 2008 - 21:27

Added:
zs_clav_massive

Bringing screenshots of my new masterpiece in a sec :P
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Synchro Drive - Final Fantasy XIII-2
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#9 User is offline   Damien 

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Posted 18 December 2008 - 08:45

whoooo, you already added your map to the mapcycle. Cool :)
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'The more you play, the more you gain'

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''Kill or die trying''
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#10 User is offline   Ywa 

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Posted 01 January 2009 - 17:08

Added
  • zs_blastdoors
  • zs_mall_final
  • zs_ravenholm_v4
  • zs_reactor15_b2

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Quote

[13:02:25] <juenlaen> wen grrls came up 2 meez in da clab
[13:02:27] <juenlaen> im liek
[13:02:27] <juenlaen> http://narf-archive....eb5cf498db.jpeg
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#11 User is offline   Darkstar 

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Posted 01 January 2009 - 17:25

View PostYwa, on Jan 1 2009, 16:18, said:

Added
  • zs_blastdoors
  • zs_mall_final
  • zs_ravenholm_v4
  • zs_reactor15_b2


i look forward to seeing them in action
:)
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#12 User is offline   Damien 

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Posted 01 January 2009 - 21:24

Cool to bad i can't play right now :angry:
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'The more you play, the more you gain'

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''Kill or die trying''
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#13 User is offline   Clavus 

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Posted 05 January 2009 - 19:04

Removed
  • zs_mall_final
  • zs_reactor15_b2


Don't base quality on screenshots Ywa :rolleyes:
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#14 User is offline   Damien 

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Posted 06 January 2009 - 10:19

lol didn't even play those lvl's yet. :)
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#15 User is offline   Clavus 

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Posted 08 January 2009 - 11:28

Removed
  • zs_blastdoors


Missing textures and models...
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#16 User is offline   Damien 

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Posted 08 January 2009 - 13:43

I think ravenholm sucks, it's just a regular hl2 map with 2 added rooms.
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#17 User is offline   Mr. Darkness 

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Posted 08 January 2009 - 18:10

Guyz? don't you think that there are too many maps? XD
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#18 User is offline   -RatMan- 

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Posted 08 January 2009 - 22:46

View PostMr.Darkness, on Jan 8 2009, 18:20, said:

Guyz? don't you think that there are too many maps? XD

Moar = betear!
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#19 User is offline   Damien 

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Posted 09 January 2009 - 14:40

Not of they suck. :lol:
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#20 User is offline   Mr. Darkness 

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Posted 10 January 2009 - 18:34

:(
then put in mapcycle more maps zs_hauntedbyou :OOOO
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